INSTALL
author Sam Lantinga <slouken@libsdl.org>
Thu, 11 May 2006 08:31:33 +0000
changeset 1816 0b627b7d1900
parent 866 0a45995a7fc3
child 3561 00e7c6b7eb03
permissions -rw-r--r--
Fixed bug #53

Updated CWprojects.sea.bin with Anders F Björklun's CodeWarrior 5 and 6 projects.
In addition, added the following tweaks from Sam:
* Updated the version string to 1.2.10
* Removed Win32 targets from CodeWarrior 5 projects
* Cleaned up access paths
* Removed unnecessary macos_prefix.h
* Added all necessary StdCLib headers to Support:MacOS
* Added OpenGL 1.2 API headers and libraries to Support:MacOS
* Added testdyngl test program
* Removed OpenGL stub from all test programs except for testgl
     1 
     2 To compile and install SDL:
     3 
     4     1.  Run './configure; make; make install'
     5 
     6         If you are compiling for Windows using gcc, read the FAQ at:
     7         http://www.libsdl.org/faq.php?action=listentries&category=4#42
     8 
     9         If you are compiling using Visual C++ on Win32, you should read
    10         the file VisualC.html
    11 
    12     2.  Look at the example programs in ./test, and check out the HTML
    13         documentation in ./docs to see how to use the SDL library.
    14 
    15     3.  Join the SDL developer mailing list by sending E-mail to
    16     	sdl-request@libsdl.org
    17         and put "subscribe" in the subject of the message.
    18 
    19         Or alternatively you can use the web interface:
    20             http://www.libsdl.org/mailing-list.php
    21 
    22 That's it!
    23 Sam Lantinga <slouken@libsdl.org>