include/SDL_opengles.h
author Sam Lantinga <slouken@libsdl.org>
Mon, 15 Sep 2008 04:32:36 +0000
changeset 2753 0969758c8809
parent 2746 722339a7a126
child 2765 f55c87ae336b
permissions -rw-r--r--
indent
     1 /*
     2  SDL - Simple DirectMedia Layer
     3  Copyright (C) 1997-2006 Sam Lantinga
     4  
     5  This library is free software; you can redistribute it and/or
     6  modify it under the terms of the GNU Lesser General Public
     7  License as published by the Free Software Foundation; either
     8  version 2.1 of the License, or (at your option) any later version.
     9  
    10  This library is distributed in the hope that it will be useful,
    11  but WITHOUT ANY WARRANTY; without even the implied warranty of
    12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13  Lesser General Public License for more details.
    14  
    15  You should have received a copy of the GNU Lesser General Public
    16  License along with this library; if not, write to the Free Software
    17  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
    18  
    19  Sam Lantinga
    20  slouken@libsdl.org
    21  */
    22 
    23 /*
    24 	This is a simple file to encapsulate the OpenGL ES API headers.
    25 	Headers copied from The Kronos Group website.
    26 	http://www.khronos.org/opengles/
    27  */
    28 
    29 #ifndef __gles_h_
    30 #define __gles_h_
    31 
    32 /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
    33 
    34 #ifdef __cplusplus
    35 extern "C"
    36 {
    37 #endif
    38 
    39 
    40 #ifndef APIENTRY
    41 #define APIENTRY
    42 #endif
    43 
    44 #ifndef GL_APIENTRY
    45 #define GL_APIENTRY
    46 #endif
    47 
    48 
    49 /*
    50 ** License Applicability. Except to the extent portions of this file are
    51 ** made subject to an alternative license as permitted in the SGI Free
    52 ** Software License B, Version 1.0 (the "License"), the contents of this
    53 ** file are subject only to the provisions of the License. You may not use
    54 ** this file except in compliance with the License. You may obtain a copy
    55 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
    56 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
    57 **
    58 ** http://oss.sgi.com/projects/FreeB
    59 **
    60 ** Note that, as provided in the License, the Software is distributed on an
    61 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
    62 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
    63 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
    64 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
    65 **
    66 ** Original Code. The Original Code is: OpenGL Sample Implementation,
    67 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
    68 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
    69 ** Copyright in any portions created by third parties is as indicated
    70 ** elsewhere herein. All Rights Reserved.
    71 **
    72 ** Additional Notice Provisions: The application programming interfaces
    73 ** established by SGI in conjunction with the Original Code are The
    74 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
    75 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
    76 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
    77 ** Window System(R) (Version 1.3), released October 19, 1998. This software
    78 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
    79 ** published by SGI, but has not been independently verified as being
    80 ** compliant with the OpenGL(R) version 1.2.1 Specification.
    81 */
    82 
    83     typedef unsigned int GLenum;
    84     typedef unsigned char GLboolean;
    85     typedef unsigned int GLbitfield;
    86     typedef signed char GLbyte;
    87     typedef short GLshort;
    88     typedef int GLint;
    89     typedef int GLsizei;
    90     typedef unsigned char GLubyte;
    91     typedef unsigned short GLushort;
    92     typedef unsigned int GLuint;
    93     typedef float GLfloat;
    94     typedef float GLclampf;
    95     typedef void GLvoid;
    96     typedef int GLfixed;
    97     typedef int GLclampx;
    98 
    99     typedef int GLintptr;
   100     typedef int GLsizeiptr;
   101 
   102 
   103 /*************************************************************/
   104 
   105 /* OpenGL ES core versions */
   106 #define GL_VERSION_ES_CM_1_0		  1
   107 #define GL_VERSION_ES_CL_1_0		  1
   108 #define GL_VERSION_ES_CM_1_1		  1
   109 #define GL_VERSION_ES_CL_1_1		  1
   110 
   111 /* ClearBufferMask */
   112 #define GL_DEPTH_BUFFER_BIT               0x00000100
   113 #define GL_STENCIL_BUFFER_BIT             0x00000400
   114 #define GL_COLOR_BUFFER_BIT               0x00004000
   115 
   116 /* Boolean */
   117 #define GL_FALSE                          0
   118 #define GL_TRUE                           1
   119 
   120 /* BeginMode */
   121 #define GL_POINTS                         0x0000
   122 #define GL_LINES                          0x0001
   123 #define GL_LINE_LOOP                      0x0002
   124 #define GL_LINE_STRIP                     0x0003
   125 #define GL_TRIANGLES                      0x0004
   126 #define GL_TRIANGLE_STRIP                 0x0005
   127 #define GL_TRIANGLE_FAN                   0x0006
   128 
   129 /* AlphaFunction */
   130 #define GL_NEVER                          0x0200
   131 #define GL_LESS                           0x0201
   132 #define GL_EQUAL                          0x0202
   133 #define GL_LEQUAL                         0x0203
   134 #define GL_GREATER                        0x0204
   135 #define GL_NOTEQUAL                       0x0205
   136 #define GL_GEQUAL                         0x0206
   137 #define GL_ALWAYS                         0x0207
   138 
   139 /* BlendingFactorDest */
   140 #define GL_ZERO                           0
   141 #define GL_ONE                            1
   142 #define GL_SRC_COLOR                      0x0300
   143 #define GL_ONE_MINUS_SRC_COLOR            0x0301
   144 #define GL_SRC_ALPHA                      0x0302
   145 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
   146 #define GL_DST_ALPHA                      0x0304
   147 #define GL_ONE_MINUS_DST_ALPHA            0x0305
   148 
   149 /* BlendingFactorSrc */
   150 /*      GL_ZERO */
   151 /*      GL_ONE */
   152 #define GL_DST_COLOR                      0x0306
   153 #define GL_ONE_MINUS_DST_COLOR            0x0307
   154 #define GL_SRC_ALPHA_SATURATE             0x0308
   155 /*      GL_SRC_ALPHA */
   156 /*      GL_ONE_MINUS_SRC_ALPHA */
   157 /*      GL_DST_ALPHA */
   158 /*      GL_ONE_MINUS_DST_ALPHA */
   159 
   160 /* ClipPlaneName */
   161 #define GL_CLIP_PLANE0                    0x3000
   162 #define GL_CLIP_PLANE1                    0x3001
   163 #define GL_CLIP_PLANE2                    0x3002
   164 #define GL_CLIP_PLANE3                    0x3003
   165 #define GL_CLIP_PLANE4                    0x3004
   166 #define GL_CLIP_PLANE5                    0x3005
   167 
   168 /* ColorMaterialFace */
   169 /*      GL_FRONT_AND_BACK */
   170 
   171 /* ColorMaterialParameter */
   172 /*      GL_AMBIENT_AND_DIFFUSE */
   173 
   174 /* ColorPointerType */
   175 /*      GL_UNSIGNED_BYTE */
   176 /*      GL_FLOAT */
   177 /*      GL_FIXED */
   178 
   179 /* CullFaceMode */
   180 #define GL_FRONT                          0x0404
   181 #define GL_BACK                           0x0405
   182 #define GL_FRONT_AND_BACK                 0x0408
   183 
   184 /* DepthFunction */
   185 /*      GL_NEVER */
   186 /*      GL_LESS */
   187 /*      GL_EQUAL */
   188 /*      GL_LEQUAL */
   189 /*      GL_GREATER */
   190 /*      GL_NOTEQUAL */
   191 /*      GL_GEQUAL */
   192 /*      GL_ALWAYS */
   193 
   194 /* EnableCap */
   195 #define GL_FOG                            0x0B60
   196 #define GL_LIGHTING                       0x0B50
   197 #define GL_TEXTURE_2D                     0x0DE1
   198 #define GL_CULL_FACE                      0x0B44
   199 #define GL_ALPHA_TEST                     0x0BC0
   200 #define GL_BLEND                          0x0BE2
   201 #define GL_COLOR_LOGIC_OP                 0x0BF2
   202 #define GL_DITHER                         0x0BD0
   203 #define GL_STENCIL_TEST                   0x0B90
   204 #define GL_DEPTH_TEST                     0x0B71
   205 /*      GL_LIGHT0 */
   206 /*      GL_LIGHT1 */
   207 /*      GL_LIGHT2 */
   208 /*      GL_LIGHT3 */
   209 /*      GL_LIGHT4 */
   210 /*      GL_LIGHT5 */
   211 /*      GL_LIGHT6 */
   212 /*      GL_LIGHT7 */
   213 #define GL_POINT_SMOOTH                   0x0B10
   214 #define GL_LINE_SMOOTH                    0x0B20
   215 #define GL_SCISSOR_TEST                   0x0C11
   216 #define GL_COLOR_MATERIAL                 0x0B57
   217 #define GL_NORMALIZE                      0x0BA1
   218 #define GL_RESCALE_NORMAL                 0x803A
   219 #define GL_POLYGON_OFFSET_FILL            0x8037
   220 #define GL_VERTEX_ARRAY                   0x8074
   221 #define GL_NORMAL_ARRAY                   0x8075
   222 #define GL_COLOR_ARRAY                    0x8076
   223 #define GL_TEXTURE_COORD_ARRAY            0x8078
   224 #define GL_MULTISAMPLE                    0x809D
   225 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
   226 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
   227 #define GL_SAMPLE_COVERAGE                0x80A0
   228 
   229 /* ErrorCode */
   230 #define GL_NO_ERROR                       0
   231 #define GL_INVALID_ENUM                   0x0500
   232 #define GL_INVALID_VALUE                  0x0501
   233 #define GL_INVALID_OPERATION              0x0502
   234 #define GL_STACK_OVERFLOW                 0x0503
   235 #define GL_STACK_UNDERFLOW                0x0504
   236 #define GL_OUT_OF_MEMORY                  0x0505
   237 
   238 /* FogMode */
   239 /*      GL_LINEAR */
   240 #define GL_EXP                            0x0800
   241 #define GL_EXP2                           0x0801
   242 
   243 /* FogParameter */
   244 #define GL_FOG_DENSITY                    0x0B62
   245 #define GL_FOG_START                      0x0B63
   246 #define GL_FOG_END                        0x0B64
   247 #define GL_FOG_MODE                       0x0B65
   248 #define GL_FOG_COLOR                      0x0B66
   249 
   250 /* FrontFaceDirection */
   251 #define GL_CW                             0x0900
   252 #define GL_CCW                            0x0901
   253 
   254 /* GetPName */
   255 #define GL_CURRENT_COLOR                  0x0B00
   256 #define GL_CURRENT_NORMAL                 0x0B02
   257 #define GL_CURRENT_TEXTURE_COORDS         0x0B03
   258 #define GL_POINT_SIZE                     0x0B11
   259 #define GL_POINT_SIZE_MIN                 0x8126
   260 #define GL_POINT_SIZE_MAX                 0x8127
   261 #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
   262 #define GL_POINT_DISTANCE_ATTENUATION     0x8129
   263 #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
   264 #define GL_LINE_WIDTH                     0x0B21
   265 #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
   266 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
   267 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
   268 #define GL_CULL_FACE_MODE                 0x0B45
   269 #define GL_FRONT_FACE                     0x0B46
   270 #define GL_SHADE_MODEL                    0x0B54
   271 #define GL_DEPTH_RANGE                    0x0B70
   272 #define GL_DEPTH_WRITEMASK                0x0B72
   273 #define GL_DEPTH_CLEAR_VALUE              0x0B73
   274 #define GL_DEPTH_FUNC                     0x0B74
   275 #define GL_STENCIL_CLEAR_VALUE            0x0B91
   276 #define GL_STENCIL_FUNC                   0x0B92
   277 #define GL_STENCIL_VALUE_MASK             0x0B93
   278 #define GL_STENCIL_FAIL                   0x0B94
   279 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
   280 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
   281 #define GL_STENCIL_REF                    0x0B97
   282 #define GL_STENCIL_WRITEMASK              0x0B98
   283 #define GL_MATRIX_MODE                    0x0BA0
   284 #define GL_VIEWPORT                       0x0BA2
   285 #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
   286 #define GL_PROJECTION_STACK_DEPTH         0x0BA4
   287 #define GL_TEXTURE_STACK_DEPTH            0x0BA5
   288 #define GL_MODELVIEW_MATRIX               0x0BA6
   289 #define GL_PROJECTION_MATRIX              0x0BA7
   290 #define GL_TEXTURE_MATRIX                 0x0BA8
   291 #define GL_ALPHA_TEST_FUNC                0x0BC1
   292 #define GL_ALPHA_TEST_REF                 0x0BC2
   293 #define GL_BLEND_DST                      0x0BE0
   294 #define GL_BLEND_SRC                      0x0BE1
   295 #define GL_LOGIC_OP_MODE                  0x0BF0
   296 #define GL_SCISSOR_BOX                    0x0C10
   297 #define GL_SCISSOR_TEST                   0x0C11
   298 #define GL_COLOR_CLEAR_VALUE              0x0C22
   299 #define GL_COLOR_WRITEMASK                0x0C23
   300 #define GL_UNPACK_ALIGNMENT               0x0CF5
   301 #define GL_PACK_ALIGNMENT                 0x0D05
   302 #define GL_MAX_LIGHTS                     0x0D31
   303 #define GL_MAX_CLIP_PLANES                0x0D32
   304 #define GL_MAX_TEXTURE_SIZE               0x0D33
   305 #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
   306 #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
   307 #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
   308 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
   309 #define GL_MAX_TEXTURE_UNITS              0x84E2
   310 #define GL_SUBPIXEL_BITS                  0x0D50
   311 #define GL_RED_BITS                       0x0D52
   312 #define GL_GREEN_BITS                     0x0D53
   313 #define GL_BLUE_BITS                      0x0D54
   314 #define GL_ALPHA_BITS                     0x0D55
   315 #define GL_DEPTH_BITS                     0x0D56
   316 #define GL_STENCIL_BITS                   0x0D57
   317 #define GL_POLYGON_OFFSET_UNITS           0x2A00
   318 #define GL_POLYGON_OFFSET_FILL            0x8037
   319 #define GL_POLYGON_OFFSET_FACTOR          0x8038
   320 #define GL_TEXTURE_BINDING_2D             0x8069
   321 #define GL_VERTEX_ARRAY_SIZE              0x807A
   322 #define GL_VERTEX_ARRAY_TYPE              0x807B
   323 #define GL_VERTEX_ARRAY_STRIDE            0x807C
   324 #define GL_NORMAL_ARRAY_TYPE              0x807E
   325 #define GL_NORMAL_ARRAY_STRIDE            0x807F
   326 #define GL_COLOR_ARRAY_SIZE               0x8081
   327 #define GL_COLOR_ARRAY_TYPE               0x8082
   328 #define GL_COLOR_ARRAY_STRIDE             0x8083
   329 #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
   330 #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
   331 #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
   332 #define GL_VERTEX_ARRAY_POINTER           0x808E
   333 #define GL_NORMAL_ARRAY_POINTER           0x808F
   334 #define GL_COLOR_ARRAY_POINTER            0x8090
   335 #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
   336 #define GL_SAMPLE_BUFFERS                 0x80A8
   337 #define GL_SAMPLES                        0x80A9
   338 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
   339 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
   340 
   341 /* GetTextureParameter */
   342 /*      GL_TEXTURE_MAG_FILTER */
   343 /*      GL_TEXTURE_MIN_FILTER */
   344 /*      GL_TEXTURE_WRAP_S */
   345 /*      GL_TEXTURE_WRAP_T */
   346 
   347 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
   348 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
   349 
   350 /* HintMode */
   351 #define GL_DONT_CARE                      0x1100
   352 #define GL_FASTEST                        0x1101
   353 #define GL_NICEST                         0x1102
   354 
   355 /* HintTarget */
   356 #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
   357 #define GL_POINT_SMOOTH_HINT              0x0C51
   358 #define GL_LINE_SMOOTH_HINT               0x0C52
   359 #define GL_FOG_HINT                       0x0C54
   360 #define GL_GENERATE_MIPMAP_HINT           0x8192
   361 
   362 /* LightModelParameter */
   363 #define GL_LIGHT_MODEL_AMBIENT            0x0B53
   364 #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
   365 
   366 /* LightParameter */
   367 #define GL_AMBIENT                        0x1200
   368 #define GL_DIFFUSE                        0x1201
   369 #define GL_SPECULAR                       0x1202
   370 #define GL_POSITION                       0x1203
   371 #define GL_SPOT_DIRECTION                 0x1204
   372 #define GL_SPOT_EXPONENT                  0x1205
   373 #define GL_SPOT_CUTOFF                    0x1206
   374 #define GL_CONSTANT_ATTENUATION           0x1207
   375 #define GL_LINEAR_ATTENUATION             0x1208
   376 #define GL_QUADRATIC_ATTENUATION          0x1209
   377 
   378 /* DataType */
   379 #define GL_BYTE                           0x1400
   380 #define GL_UNSIGNED_BYTE                  0x1401
   381 #define GL_SHORT                          0x1402
   382 #define GL_UNSIGNED_SHORT                 0x1403
   383 #define GL_FLOAT                          0x1406
   384 #define GL_FIXED                          0x140C
   385 
   386 /* LogicOp */
   387 #define GL_CLEAR                          0x1500
   388 #define GL_AND                            0x1501
   389 #define GL_AND_REVERSE                    0x1502
   390 #define GL_COPY                           0x1503
   391 #define GL_AND_INVERTED                   0x1504
   392 #define GL_NOOP                           0x1505
   393 #define GL_XOR                            0x1506
   394 #define GL_OR                             0x1507
   395 #define GL_NOR                            0x1508
   396 #define GL_EQUIV                          0x1509
   397 #define GL_INVERT                         0x150A
   398 #define GL_OR_REVERSE                     0x150B
   399 #define GL_COPY_INVERTED                  0x150C
   400 #define GL_OR_INVERTED                    0x150D
   401 #define GL_NAND                           0x150E
   402 #define GL_SET                            0x150F
   403 
   404 /* MaterialFace */
   405 /*      GL_FRONT_AND_BACK */
   406 
   407 /* MaterialParameter */
   408 #define GL_EMISSION                       0x1600
   409 #define GL_SHININESS                      0x1601
   410 #define GL_AMBIENT_AND_DIFFUSE            0x1602
   411 /*      GL_AMBIENT */
   412 /*      GL_DIFFUSE */
   413 /*      GL_SPECULAR */
   414 
   415 /* MatrixMode */
   416 #define GL_MODELVIEW                      0x1700
   417 #define GL_PROJECTION                     0x1701
   418 #define GL_TEXTURE                        0x1702
   419 
   420 /* NormalPointerType */
   421 /*      GL_BYTE */
   422 /*      GL_SHORT */
   423 /*      GL_FLOAT */
   424 /*      GL_FIXED */
   425 
   426 /* PixelFormat */
   427 #define GL_ALPHA                          0x1906
   428 #define GL_RGB                            0x1907
   429 #define GL_RGBA                           0x1908
   430 #define GL_LUMINANCE                      0x1909
   431 #define GL_LUMINANCE_ALPHA                0x190A
   432 
   433 /* PixelStoreParameter */
   434 #define GL_UNPACK_ALIGNMENT               0x0CF5
   435 #define GL_PACK_ALIGNMENT                 0x0D05
   436 
   437 /* PixelType */
   438 /*      GL_UNSIGNED_BYTE */
   439 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
   440 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
   441 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
   442 
   443 /* ShadingModel */
   444 #define GL_FLAT                           0x1D00
   445 #define GL_SMOOTH                         0x1D01
   446 
   447 /* StencilFunction */
   448 /*      GL_NEVER */
   449 /*      GL_LESS */
   450 /*      GL_EQUAL */
   451 /*      GL_LEQUAL */
   452 /*      GL_GREATER */
   453 /*      GL_NOTEQUAL */
   454 /*      GL_GEQUAL */
   455 /*      GL_ALWAYS */
   456 
   457 /* StencilOp */
   458 /*      GL_ZERO */
   459 #define GL_KEEP                           0x1E00
   460 #define GL_REPLACE                        0x1E01
   461 #define GL_INCR                           0x1E02
   462 #define GL_DECR                           0x1E03
   463 /*      GL_INVERT */
   464 
   465 /* StringName */
   466 #define GL_VENDOR                         0x1F00
   467 #define GL_RENDERER                       0x1F01
   468 #define GL_VERSION                        0x1F02
   469 #define GL_EXTENSIONS                     0x1F03
   470 
   471 /* TexCoordPointerType */
   472 /*      GL_SHORT */
   473 /*      GL_FLOAT */
   474 /*      GL_FIXED */
   475 /*      GL_BYTE */
   476 
   477 /* TextureEnvMode */
   478 #define GL_MODULATE                       0x2100
   479 #define GL_DECAL                          0x2101
   480 /*      GL_BLEND */
   481 #define GL_ADD                            0x0104
   482 /*      GL_REPLACE */
   483 
   484 /* TextureEnvParameter */
   485 #define GL_TEXTURE_ENV_MODE               0x2200
   486 #define GL_TEXTURE_ENV_COLOR              0x2201
   487 
   488 /* TextureEnvTarget */
   489 #define GL_TEXTURE_ENV                    0x2300
   490 
   491 /* TextureMagFilter */
   492 #define GL_NEAREST                        0x2600
   493 #define GL_LINEAR                         0x2601
   494 
   495 /* TextureMinFilter */
   496 /*      GL_NEAREST */
   497 /*      GL_LINEAR */
   498 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
   499 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
   500 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
   501 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
   502 
   503 /* TextureParameterName */
   504 #define GL_TEXTURE_MAG_FILTER             0x2800
   505 #define GL_TEXTURE_MIN_FILTER             0x2801
   506 #define GL_TEXTURE_WRAP_S                 0x2802
   507 #define GL_TEXTURE_WRAP_T                 0x2803
   508 #define GL_GENERATE_MIPMAP                0x8191
   509 
   510 /* TextureTarget */
   511 /*      GL_TEXTURE_2D */
   512 
   513 /* TextureUnit */
   514 #define GL_TEXTURE0                       0x84C0
   515 #define GL_TEXTURE1                       0x84C1
   516 #define GL_TEXTURE2                       0x84C2
   517 #define GL_TEXTURE3                       0x84C3
   518 #define GL_TEXTURE4                       0x84C4
   519 #define GL_TEXTURE5                       0x84C5
   520 #define GL_TEXTURE6                       0x84C6
   521 #define GL_TEXTURE7                       0x84C7
   522 #define GL_TEXTURE8                       0x84C8
   523 #define GL_TEXTURE9                       0x84C9
   524 #define GL_TEXTURE10                      0x84CA
   525 #define GL_TEXTURE11                      0x84CB
   526 #define GL_TEXTURE12                      0x84CC
   527 #define GL_TEXTURE13                      0x84CD
   528 #define GL_TEXTURE14                      0x84CE
   529 #define GL_TEXTURE15                      0x84CF
   530 #define GL_TEXTURE16                      0x84D0
   531 #define GL_TEXTURE17                      0x84D1
   532 #define GL_TEXTURE18                      0x84D2
   533 #define GL_TEXTURE19                      0x84D3
   534 #define GL_TEXTURE20                      0x84D4
   535 #define GL_TEXTURE21                      0x84D5
   536 #define GL_TEXTURE22                      0x84D6
   537 #define GL_TEXTURE23                      0x84D7
   538 #define GL_TEXTURE24                      0x84D8
   539 #define GL_TEXTURE25                      0x84D9
   540 #define GL_TEXTURE26                      0x84DA
   541 #define GL_TEXTURE27                      0x84DB
   542 #define GL_TEXTURE28                      0x84DC
   543 #define GL_TEXTURE29                      0x84DD
   544 #define GL_TEXTURE30                      0x84DE
   545 #define GL_TEXTURE31                      0x84DF
   546 #define GL_ACTIVE_TEXTURE                 0x84E0
   547 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
   548 
   549 /* TextureWrapMode */
   550 #define GL_REPEAT                         0x2901
   551 #define GL_CLAMP_TO_EDGE                  0x812F
   552 
   553 /* VertexPointerType */
   554 /*      GL_SHORT */
   555 /*      GL_FLOAT */
   556 /*      GL_FIXED */
   557 /*      GL_BYTE */
   558 
   559 /* LightName */
   560 #define GL_LIGHT0                         0x4000
   561 #define GL_LIGHT1                         0x4001
   562 #define GL_LIGHT2                         0x4002
   563 #define GL_LIGHT3                         0x4003
   564 #define GL_LIGHT4                         0x4004
   565 #define GL_LIGHT5                         0x4005
   566 #define GL_LIGHT6                         0x4006
   567 #define GL_LIGHT7                         0x4007
   568 
   569 /* Buffer Objects */
   570 #define GL_ARRAY_BUFFER                   0x8892
   571 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
   572 
   573 #define GL_ARRAY_BUFFER_BINDING               0x8894
   574 #define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895
   575 #define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896
   576 #define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897
   577 #define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898
   578 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
   579 
   580 #define GL_STATIC_DRAW                    0x88E4
   581 #define GL_DYNAMIC_DRAW                   0x88E8
   582 
   583 #define GL_BUFFER_SIZE                    0x8764
   584 #define GL_BUFFER_USAGE                   0x8765
   585 
   586 /* Texture combine + dot3 */
   587 #define GL_SUBTRACT                       0x84E7
   588 #define GL_COMBINE                        0x8570
   589 #define GL_COMBINE_RGB                    0x8571
   590 #define GL_COMBINE_ALPHA                  0x8572
   591 #define GL_RGB_SCALE                      0x8573
   592 #define GL_ADD_SIGNED                     0x8574
   593 #define GL_INTERPOLATE                    0x8575
   594 #define GL_CONSTANT                       0x8576
   595 #define GL_PRIMARY_COLOR                  0x8577
   596 #define GL_PREVIOUS                       0x8578
   597 #define GL_OPERAND0_RGB                   0x8590
   598 #define GL_OPERAND1_RGB                   0x8591
   599 #define GL_OPERAND2_RGB                   0x8592
   600 #define GL_OPERAND0_ALPHA                 0x8598
   601 #define GL_OPERAND1_ALPHA                 0x8599
   602 #define GL_OPERAND2_ALPHA                 0x859A
   603 
   604 #define GL_ALPHA_SCALE                    0x0D1C
   605 
   606 #define GL_SRC0_RGB                       0x8580
   607 #define GL_SRC1_RGB                       0x8581
   608 #define GL_SRC2_RGB                       0x8582
   609 #define GL_SRC0_ALPHA                     0x8588
   610 #define GL_SRC1_ALPHA                     0x8589
   611 #define GL_SRC2_ALPHA                     0x858A
   612 
   613 #define GL_DOT3_RGB                       0x86AE
   614 #define GL_DOT3_RGBA                      0x86AF
   615 
   616 /*------------------------------------------------------------------------*
   617  * required OES extension tokens
   618  *------------------------------------------------------------------------*/
   619 
   620 /* OES_read_format */
   621 #ifndef GL_OES_read_format
   622 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
   623 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
   624 #endif
   625 
   626 /* GL_OES_compressed_paletted_texture */
   627 #ifndef GL_OES_compressed_paletted_texture
   628 #define GL_PALETTE4_RGB8_OES                                    0x8B90
   629 #define GL_PALETTE4_RGBA8_OES                                   0x8B91
   630 #define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
   631 #define GL_PALETTE4_RGBA4_OES                                   0x8B93
   632 #define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
   633 #define GL_PALETTE8_RGB8_OES                                    0x8B95
   634 #define GL_PALETTE8_RGBA8_OES                                   0x8B96
   635 #define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
   636 #define GL_PALETTE8_RGBA4_OES                                   0x8B98
   637 #define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
   638 #endif
   639 
   640 /* OES_point_size_array */
   641 #ifndef GL_OES_point_size_array
   642 #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
   643 #define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
   644 #define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
   645 #define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
   646 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
   647 #endif
   648 
   649 /* GL_OES_point_sprite */
   650 #ifndef GL_OES_point_sprite
   651 #define GL_POINT_SPRITE_OES                                     0x8861
   652 #define GL_COORD_REPLACE_OES                                    0x8862
   653 #endif
   654 
   655 /*************************************************************/
   656 
   657 /* Available only in Common profile */
   658     GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref);
   659     GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green,
   660                                          GLclampf blue, GLclampf alpha);
   661     GL_API void GL_APIENTRY glClearDepthf(GLclampf depth);
   662     GL_API void GL_APIENTRY glClipPlanef(GLenum plane,
   663                                          const GLfloat * equation);
   664     GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green,
   665                                       GLfloat blue, GLfloat alpha);
   666     GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
   667     GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param);
   668     GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params);
   669     GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right,
   670                                        GLfloat bottom, GLfloat top,
   671                                        GLfloat zNear, GLfloat zFar);
   672     GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
   673     GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params);
   674     GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname,
   675                                          GLfloat * params);
   676     GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname,
   677                                             GLfloat * params);
   678     GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname,
   679                                           GLfloat * params);
   680     GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname,
   681                                                 GLfloat * params);
   682     GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param);
   683     GL_API void GL_APIENTRY glLightModelfv(GLenum pname,
   684                                            const GLfloat * params);
   685     GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname,
   686                                      GLfloat param);
   687     GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname,
   688                                       const GLfloat * params);
   689     GL_API void GL_APIENTRY glLineWidth(GLfloat width);
   690     GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m);
   691     GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname,
   692                                         GLfloat param);
   693     GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname,
   694                                          const GLfloat * params);
   695     GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m);
   696     GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s,
   697                                               GLfloat t, GLfloat r,
   698                                               GLfloat q);
   699     GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
   700     GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right,
   701                                      GLfloat bottom, GLfloat top,
   702                                      GLfloat zNear, GLfloat zFar);
   703     GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param);
   704     GL_API void GL_APIENTRY glPointParameterfv(GLenum pname,
   705                                                const GLfloat * params);
   706     GL_API void GL_APIENTRY glPointSize(GLfloat size);
   707     GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
   708     GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y,
   709                                       GLfloat z);
   710     GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
   711     GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname,
   712                                       GLfloat param);
   713     GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname,
   714                                        const GLfloat * params);
   715     GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname,
   716                                             GLfloat param);
   717     GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname,
   718                                              const GLfloat * params);
   719     GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);
   720 
   721 /* Available in both Common and Common-Lite profiles */
   722     GL_API void GL_APIENTRY glActiveTexture(GLenum texture);
   723     GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref);
   724     GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
   725     GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
   726     GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
   727     GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size,
   728                                          const GLvoid * data, GLenum usage);
   729     GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset,
   730                                             GLsizeiptr size,
   731                                             const GLvoid * data);
   732     GL_API void GL_APIENTRY glClear(GLbitfield mask);
   733     GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green,
   734                                           GLclampx blue, GLclampx alpha);
   735     GL_API void GL_APIENTRY glClearDepthx(GLclampx depth);
   736     GL_API void GL_APIENTRY glClearStencil(GLint s);
   737     GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture);
   738     GL_API void GL_APIENTRY glClipPlanex(GLenum plane,
   739                                          const GLfixed * equation);
   740     GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green,
   741                                        GLubyte blue, GLubyte alpha);
   742     GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green,
   743                                       GLfixed blue, GLfixed alpha);
   744     GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green,
   745                                         GLboolean blue, GLboolean alpha);
   746     GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type,
   747                                            GLsizei stride,
   748                                            const GLvoid * pointer);
   749     GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level,
   750                                                    GLenum internalformat,
   751                                                    GLsizei width,
   752                                                    GLsizei height,
   753                                                    GLint border,
   754                                                    GLsizei imageSize,
   755                                                    const GLvoid * data);
   756     GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
   757                                                       GLint level,
   758                                                       GLint xoffset,
   759                                                       GLint yoffset,
   760                                                       GLsizei width,
   761                                                       GLsizei height,
   762                                                       GLenum format,
   763                                                       GLsizei imageSize,
   764                                                       const GLvoid * data);
   765     GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level,
   766                                              GLenum internalformat, GLint x,
   767                                              GLint y, GLsizei width,
   768                                              GLsizei height, GLint border);
   769     GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level,
   770                                                 GLint xoffset, GLint yoffset,
   771                                                 GLint x, GLint y,
   772                                                 GLsizei width,
   773                                                 GLsizei height);
   774     GL_API void GL_APIENTRY glCullFace(GLenum mode);
   775     GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n,
   776                                             const GLuint * buffers);
   777     GL_API void GL_APIENTRY glDeleteTextures(GLsizei n,
   778                                              const GLuint * textures);
   779     GL_API void GL_APIENTRY glDepthFunc(GLenum func);
   780     GL_API void GL_APIENTRY glDepthMask(GLboolean flag);
   781     GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar);
   782     GL_API void GL_APIENTRY glDisable(GLenum cap);
   783     GL_API void GL_APIENTRY glDisableClientState(GLenum array);
   784     GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first,
   785                                          GLsizei count);
   786     GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count,
   787                                            GLenum type,
   788                                            const GLvoid * indices);
   789     GL_API void GL_APIENTRY glEnable(GLenum cap);
   790     GL_API void GL_APIENTRY glEnableClientState(GLenum array);
   791     GL_API void GL_APIENTRY glFinish(void);
   792     GL_API void GL_APIENTRY glFlush(void);
   793     GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param);
   794     GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params);
   795     GL_API void GL_APIENTRY glFrontFace(GLenum mode);
   796     GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right,
   797                                        GLfixed bottom, GLfixed top,
   798                                        GLfixed zNear, GLfixed zFar);
   799     GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params);
   800     GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target,
   801                                                    GLenum pname,
   802                                                    GLint * params);
   803     GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
   804     GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers);
   805     GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures);
   806     GL_API GLenum GL_APIENTRY glGetError(void);
   807     GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params);
   808     GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params);
   809     GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname,
   810                                          GLfixed * params);
   811     GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname,
   812                                             GLfixed * params);
   813     GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params);
   814     GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name);
   815     GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname,
   816                                           GLint * params);
   817     GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname,
   818                                           GLfixed * params);
   819     GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname,
   820                                                 GLint * params);
   821     GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname,
   822                                                 GLfixed * params);
   823     GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode);
   824     GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer);
   825     GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap);
   826     GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture);
   827     GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param);
   828     GL_API void GL_APIENTRY glLightModelxv(GLenum pname,
   829                                            const GLfixed * params);
   830     GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname,
   831                                      GLfixed param);
   832     GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname,
   833                                       const GLfixed * params);
   834     GL_API void GL_APIENTRY glLineWidthx(GLfixed width);
   835     GL_API void GL_APIENTRY glLoadIdentity(void);
   836     GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m);
   837     GL_API void GL_APIENTRY glLogicOp(GLenum opcode);
   838     GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname,
   839                                         GLfixed param);
   840     GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname,
   841                                          const GLfixed * params);
   842     GL_API void GL_APIENTRY glMatrixMode(GLenum mode);
   843     GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m);
   844     GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s,
   845                                               GLfixed t, GLfixed r,
   846                                               GLfixed q);
   847     GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
   848     GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride,
   849                                             const GLvoid * pointer);
   850     GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right,
   851                                      GLfixed bottom, GLfixed top,
   852                                      GLfixed zNear, GLfixed zFar);
   853     GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param);
   854     GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param);
   855     GL_API void GL_APIENTRY glPointParameterxv(GLenum pname,
   856                                                const GLfixed * params);
   857     GL_API void GL_APIENTRY glPointSizex(GLfixed size);
   858     GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units);
   859     GL_API void GL_APIENTRY glPopMatrix(void);
   860     GL_API void GL_APIENTRY glPushMatrix(void);
   861     GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width,
   862                                          GLsizei height, GLenum format,
   863                                          GLenum type, GLvoid * pixels);
   864     GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y,
   865                                       GLfixed z);
   866     GL_API void GL_APIENTRY glSampleCoverage(GLclampf value,
   867                                              GLboolean invert);
   868     GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value,
   869                                               GLboolean invert);
   870     GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z);
   871     GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width,
   872                                       GLsizei height);
   873     GL_API void GL_APIENTRY glShadeModel(GLenum mode);
   874     GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref,
   875                                           GLuint mask);
   876     GL_API void GL_APIENTRY glStencilMask(GLuint mask);
   877     GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail,
   878                                         GLenum zpass);
   879     GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type,
   880                                               GLsizei stride,
   881                                               const GLvoid * pointer);
   882     GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname,
   883                                       GLint param);
   884     GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname,
   885                                       GLfixed param);
   886     GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname,
   887                                        const GLint * params);
   888     GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname,
   889                                        const GLfixed * params);
   890     GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level,
   891                                          GLint internalformat, GLsizei width,
   892                                          GLsizei height, GLint border,
   893                                          GLenum format, GLenum type,
   894                                          const GLvoid * pixels);
   895     GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname,
   896                                             GLint param);
   897     GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname,
   898                                             GLfixed param);
   899     GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname,
   900                                              const GLint * params);
   901     GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname,
   902                                              const GLfixed * params);
   903     GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level,
   904                                             GLint xoffset, GLint yoffset,
   905                                             GLsizei width, GLsizei height,
   906                                             GLenum format, GLenum type,
   907                                             const GLvoid * pixels);
   908     GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z);
   909     GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type,
   910                                             GLsizei stride,
   911                                             const GLvoid * pointer);
   912     GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width,
   913                                        GLsizei height);
   914 
   915 /*------------------------------------------------------------------------*
   916  * Required OES extension functions
   917  *------------------------------------------------------------------------*/
   918 
   919 /* GL_OES_read_format */
   920 #ifndef GL_OES_read_format
   921 #define GL_OES_read_format 1
   922 #endif
   923 
   924 /* GL_OES_compressed_paletted_texture */
   925 #ifndef GL_OES_compressed_paletted_texture
   926 #define GL_OES_compressed_paletted_texture 1
   927 #endif
   928 
   929 /* GL_OES_point_size_array */
   930 #ifndef GL_OES_point_size_array
   931 #define GL_OES_point_size_array 1
   932     GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride,
   933                                                   const GLvoid * pointer);
   934 #endif
   935 
   936 /* GL_OES_point_sprite */
   937 #ifndef GL_OES_point_sprite
   938 #define GL_OES_point_sprite 1
   939 #endif
   940 
   941 #ifdef __cplusplus
   942 }
   943 #endif
   944 
   945 #endif                          /* __gles_h_ */