src/video/uikit/SDL_uikitvideo.m
author Kees Bakker
Wed, 28 Sep 2011 20:32:26 +0200
changeset 6007 0e647f56751d
parent 6003 fddf81967e2d
child 6009 fb5fa3561ca9
permissions -rw-r--r--
Use Objective-C construct for..in instead of oldfashioned C (uikit)
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 #import <UIKit/UIKit.h>
    23 
    24 #include "SDL_config.h"
    25 
    26 #include "SDL_video.h"
    27 #include "SDL_mouse.h"
    28 #include "../SDL_sysvideo.h"
    29 #include "../SDL_pixels_c.h"
    30 #include "../../events/SDL_events_c.h"
    31 
    32 #include "SDL_uikitvideo.h"
    33 #include "SDL_uikitevents.h"
    34 #include "SDL_uikitwindow.h"
    35 #include "SDL_uikitopengles.h"
    36 
    37 #include "SDL_assert.h"
    38 
    39 #define UIKITVID_DRIVER_NAME "uikit"
    40 
    41 /* Initialization/Query functions */
    42 static int UIKit_VideoInit(_THIS);
    43 static void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * sdl_display);
    44 static int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display,
    45                                 SDL_DisplayMode * mode);
    46 static void UIKit_VideoQuit(_THIS);
    47 
    48 BOOL SDL_UIKit_supports_multiple_displays = NO;
    49 
    50 /* DUMMY driver bootstrap functions */
    51 
    52 static int
    53 UIKit_Available(void)
    54 {
    55     return 1;
    56 }
    57 
    58 static void UIKit_DeleteDevice(SDL_VideoDevice * device)
    59 {
    60     SDL_free(device);
    61 }
    62 
    63 static SDL_VideoDevice *
    64 UIKit_CreateDevice(int devindex)
    65 {
    66     SDL_VideoDevice *device;
    67 
    68     /* Initialize all variables that we clean on shutdown */
    69     device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
    70     if (!device) {
    71         SDL_OutOfMemory();
    72         if (device) {
    73             SDL_free(device);
    74         }
    75         return (0);
    76     }
    77 
    78     /* Set the function pointers */
    79     device->VideoInit = UIKit_VideoInit;
    80     device->VideoQuit = UIKit_VideoQuit;
    81     device->GetDisplayModes = UIKit_GetDisplayModes;
    82     device->SetDisplayMode = UIKit_SetDisplayMode;
    83     device->PumpEvents = UIKit_PumpEvents;
    84     device->CreateWindow = UIKit_CreateWindow;
    85     device->DestroyWindow = UIKit_DestroyWindow;
    86     device->GetWindowWMInfo = UIKit_GetWindowWMInfo;
    87 
    88 
    89     /* OpenGL (ES) functions */
    90     device->GL_MakeCurrent        = UIKit_GL_MakeCurrent;
    91     device->GL_SwapWindow        = UIKit_GL_SwapWindow;
    92     device->GL_CreateContext    = UIKit_GL_CreateContext;
    93     device->GL_DeleteContext    = UIKit_GL_DeleteContext;
    94     device->GL_GetProcAddress   = UIKit_GL_GetProcAddress;
    95     device->GL_LoadLibrary        = UIKit_GL_LoadLibrary;
    96     device->free = UIKit_DeleteDevice;
    97 
    98     device->gl_config.accelerated = 1;
    99 
   100     return device;
   101 }
   102 
   103 VideoBootStrap UIKIT_bootstrap = {
   104     UIKITVID_DRIVER_NAME, "SDL UIKit video driver",
   105     UIKit_Available, UIKit_CreateDevice
   106 };
   107 
   108 
   109 /*
   110 !!! FIXME:
   111 
   112 The main screen should list a AxB mode for portrait orientation, and then
   113  also list BxA for landscape mode. When setting a given resolution, we should
   114  rotate the view's transform appropriately (extra credit if you check the
   115  accelerometer and rotate the display so it's never upside down).
   116 
   117   http://iphonedevelopment.blogspot.com/2008/10/starting-in-landscape-mode-without.html
   118 
   119 */
   120 
   121 static CGSize
   122 UIKit_ForcePortrait(const CGSize size)
   123 {
   124     CGSize retval;
   125     if (size.width < size.height) { // portrait
   126         retval = size;
   127     } else {  // landscape
   128         retval.width = size.height;
   129         retval.height = size.width;
   130     }
   131     return retval;
   132 }
   133 
   134 static CGSize
   135 UIKit_ForceLandscape(const CGSize size)
   136 {
   137     CGSize retval;
   138     if (size.width > size.height) { // landscape
   139         retval = size;
   140     } else {  // portrait
   141         retval.width = size.height;
   142         retval.height = size.width;
   143     }
   144     return retval;
   145 }
   146 
   147 static void
   148 UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
   149 {
   150     UIScreen *uiscreen = (UIScreen *) display->driverdata;
   151     SDL_DisplayMode mode;
   152     SDL_zero(mode);
   153 
   154     // availableModes showed up in 3.2 (the iPad and later). We should only
   155     //  land here for at least that version of the OS.
   156     if (!SDL_UIKit_supports_multiple_displays) {
   157         const CGRect rect = [uiscreen bounds];
   158         mode.format = SDL_PIXELFORMAT_ABGR8888;
   159         mode.w = (int) rect.size.width;
   160         mode.h = (int) rect.size.height;
   161         mode.refresh_rate = 0;
   162         mode.driverdata = NULL;
   163         SDL_AddDisplayMode(display, &mode);
   164         mode.w = (int) rect.size.height;  // swap the orientation, add again.
   165         mode.h = (int) rect.size.width;
   166         SDL_AddDisplayMode(display, &mode);
   167         return;
   168     }
   169 
   170     const BOOL ismain = (uiscreen == [UIScreen mainScreen]);
   171     const NSArray *modes = [uiscreen availableModes];
   172     for (UIScreenMode *uimode in [uiscreen availableModes]) {
   173         CGSize size = [uimode size];
   174         mode.format = SDL_PIXELFORMAT_ABGR8888;
   175         mode.refresh_rate = 0;
   176         mode.driverdata = uimode;
   177         mode.w = (int) size.width;
   178         mode.h = (int) size.height;
   179         if (SDL_AddDisplayMode(display, &mode))
   180             [uimode retain];
   181 
   182         if (ismain) {
   183             // Add the mode twice, flipped to portrait and landscape.
   184             //  SDL_AddDisplayMode() will ignore duplicates.
   185             size = UIKit_ForcePortrait([uimode size]);
   186             mode.w = (int) size.width;
   187             mode.h = (int) size.height;
   188             if (SDL_AddDisplayMode(display, &mode))
   189                 [uimode retain];
   190 
   191             size = UIKit_ForceLandscape(size);
   192             mode.w = (int) size.width;
   193             mode.h = (int) size.height;
   194             if (SDL_AddDisplayMode(display, &mode))
   195                 [uimode retain];
   196         }
   197     }
   198 }
   199 
   200 
   201 static void
   202 UIKit_AddDisplay(UIScreen *uiscreen, UIScreenMode *uimode, int w, int h)
   203 {
   204     SDL_VideoDisplay display;
   205     SDL_DisplayMode mode;
   206     SDL_zero(mode);
   207     mode.format = SDL_PIXELFORMAT_ABGR8888;
   208     mode.w = w;
   209     mode.h = h;
   210     mode.refresh_rate = 0;
   211 
   212     [uimode retain];
   213     mode.driverdata = uimode;
   214 
   215     SDL_zero(display);
   216     display.desktop_mode = mode;
   217     display.current_mode = mode;
   218 
   219     [uiscreen retain];
   220     display.driverdata = uiscreen;
   221     SDL_AddVideoDisplay(&display);
   222 }
   223 
   224 
   225 int
   226 UIKit_VideoInit(_THIS)
   227 {
   228     _this->gl_config.driver_loaded = 1;
   229 
   230     NSString *reqSysVer = @"3.2";
   231     NSString *currSysVer = [[UIDevice currentDevice] systemVersion];
   232     if ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending)
   233         SDL_UIKit_supports_multiple_displays = YES;
   234 
   235     // If this is iPhoneOS < 3.2, all devices are one screen, 320x480 pixels.
   236     //  The iPad added both a larger main screen and the ability to use
   237     //  external displays.
   238     if (!SDL_UIKit_supports_multiple_displays) {
   239         // Just give 'em the whole main screen.
   240         UIScreen *uiscreen = [UIScreen mainScreen];
   241         UIScreenMode *uiscreenmode = [uiscreen currentMode];
   242         const CGRect rect = [uiscreen bounds];
   243         UIKit_AddDisplay(uiscreen, uiscreenmode, (int)rect.size.width, (int)rect.size.height);
   244     } else {
   245         for (UIScreen *uiscreen in [UIScreen screens]) {
   246             // the main screen is the first element in the array.
   247             UIScreenMode *uiscreenmode = [uiscreen currentMode];
   248             const CGSize size = [[uiscreen currentMode] size];
   249             UIKit_AddDisplay(uiscreen, uiscreenmode, (int)size.width, (int)size.height);
   250         }
   251     }
   252 
   253     /* We're done! */
   254     return 0;
   255 }
   256 
   257 static int
   258 UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
   259 {
   260     UIScreen *uiscreen = (UIScreen *) display->driverdata;
   261     if (!SDL_UIKit_supports_multiple_displays) {
   262         // Not on at least iPhoneOS 3.2 (versions prior to iPad).
   263         SDL_assert(mode->driverdata == NULL);
   264     } else {
   265         UIScreenMode *uimode = (UIScreenMode *) mode->driverdata;
   266         [uiscreen setCurrentMode:uimode];
   267     }
   268 
   269     return 0;
   270 }
   271 
   272 void
   273 UIKit_VideoQuit(_THIS)
   274 {
   275     // Release Objective-C objects, so higher level doesn't free() them.
   276     int i, j;
   277     for (i = 0; i < _this->num_displays; i++) {
   278         SDL_VideoDisplay *display = &_this->displays[i];
   279         UIScreen *uiscreen = (UIScreen *) display->driverdata;
   280         [uiscreen release];
   281         display->driverdata = NULL;
   282         for (j = 0; j < display->num_display_modes; j++) {
   283             SDL_DisplayMode *mode = &display->display_modes[j];
   284             UIScreenMode *uimode = (UIScreenMode *) mode->driverdata;
   285             if (uimode) {
   286                 [uimode release];
   287                 mode->driverdata = NULL;
   288             }
   289         }
   290     }
   291 }
   292 
   293 /* vi: set ts=4 sw=4 expandtab: */