README.BeOS
author Sam Lantinga <slouken@libsdl.org>
Thu, 11 May 2006 08:31:33 +0000
changeset 1816 0b627b7d1900
parent 1371 e2641c13bf33
permissions -rw-r--r--
Fixed bug #53

Updated CWprojects.sea.bin with Anders F Björklun's CodeWarrior 5 and 6 projects.
In addition, added the following tweaks from Sam:
* Updated the version string to 1.2.10
* Removed Win32 targets from CodeWarrior 5 projects
* Cleaned up access paths
* Removed unnecessary macos_prefix.h
* Added all necessary StdCLib headers to Support:MacOS
* Added OpenGL 1.2 API headers and libraries to Support:MacOS
* Added testdyngl test program
* Removed OpenGL stub from all test programs except for testgl
     1 
     2 SDL on BeOS R5
     3 ==============
     4 
     5 You can build SDL on BeOS like any other GNU style package.
     6 e.g. ./configure && make && make install
     7 By default it is installed in /boot/develop/tools/gnupro/{bin,lib,etc.}
     8 
     9 Once you install SDL, you need to copy libSDL.so to /boot/home/config/lib,
    10 so it can be found by the dynamic linker.
    11 
    12 Enjoy!
    13 	Sam Lantinga				(slouken@libsdl.org)