src/video/winrt/SDL_winrtevents_c.h
author David Ludwig <dludwig@pobox.com>
Mon, 10 Mar 2014 21:21:35 -0400
changeset 8600 092802455aed
parent 8582 c3e9a2b93517
child 8615 097646deaef2
permissions -rw-r--r--
build fixes for most WinRT-related files

Still TODO: getting the D3D11 renderer back up and running in VC 2012.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "SDL_config.h"
    22 
    23 extern "C" {
    24 #include "../SDL_sysvideo.h"
    25 }
    26 
    27 /*
    28  * Internal-use, C-style functions:
    29  */
    30 
    31 #ifdef __cplusplus
    32 extern "C" {
    33 #endif
    34 
    35 extern void WINRT_InitTouch(_THIS);
    36 extern void WINRT_PumpEvents(_THIS);
    37 
    38 #ifdef __cplusplus
    39 }
    40 #endif
    41 
    42 
    43 /*
    44  * Internal-use, C++/CX functions:
    45  */
    46 #ifdef __cplusplus_winrt
    47 
    48 /* Pointers (Mice, Touch, etc.) */
    49 typedef enum {
    50     NormalizeZeroToOne,
    51     TransformToSDLWindowSize
    52 } WINRT_CursorNormalizationType;
    53 extern Windows::Foundation::Point WINRT_TransformCursorPosition(SDL_Window * window,
    54                                                                 Windows::Foundation::Point rawPosition,
    55                                                                 WINRT_CursorNormalizationType normalization);
    56 extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt);
    57 extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    58 extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    59 extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    60 extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    61 extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args);
    62 
    63 /* Keyboard */
    64 extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args);
    65 extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args);
    66 
    67 /* XAML Thread Management */
    68 extern void WINRT_CycleXAMLThread();
    69 
    70 #endif // ifdef __cplusplus_winrt
    71 
    72 /* vi: set ts=4 sw=4 expandtab: */