author Sam Lantinga <>
Thu, 11 May 2006 08:31:33 +0000
changeset 1816 0b627b7d1900
parent 1763 1c8672065e3b
child 2062 c9aa6bcb26f3
permissions -rw-r--r--
Fixed bug #53

Updated CWprojects.sea.bin with Anders F Björklun's CodeWarrior 5 and 6 projects.
In addition, added the following tweaks from Sam:
* Updated the version string to 1.2.10
* Removed Win32 targets from CodeWarrior 5 projects
* Cleaned up access paths
* Removed unnecessary macos_prefix.h
* Added all necessary StdCLib headers to Support:MacOS
* Added OpenGL 1.2 API headers and libraries to Support:MacOS
* Added testdyngl test program
* Removed OpenGL stub from all test programs except for testgl
     2                          Simple DirectMedia Layer
     4                                   (SDL)
     6                                 Version 1.2
     8 ---
    11 This is the Simple DirectMedia Layer, a general API that provides low
    12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
    13 and 2D framebuffer across multiple platforms.
    15 The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
    16 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
    17 The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64,
    18 RISC OS, SymbianOS, and OS/2, but these are not officially supported.
    20 SDL is written in C, but works with C++ natively, and has bindings to
    21 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
    22 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
    23 Pike, Pliant, Python, Ruby, and Smalltalk.
    25 This library is distributed under GNU LGPL version 2, which can be
    26 found in the file  "COPYING".  This license allows you to use SDL
    27 freely in commercial programs as long as you link with the dynamic
    28 library.
    30 The best way to learn how to use SDL is to check out the header files in
    31 the "include" subdirectory and the programs in the "test" subdirectory.
    32 The header files and test programs are well commented and always up to date.
    33 More documentation is available in HTML format in "docs/index.html", and
    34 a documentation wiki is available online at:
    37 The test programs in the "test" subdirectory are in the public domain.
    39 Frequently asked questions are answered online:
    42 If you need help with the library, or just want to discuss SDL related
    43 issues, you can join the developers mailing list:
    46 Enjoy!
    47 	Sam Lantinga				(