include/SDL_opengl.h
 author Sam Lantinga Wed, 04 Jun 2014 16:35:07 -0700 changeset 8825 0cb64df3fa28 parent 8812 b0f96c169c97 child 8868 55b16e3a3fc4 permissions -rw-r--r--
Fixed Mac OS X build
     1 /*

     2   Simple DirectMedia Layer

     3   Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>

     4

     5   This software is provided 'as-is', without any express or implied

     6   warranty.  In no event will the authors be held liable for any damages

     7   arising from the use of this software.

     8

     9   Permission is granted to anyone to use this software for any purpose,

    10   including commercial applications, and to alter it and redistribute it

    11   freely, subject to the following restrictions:

    12

    13   1. The origin of this software must not be misrepresented; you must not

    14      claim that you wrote the original software. If you use this software

    15      in a product, an acknowledgment in the product documentation would be

    16      appreciated but is not required.

    17   2. Altered source versions must be plainly marked as such, and must not be

    18      misrepresented as being the original software.

    19   3. This notice may not be removed or altered from any source distribution.

    20 */

    21

    22 /**

    23  *  \file SDL_opengl.h

    24  *

    25  *  This is a simple file to encapsulate the OpenGL API headers.

    26  */

    27

    28 #ifndef _SDL_opengl_h

    29 #define _SDL_opengl_h

    30

    31 #include "SDL_config.h"

    32

    33 #ifndef __IPHONEOS__

    34

    35 #ifdef __WIN32__

    36 #ifndef WIN32_LEAN_AND_MEAN

    37 #define WIN32_LEAN_AND_MEAN

    38 #endif

    39 #ifndef NOMINMAX

    40 #define NOMINMAX                /* Don't defined min() and max() */

    41 #endif

    42 #include <windows.h>

    43 #endif

    44

    45 #ifdef __glext_h_

    46 /* Someone has already included glext.h */

    47 #define NO_SDL_GLEXT

    48 #endif

    49 #ifndef NO_SDL_GLEXT

    50 #define __glext_h_              /* Don't let gl.h include glext.h */

    51 #endif

    52 #if defined(__MACOSX__)

    53 #include <OpenGL/gl.h>          /* Header File For The OpenGL Library */

    54 #define __X_GL_H

    55 #else

    56 #include <GL/gl.h>              /* Header File For The OpenGL Library */

    57 #endif

    58 #ifndef NO_SDL_GLEXT

    59 #undef __glext_h_

    60 #endif

    61

    62 /**

    63  *  \file SDL_opengl.h

    64  *

    65  *  This file is included because glext.h is not available on some systems.

    66  *  If you don't want this version included, simply define ::NO_SDL_GLEXT.

    67  *

    68  *  The latest version is available from:

    69  *      http://www.opengl.org/registry/

    70  */

    71

    72 /**

    73  *  \def NO_SDL_GLEXT

    74  *

    75  *  Define this if you have your own version of glext.h and want to disable the

    76  *  version included in SDL_opengl.h.

    77  */

    78

    79 #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)

    80 #include "SDL_opengl_glext.h"

    81 #endif /* NO_SDL_GLEXT */

    82

    83 #endif /* !__IPHONEOS__ */

    84

    85 #endif /* _SDL_opengl_h */

    86

    87 /* vi: set ts=4 sw=4 expandtab: */