include/SDL_blendmode.h
author Jørgen P. Tjernø <jorgen@valvesoftware.com>
Wed, 05 Jun 2013 12:48:44 -0700
changeset 7277 1290cd7f34af
parent 7191 75360622e65f
child 7502 6ff02ff3cf06
permissions -rw-r--r--
Mac: Fix invalid PS3 controller mapping.

PS3 controller had swapped D-Pad down & left buttons, as well as X & Y buttons.
Thanks to Alex Szpakowski for the bug report and fix.

Fixes http://bugzilla.libsdl.org/show_bug.cgi?id=1891
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 /**
    23  *  \file SDL_blendmode.h
    24  *
    25  *  Header file declaring the SDL_BlendMode enumeration
    26  */
    27 
    28 #ifndef _SDL_blendmode_h
    29 #define _SDL_blendmode_h
    30 
    31 #include "begin_code.h"
    32 /* Set up for C function definitions, even when using C++ */
    33 #ifdef __cplusplus
    34 extern "C" {
    35 #endif
    36 
    37 /**
    38  *  \brief The blend mode used in SDL_RenderCopy() and drawing operations.
    39  */
    40 typedef enum
    41 {
    42     SDL_BLENDMODE_NONE = 0x00000000,     /**< No blending */
    43     SDL_BLENDMODE_BLEND = 0x00000001,    /**< dst = (src * A) + (dst * (1-A)) */
    44     SDL_BLENDMODE_ADD = 0x00000002,      /**< dst = (src * A) + dst */
    45     SDL_BLENDMODE_MOD = 0x00000004       /**< dst = src * dst */
    46 } SDL_BlendMode;
    47 
    48 /* Ends C function definitions when using C++ */
    49 #ifdef __cplusplus
    50 }
    51 #endif
    52 #include "close_code.h"
    53 
    54 #endif /* _SDL_video_h */
    55 
    56 /* vi: set ts=4 sw=4 expandtab: */