include/SDL_bits.h
author Ryan C. Gordon <icculus@icculus.org>
Thu, 28 May 2015 01:54:52 -0400
changeset 9671 0e1f57b051f4
parent 9619 b94b6d0bff0f
child 9998 f67cf37e9cd4
permissions -rw-r--r--
Windows GetBasePath should use GetModuleFileNameExW() and check for overflows.

Apparently you might get strange paths from GetModuleFileName(), such as
short path names or UNC filenames, so this avoids that problem. Since you have
to tapdance with linking different libraries and defining macros depending on
what Windows you plan to target, we dynamically load the API we need, which
works on all versions of Windows (on Win7, it'll load a compatibility wrapper
for the newer API location).

What a mess.

This also now does the right thing if there isn't enough space to store the
path, looping with a larger allocated buffer each try.

Fixes Bugzilla #2435.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 /**
    23  *  \file SDL_bits.h
    24  *
    25  *  Functions for fiddling with bits and bitmasks.
    26  */
    27 
    28 #ifndef _SDL_bits_h
    29 #define _SDL_bits_h
    30 
    31 #include "SDL_stdinc.h"
    32 
    33 #include "begin_code.h"
    34 /* Set up for C function definitions, even when using C++ */
    35 #ifdef __cplusplus
    36 extern "C" {
    37 #endif
    38 
    39 /**
    40  *  \file SDL_bits.h
    41  */
    42 
    43 /**
    44  *  Get the index of the most significant bit. Result is undefined when called
    45  *  with 0. This operation can also be stated as "count leading zeroes" and
    46  *  "log base 2".
    47  *
    48  *  \return Index of the most significant bit, or -1 if the value is 0.
    49  */
    50 SDL_FORCE_INLINE int
    51 SDL_MostSignificantBitIndex32(Uint32 x)
    52 {
    53 #if defined(__GNUC__) && __GNUC__ >= 4
    54     /* Count Leading Zeroes builtin in GCC.
    55      * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
    56      */
    57     if (x == 0) {
    58         return -1;
    59     }
    60     return 31 - __builtin_clz(x);
    61 #else
    62     /* Based off of Bit Twiddling Hacks by Sean Eron Anderson
    63      * <seander@cs.stanford.edu>, released in the public domain.
    64      * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
    65      */
    66     const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
    67     const int    S[] = {1, 2, 4, 8, 16};
    68 
    69     int msbIndex = 0;
    70     int i;
    71 
    72     if (x == 0) {
    73         return -1;
    74     }
    75 
    76     for (i = 4; i >= 0; i--)
    77     {
    78         if (x & b[i])
    79         {
    80             x >>= S[i];
    81             msbIndex |= S[i];
    82         }
    83     }
    84 
    85     return msbIndex;
    86 #endif
    87 }
    88 
    89 /* Ends C function definitions when using C++ */
    90 #ifdef __cplusplus
    91 }
    92 #endif
    93 #include "close_code.h"
    94 
    95 #endif /* _SDL_bits_h */
    96 
    97 /* vi: set ts=4 sw=4 expandtab: */