2 Simple DirectMedia Layer
3 Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
25 * This is a simple file to encapsulate the OpenGL API headers.
31 #include "SDL_config.h"
34 #define WIN32_LEAN_AND_MEAN
36 #define NOMINMAX /* Don't defined min() and max() */
41 /* Someone has already included glext.h */
45 #define __glext_h_ /* Don't let gl.h include glext.h */
47 #if defined(__MACOSX__)
48 #include <OpenGL/gl.h> /* Header File For The OpenGL Library */
51 #include <GL/gl.h> /* Header File For The OpenGL Library */
60 * This file is included because glext.h is not available on some systems.
61 * If you don't want this version included, simply define ::NO_SDL_GLEXT.
63 * The latest version is available from:
64 * http://www.opengl.org/registry/
70 * Define this if you have your own version of glext.h and want to disable the
71 * version included in SDL_opengl.h.
74 #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
84 ** Copyright (c) 2007-2010 The Khronos Group Inc.
86 ** Permission is hereby granted, free of charge, to any person obtaining a
87 ** copy of this software and/or associated documentation files (the
88 ** "Materials"), to deal in the Materials without restriction, including
89 ** without limitation the rights to use, copy, modify, merge, publish,
90 ** distribute, sublicense, and/or sell copies of the Materials, and to
91 ** permit persons to whom the Materials are furnished to do so, subject to
92 ** the following conditions:
94 ** The above copyright notice and this permission notice shall be included
95 ** in all copies or substantial portions of the Materials.
97 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
98 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
99 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
100 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
101 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
102 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
103 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
106 /* Header file version number, required by OpenGL ABI for Linux */
107 /* glext.h last updated $Date: 2010-08-03 01:30:25 -0700 (Tue, 03 Aug 2010) $ */
108 /* Current version at http://www.opengl.org/registry/ */
109 #define GL_GLEXT_VERSION 64
110 /* Function declaration macros - to move into glplatform.h */
112 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
113 #define WIN32_LEAN_AND_MEAN 1
121 #define APIENTRYP APIENTRY *
127 /*************************************************************/
129 #ifndef GL_VERSION_1_2
130 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
131 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
132 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
133 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
134 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
135 #define GL_TEXTURE_BINDING_3D 0x806A
136 #define GL_PACK_SKIP_IMAGES 0x806B
137 #define GL_PACK_IMAGE_HEIGHT 0x806C
138 #define GL_UNPACK_SKIP_IMAGES 0x806D
139 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
140 #define GL_TEXTURE_3D 0x806F
141 #define GL_PROXY_TEXTURE_3D 0x8070
142 #define GL_TEXTURE_DEPTH 0x8071
143 #define GL_TEXTURE_WRAP_R 0x8072
144 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
145 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
146 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
147 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
148 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
149 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
150 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
151 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
152 #define GL_BGR 0x80E0
153 #define GL_BGRA 0x80E1
154 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
155 #define GL_MAX_ELEMENTS_INDICES 0x80E9
156 #define GL_CLAMP_TO_EDGE 0x812F
157 #define GL_TEXTURE_MIN_LOD 0x813A
158 #define GL_TEXTURE_MAX_LOD 0x813B
159 #define GL_TEXTURE_BASE_LEVEL 0x813C
160 #define GL_TEXTURE_MAX_LEVEL 0x813D
161 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
162 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
163 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
164 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
165 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
168 #ifndef GL_VERSION_1_2_DEPRECATED
169 #define GL_RESCALE_NORMAL 0x803A
170 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
171 #define GL_SINGLE_COLOR 0x81F9
172 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
173 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
176 #ifndef GL_ARB_imaging
177 #define GL_CONSTANT_COLOR 0x8001
178 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
179 #define GL_CONSTANT_ALPHA 0x8003
180 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
181 #define GL_BLEND_COLOR 0x8005
182 #define GL_FUNC_ADD 0x8006
183 #define GL_MIN 0x8007
184 #define GL_MAX 0x8008
185 #define GL_BLEND_EQUATION 0x8009
186 #define GL_FUNC_SUBTRACT 0x800A
187 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
190 #ifndef GL_ARB_imaging_DEPRECATED
191 #define GL_CONVOLUTION_1D 0x8010
192 #define GL_CONVOLUTION_2D 0x8011
193 #define GL_SEPARABLE_2D 0x8012
194 #define GL_CONVOLUTION_BORDER_MODE 0x8013
195 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
196 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
197 #define GL_REDUCE 0x8016
198 #define GL_CONVOLUTION_FORMAT 0x8017
199 #define GL_CONVOLUTION_WIDTH 0x8018
200 #define GL_CONVOLUTION_HEIGHT 0x8019
201 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
202 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
203 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
204 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
205 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
206 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
207 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
208 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
209 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
210 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
211 #define GL_HISTOGRAM 0x8024
212 #define GL_PROXY_HISTOGRAM 0x8025
213 #define GL_HISTOGRAM_WIDTH 0x8026
214 #define GL_HISTOGRAM_FORMAT 0x8027
215 #define GL_HISTOGRAM_RED_SIZE 0x8028
216 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
217 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
218 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
219 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
220 #define GL_HISTOGRAM_SINK 0x802D
221 #define GL_MINMAX 0x802E
222 #define GL_MINMAX_FORMAT 0x802F
223 #define GL_MINMAX_SINK 0x8030
224 #define GL_TABLE_TOO_LARGE 0x8031
225 #define GL_COLOR_MATRIX 0x80B1
226 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
227 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
228 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
229 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
230 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
231 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
232 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
233 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
234 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
235 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
236 #define GL_COLOR_TABLE 0x80D0
237 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
238 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
239 #define GL_PROXY_COLOR_TABLE 0x80D3
240 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
241 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
242 #define GL_COLOR_TABLE_SCALE 0x80D6
243 #define GL_COLOR_TABLE_BIAS 0x80D7
244 #define GL_COLOR_TABLE_FORMAT 0x80D8
245 #define GL_COLOR_TABLE_WIDTH 0x80D9
246 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
247 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
248 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
249 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
250 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
251 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
252 #define GL_CONSTANT_BORDER 0x8151
253 #define GL_REPLICATE_BORDER 0x8153
254 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
257 #ifndef GL_VERSION_1_3
258 #define GL_TEXTURE0 0x84C0
259 #define GL_TEXTURE1 0x84C1
260 #define GL_TEXTURE2 0x84C2
261 #define GL_TEXTURE3 0x84C3
262 #define GL_TEXTURE4 0x84C4
263 #define GL_TEXTURE5 0x84C5
264 #define GL_TEXTURE6 0x84C6
265 #define GL_TEXTURE7 0x84C7
266 #define GL_TEXTURE8 0x84C8
267 #define GL_TEXTURE9 0x84C9
268 #define GL_TEXTURE10 0x84CA
269 #define GL_TEXTURE11 0x84CB
270 #define GL_TEXTURE12 0x84CC
271 #define GL_TEXTURE13 0x84CD
272 #define GL_TEXTURE14 0x84CE
273 #define GL_TEXTURE15 0x84CF
274 #define GL_TEXTURE16 0x84D0
275 #define GL_TEXTURE17 0x84D1
276 #define GL_TEXTURE18 0x84D2
277 #define GL_TEXTURE19 0x84D3
278 #define GL_TEXTURE20 0x84D4
279 #define GL_TEXTURE21 0x84D5
280 #define GL_TEXTURE22 0x84D6
281 #define GL_TEXTURE23 0x84D7
282 #define GL_TEXTURE24 0x84D8
283 #define GL_TEXTURE25 0x84D9
284 #define GL_TEXTURE26 0x84DA
285 #define GL_TEXTURE27 0x84DB
286 #define GL_TEXTURE28 0x84DC
287 #define GL_TEXTURE29 0x84DD
288 #define GL_TEXTURE30 0x84DE
289 #define GL_TEXTURE31 0x84DF
290 #define GL_ACTIVE_TEXTURE 0x84E0
291 #define GL_MULTISAMPLE 0x809D
292 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
293 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
294 #define GL_SAMPLE_COVERAGE 0x80A0
295 #define GL_SAMPLE_BUFFERS 0x80A8
296 #define GL_SAMPLES 0x80A9
297 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
298 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
299 #define GL_TEXTURE_CUBE_MAP 0x8513
300 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
301 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
302 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
303 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
304 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
305 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
306 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
307 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
308 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
309 #define GL_COMPRESSED_RGB 0x84ED
310 #define GL_COMPRESSED_RGBA 0x84EE
311 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
312 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
313 #define GL_TEXTURE_COMPRESSED 0x86A1
314 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
315 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
316 #define GL_CLAMP_TO_BORDER 0x812D
319 #ifndef GL_VERSION_1_3_DEPRECATED
320 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
321 #define GL_MAX_TEXTURE_UNITS 0x84E2
322 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
323 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
324 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
325 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
326 #define GL_MULTISAMPLE_BIT 0x20000000
327 #define GL_NORMAL_MAP 0x8511
328 #define GL_REFLECTION_MAP 0x8512
329 #define GL_COMPRESSED_ALPHA 0x84E9
330 #define GL_COMPRESSED_LUMINANCE 0x84EA
331 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
332 #define GL_COMPRESSED_INTENSITY 0x84EC
333 #define GL_COMBINE 0x8570
334 #define GL_COMBINE_RGB 0x8571
335 #define GL_COMBINE_ALPHA 0x8572
336 #define GL_SOURCE0_RGB 0x8580
337 #define GL_SOURCE1_RGB 0x8581
338 #define GL_SOURCE2_RGB 0x8582
339 #define GL_SOURCE0_ALPHA 0x8588
340 #define GL_SOURCE1_ALPHA 0x8589
341 #define GL_SOURCE2_ALPHA 0x858A
342 #define GL_OPERAND0_RGB 0x8590
343 #define GL_OPERAND1_RGB 0x8591
344 #define GL_OPERAND2_RGB 0x8592
345 #define GL_OPERAND0_ALPHA 0x8598
346 #define GL_OPERAND1_ALPHA 0x8599
347 #define GL_OPERAND2_ALPHA 0x859A
348 #define GL_RGB_SCALE 0x8573
349 #define GL_ADD_SIGNED 0x8574
350 #define GL_INTERPOLATE 0x8575
351 #define GL_SUBTRACT 0x84E7
352 #define GL_CONSTANT 0x8576
353 #define GL_PRIMARY_COLOR 0x8577
354 #define GL_PREVIOUS 0x8578
355 #define GL_DOT3_RGB 0x86AE
356 #define GL_DOT3_RGBA 0x86AF
359 #ifndef GL_VERSION_1_4
360 #define GL_BLEND_DST_RGB 0x80C8
361 #define GL_BLEND_SRC_RGB 0x80C9
362 #define GL_BLEND_DST_ALPHA 0x80CA
363 #define GL_BLEND_SRC_ALPHA 0x80CB
364 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
365 #define GL_DEPTH_COMPONENT16 0x81A5
366 #define GL_DEPTH_COMPONENT24 0x81A6
367 #define GL_DEPTH_COMPONENT32 0x81A7
368 #define GL_MIRRORED_REPEAT 0x8370
369 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
370 #define GL_TEXTURE_LOD_BIAS 0x8501
371 #define GL_INCR_WRAP 0x8507
372 #define GL_DECR_WRAP 0x8508
373 #define GL_TEXTURE_DEPTH_SIZE 0x884A
374 #define GL_TEXTURE_COMPARE_MODE 0x884C
375 #define GL_TEXTURE_COMPARE_FUNC 0x884D
378 #ifndef GL_VERSION_1_4_DEPRECATED
379 #define GL_POINT_SIZE_MIN 0x8126
380 #define GL_POINT_SIZE_MAX 0x8127
381 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
382 #define GL_GENERATE_MIPMAP 0x8191
383 #define GL_GENERATE_MIPMAP_HINT 0x8192
384 #define GL_FOG_COORDINATE_SOURCE 0x8450
385 #define GL_FOG_COORDINATE 0x8451
386 #define GL_FRAGMENT_DEPTH 0x8452
387 #define GL_CURRENT_FOG_COORDINATE 0x8453
388 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
389 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
390 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
391 #define GL_FOG_COORDINATE_ARRAY 0x8457
392 #define GL_COLOR_SUM 0x8458
393 #define GL_CURRENT_SECONDARY_COLOR 0x8459
394 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
395 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
396 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
397 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
398 #define GL_SECONDARY_COLOR_ARRAY 0x845E
399 #define GL_TEXTURE_FILTER_CONTROL 0x8500
400 #define GL_DEPTH_TEXTURE_MODE 0x884B
401 #define GL_COMPARE_R_TO_TEXTURE 0x884E
404 #ifndef GL_VERSION_1_5
405 #define GL_BUFFER_SIZE 0x8764
406 #define GL_BUFFER_USAGE 0x8765
407 #define GL_QUERY_COUNTER_BITS 0x8864
408 #define GL_CURRENT_QUERY 0x8865
409 #define GL_QUERY_RESULT 0x8866
410 #define GL_QUERY_RESULT_AVAILABLE 0x8867
411 #define GL_ARRAY_BUFFER 0x8892
412 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
413 #define GL_ARRAY_BUFFER_BINDING 0x8894
414 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
415 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
416 #define GL_READ_ONLY 0x88B8
417 #define GL_WRITE_ONLY 0x88B9
418 #define GL_READ_WRITE 0x88BA
419 #define GL_BUFFER_ACCESS 0x88BB
420 #define GL_BUFFER_MAPPED 0x88BC
421 #define GL_BUFFER_MAP_POINTER 0x88BD
422 #define GL_STREAM_DRAW 0x88E0
423 #define GL_STREAM_READ 0x88E1
424 #define GL_STREAM_COPY 0x88E2
425 #define GL_STATIC_DRAW 0x88E4
426 #define GL_STATIC_READ 0x88E5
427 #define GL_STATIC_COPY 0x88E6
428 #define GL_DYNAMIC_DRAW 0x88E8
429 #define GL_DYNAMIC_READ 0x88E9
430 #define GL_DYNAMIC_COPY 0x88EA
431 #define GL_SAMPLES_PASSED 0x8914
434 #ifndef GL_VERSION_1_5_DEPRECATED
435 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
436 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
437 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
438 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
439 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
440 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
441 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
442 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
443 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
444 #define GL_FOG_COORD_SRC 0x8450
445 #define GL_FOG_COORD 0x8451
446 #define GL_CURRENT_FOG_COORD 0x8453
447 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
448 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
449 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
450 #define GL_FOG_COORD_ARRAY 0x8457
451 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
452 #define GL_SRC0_RGB 0x8580
453 #define GL_SRC1_RGB 0x8581
454 #define GL_SRC2_RGB 0x8582
455 #define GL_SRC0_ALPHA 0x8588
456 #define GL_SRC1_ALPHA 0x8589
457 #define GL_SRC2_ALPHA 0x858A
460 #ifndef GL_VERSION_2_0
461 #define GL_BLEND_EQUATION_RGB 0x8009
462 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
463 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
464 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
465 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
466 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
467 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
468 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
469 #define GL_STENCIL_BACK_FUNC 0x8800
470 #define GL_STENCIL_BACK_FAIL 0x8801
471 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
472 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
473 #define GL_MAX_DRAW_BUFFERS 0x8824
474 #define GL_DRAW_BUFFER0 0x8825
475 #define GL_DRAW_BUFFER1 0x8826
476 #define GL_DRAW_BUFFER2 0x8827
477 #define GL_DRAW_BUFFER3 0x8828
478 #define GL_DRAW_BUFFER4 0x8829
479 #define GL_DRAW_BUFFER5 0x882A
480 #define GL_DRAW_BUFFER6 0x882B
481 #define GL_DRAW_BUFFER7 0x882C
482 #define GL_DRAW_BUFFER8 0x882D
483 #define GL_DRAW_BUFFER9 0x882E
484 #define GL_DRAW_BUFFER10 0x882F
485 #define GL_DRAW_BUFFER11 0x8830
486 #define GL_DRAW_BUFFER12 0x8831
487 #define GL_DRAW_BUFFER13 0x8832
488 #define GL_DRAW_BUFFER14 0x8833
489 #define GL_DRAW_BUFFER15 0x8834
490 #define GL_BLEND_EQUATION_ALPHA 0x883D
491 #define GL_MAX_VERTEX_ATTRIBS 0x8869
492 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
493 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
494 #define GL_FRAGMENT_SHADER 0x8B30
495 #define GL_VERTEX_SHADER 0x8B31
496 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
497 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
498 #define GL_MAX_VARYING_FLOATS 0x8B4B
499 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
500 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
501 #define GL_SHADER_TYPE 0x8B4F
502 #define GL_FLOAT_VEC2 0x8B50
503 #define GL_FLOAT_VEC3 0x8B51
504 #define GL_FLOAT_VEC4 0x8B52
505 #define GL_INT_VEC2 0x8B53
506 #define GL_INT_VEC3 0x8B54
507 #define GL_INT_VEC4 0x8B55
508 #define GL_BOOL 0x8B56
509 #define GL_BOOL_VEC2 0x8B57
510 #define GL_BOOL_VEC3 0x8B58
511 #define GL_BOOL_VEC4 0x8B59
512 #define GL_FLOAT_MAT2 0x8B5A
513 #define GL_FLOAT_MAT3 0x8B5B
514 #define GL_FLOAT_MAT4 0x8B5C
515 #define GL_SAMPLER_1D 0x8B5D
516 #define GL_SAMPLER_2D 0x8B5E
517 #define GL_SAMPLER_3D 0x8B5F
518 #define GL_SAMPLER_CUBE 0x8B60
519 #define GL_SAMPLER_1D_SHADOW 0x8B61
520 #define GL_SAMPLER_2D_SHADOW 0x8B62
521 #define GL_DELETE_STATUS 0x8B80
522 #define GL_COMPILE_STATUS 0x8B81
523 #define GL_LINK_STATUS 0x8B82
524 #define GL_VALIDATE_STATUS 0x8B83
525 #define GL_INFO_LOG_LENGTH 0x8B84
526 #define GL_ATTACHED_SHADERS 0x8B85
527 #define GL_ACTIVE_UNIFORMS 0x8B86
528 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
529 #define GL_SHADER_SOURCE_LENGTH 0x8B88
530 #define GL_ACTIVE_ATTRIBUTES 0x8B89
531 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
532 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
533 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
534 #define GL_CURRENT_PROGRAM 0x8B8D
535 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
536 #define GL_LOWER_LEFT 0x8CA1
537 #define GL_UPPER_LEFT 0x8CA2
538 #define GL_STENCIL_BACK_REF 0x8CA3
539 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
540 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
543 #ifndef GL_VERSION_2_0_DEPRECATED
544 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
545 #define GL_POINT_SPRITE 0x8861
546 #define GL_COORD_REPLACE 0x8862
547 #define GL_MAX_TEXTURE_COORDS 0x8871
550 #ifndef GL_VERSION_2_1
551 #define GL_PIXEL_PACK_BUFFER 0x88EB
552 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
553 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
554 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
555 #define GL_FLOAT_MAT2x3 0x8B65
556 #define GL_FLOAT_MAT2x4 0x8B66
557 #define GL_FLOAT_MAT3x2 0x8B67
558 #define GL_FLOAT_MAT3x4 0x8B68
559 #define GL_FLOAT_MAT4x2 0x8B69
560 #define GL_FLOAT_MAT4x3 0x8B6A
561 #define GL_SRGB 0x8C40
562 #define GL_SRGB8 0x8C41
563 #define GL_SRGB_ALPHA 0x8C42
564 #define GL_SRGB8_ALPHA8 0x8C43
565 #define GL_COMPRESSED_SRGB 0x8C48
566 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
569 #ifndef GL_VERSION_2_1_DEPRECATED
570 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
571 #define GL_SLUMINANCE_ALPHA 0x8C44
572 #define GL_SLUMINANCE8_ALPHA8 0x8C45
573 #define GL_SLUMINANCE 0x8C46
574 #define GL_SLUMINANCE8 0x8C47
575 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
576 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
579 #ifndef GL_VERSION_3_0
580 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
581 #define GL_CLIP_DISTANCE0 0x3000
582 #define GL_CLIP_DISTANCE1 0x3001
583 #define GL_CLIP_DISTANCE2 0x3002
584 #define GL_CLIP_DISTANCE3 0x3003
585 #define GL_CLIP_DISTANCE4 0x3004
586 #define GL_CLIP_DISTANCE5 0x3005
587 #define GL_CLIP_DISTANCE6 0x3006
588 #define GL_CLIP_DISTANCE7 0x3007
589 #define GL_MAX_CLIP_DISTANCES 0x0D32
590 #define GL_MAJOR_VERSION 0x821B
591 #define GL_MINOR_VERSION 0x821C
592 #define GL_NUM_EXTENSIONS 0x821D
593 #define GL_CONTEXT_FLAGS 0x821E
594 #define GL_DEPTH_BUFFER 0x8223
595 #define GL_STENCIL_BUFFER 0x8224
596 #define GL_COMPRESSED_RED 0x8225
597 #define GL_COMPRESSED_RG 0x8226
598 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
599 #define GL_RGBA32F 0x8814
600 #define GL_RGB32F 0x8815
601 #define GL_RGBA16F 0x881A
602 #define GL_RGB16F 0x881B
603 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
604 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
605 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
606 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
607 #define GL_CLAMP_READ_COLOR 0x891C
608 #define GL_FIXED_ONLY 0x891D
609 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
610 #define GL_TEXTURE_1D_ARRAY 0x8C18
611 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
612 #define GL_TEXTURE_2D_ARRAY 0x8C1A
613 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
614 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
615 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
616 #define GL_R11F_G11F_B10F 0x8C3A
617 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
618 #define GL_RGB9_E5 0x8C3D
619 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
620 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
621 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
622 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
623 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
624 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
625 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
626 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
627 #define GL_PRIMITIVES_GENERATED 0x8C87
628 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
629 #define GL_RASTERIZER_DISCARD 0x8C89
630 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
631 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
632 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
633 #define GL_SEPARATE_ATTRIBS 0x8C8D
634 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
635 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
636 #define GL_RGBA32UI 0x8D70
637 #define GL_RGB32UI 0x8D71
638 #define GL_RGBA16UI 0x8D76
639 #define GL_RGB16UI 0x8D77
640 #define GL_RGBA8UI 0x8D7C
641 #define GL_RGB8UI 0x8D7D
642 #define GL_RGBA32I 0x8D82
643 #define GL_RGB32I 0x8D83
644 #define GL_RGBA16I 0x8D88
645 #define GL_RGB16I 0x8D89
646 #define GL_RGBA8I 0x8D8E
647 #define GL_RGB8I 0x8D8F
648 #define GL_RED_INTEGER 0x8D94
649 #define GL_GREEN_INTEGER 0x8D95
650 #define GL_BLUE_INTEGER 0x8D96
651 #define GL_RGB_INTEGER 0x8D98
652 #define GL_RGBA_INTEGER 0x8D99
653 #define GL_BGR_INTEGER 0x8D9A
654 #define GL_BGRA_INTEGER 0x8D9B
655 #define GL_SAMPLER_1D_ARRAY 0x8DC0
656 #define GL_SAMPLER_2D_ARRAY 0x8DC1
657 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
658 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
659 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
660 #define GL_UNSIGNED_INT_VEC2 0x8DC6
661 #define GL_UNSIGNED_INT_VEC3 0x8DC7
662 #define GL_UNSIGNED_INT_VEC4 0x8DC8
663 #define GL_INT_SAMPLER_1D 0x8DC9
664 #define GL_INT_SAMPLER_2D 0x8DCA
665 #define GL_INT_SAMPLER_3D 0x8DCB
666 #define GL_INT_SAMPLER_CUBE 0x8DCC
667 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
668 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
669 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
670 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
671 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
672 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
673 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
674 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
675 #define GL_QUERY_WAIT 0x8E13
676 #define GL_QUERY_NO_WAIT 0x8E14
677 #define GL_QUERY_BY_REGION_WAIT 0x8E15
678 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
679 #define GL_BUFFER_ACCESS_FLAGS 0x911F
680 #define GL_BUFFER_MAP_LENGTH 0x9120
681 #define GL_BUFFER_MAP_OFFSET 0x9121
682 /* Reuse tokens from ARB_depth_buffer_float */
683 /* reuse GL_DEPTH_COMPONENT32F */
684 /* reuse GL_DEPTH32F_STENCIL8 */
685 /* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
686 /* Reuse tokens from ARB_framebuffer_object */
687 /* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
688 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
689 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
690 /* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
691 /* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
692 /* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
693 /* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
694 /* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
695 /* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
696 /* reuse GL_FRAMEBUFFER_DEFAULT */
697 /* reuse GL_FRAMEBUFFER_UNDEFINED */
698 /* reuse GL_DEPTH_STENCIL_ATTACHMENT */
700 /* reuse GL_MAX_RENDERBUFFER_SIZE */
701 /* reuse GL_DEPTH_STENCIL */
702 /* reuse GL_UNSIGNED_INT_24_8 */
703 /* reuse GL_DEPTH24_STENCIL8 */
704 /* reuse GL_TEXTURE_STENCIL_SIZE */
705 /* reuse GL_TEXTURE_RED_TYPE */
706 /* reuse GL_TEXTURE_GREEN_TYPE */
707 /* reuse GL_TEXTURE_BLUE_TYPE */
708 /* reuse GL_TEXTURE_ALPHA_TYPE */
709 /* reuse GL_TEXTURE_DEPTH_TYPE */
710 /* reuse GL_UNSIGNED_NORMALIZED */
711 /* reuse GL_FRAMEBUFFER_BINDING */
712 /* reuse GL_DRAW_FRAMEBUFFER_BINDING */
713 /* reuse GL_RENDERBUFFER_BINDING */
714 /* reuse GL_READ_FRAMEBUFFER */
715 /* reuse GL_DRAW_FRAMEBUFFER */
716 /* reuse GL_READ_FRAMEBUFFER_BINDING */
717 /* reuse GL_RENDERBUFFER_SAMPLES */
718 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
719 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
720 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
721 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
722 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
723 /* reuse GL_FRAMEBUFFER_COMPLETE */
724 /* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
725 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
726 /* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
727 /* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
728 /* reuse GL_FRAMEBUFFER_UNSUPPORTED */
729 /* reuse GL_MAX_COLOR_ATTACHMENTS */
730 /* reuse GL_COLOR_ATTACHMENT0 */
731 /* reuse GL_COLOR_ATTACHMENT1 */
732 /* reuse GL_COLOR_ATTACHMENT2 */
733 /* reuse GL_COLOR_ATTACHMENT3 */
734 /* reuse GL_COLOR_ATTACHMENT4 */
735 /* reuse GL_COLOR_ATTACHMENT5 */
736 /* reuse GL_COLOR_ATTACHMENT6 */
737 /* reuse GL_COLOR_ATTACHMENT7 */
738 /* reuse GL_COLOR_ATTACHMENT8 */
739 /* reuse GL_COLOR_ATTACHMENT9 */
740 /* reuse GL_COLOR_ATTACHMENT10 */
741 /* reuse GL_COLOR_ATTACHMENT11 */
742 /* reuse GL_COLOR_ATTACHMENT12 */
743 /* reuse GL_COLOR_ATTACHMENT13 */
744 /* reuse GL_COLOR_ATTACHMENT14 */
745 /* reuse GL_COLOR_ATTACHMENT15 */
746 /* reuse GL_DEPTH_ATTACHMENT */
747 /* reuse GL_STENCIL_ATTACHMENT */
748 /* reuse GL_FRAMEBUFFER */
749 /* reuse GL_RENDERBUFFER */
750 /* reuse GL_RENDERBUFFER_WIDTH */
751 /* reuse GL_RENDERBUFFER_HEIGHT */
752 /* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
753 /* reuse GL_STENCIL_INDEX1 */
754 /* reuse GL_STENCIL_INDEX4 */
755 /* reuse GL_STENCIL_INDEX8 */
756 /* reuse GL_STENCIL_INDEX16 */
757 /* reuse GL_RENDERBUFFER_RED_SIZE */
758 /* reuse GL_RENDERBUFFER_GREEN_SIZE */
759 /* reuse GL_RENDERBUFFER_BLUE_SIZE */
760 /* reuse GL_RENDERBUFFER_ALPHA_SIZE */
761 /* reuse GL_RENDERBUFFER_DEPTH_SIZE */
762 /* reuse GL_RENDERBUFFER_STENCIL_SIZE */
763 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
764 /* reuse GL_MAX_SAMPLES */
765 /* Reuse tokens from ARB_framebuffer_sRGB */
766 /* reuse GL_FRAMEBUFFER_SRGB */
767 /* Reuse tokens from ARB_half_float_vertex */
768 /* reuse GL_HALF_FLOAT */
769 /* Reuse tokens from ARB_map_buffer_range */
770 /* reuse GL_MAP_READ_BIT */
771 /* reuse GL_MAP_WRITE_BIT */
772 /* reuse GL_MAP_INVALIDATE_RANGE_BIT */
773 /* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
774 /* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
775 /* reuse GL_MAP_UNSYNCHRONIZED_BIT */
776 /* Reuse tokens from ARB_texture_compression_rgtc */
777 /* reuse GL_COMPRESSED_RED_RGTC1 */
778 /* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
779 /* reuse GL_COMPRESSED_RG_RGTC2 */
780 /* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
781 /* Reuse tokens from ARB_texture_rg */
783 /* reuse GL_RG_INTEGER */
801 /* reuse GL_RG16UI */
803 /* reuse GL_RG32UI */
804 /* Reuse tokens from ARB_vertex_array_object */
805 /* reuse GL_VERTEX_ARRAY_BINDING */
808 #ifndef GL_VERSION_3_0_DEPRECATED
809 #define GL_CLAMP_VERTEX_COLOR 0x891A
810 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
811 #define GL_ALPHA_INTEGER 0x8D97
812 /* Reuse tokens from ARB_framebuffer_object */
813 /* reuse GL_TEXTURE_LUMINANCE_TYPE */
814 /* reuse GL_TEXTURE_INTENSITY_TYPE */
817 #ifndef GL_VERSION_3_1
818 #define GL_SAMPLER_2D_RECT 0x8B63
819 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
820 #define GL_SAMPLER_BUFFER 0x8DC2
821 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
822 #define GL_INT_SAMPLER_BUFFER 0x8DD0
823 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
824 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
825 #define GL_TEXTURE_BUFFER 0x8C2A
826 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
827 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
828 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
829 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
830 #define GL_TEXTURE_RECTANGLE 0x84F5
831 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
832 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
833 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
834 #define GL_RED_SNORM 0x8F90
835 #define GL_RG_SNORM 0x8F91
836 #define GL_RGB_SNORM 0x8F92
837 #define GL_RGBA_SNORM 0x8F93
838 #define GL_R8_SNORM 0x8F94
839 #define GL_RG8_SNORM 0x8F95
840 #define GL_RGB8_SNORM 0x8F96
841 #define GL_RGBA8_SNORM 0x8F97
842 #define GL_R16_SNORM 0x8F98
843 #define GL_RG16_SNORM 0x8F99
844 #define GL_RGB16_SNORM 0x8F9A
845 #define GL_RGBA16_SNORM 0x8F9B
846 #define GL_SIGNED_NORMALIZED 0x8F9C
847 #define GL_PRIMITIVE_RESTART 0x8F9D
848 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
849 /* Reuse tokens from ARB_copy_buffer */
850 /* reuse GL_COPY_READ_BUFFER */
851 /* reuse GL_COPY_WRITE_BUFFER */
852 /* Reuse tokens from ARB_draw_instanced (none) */
853 /* Reuse tokens from ARB_uniform_buffer_object */
854 /* reuse GL_UNIFORM_BUFFER */
855 /* reuse GL_UNIFORM_BUFFER_BINDING */
856 /* reuse GL_UNIFORM_BUFFER_START */
857 /* reuse GL_UNIFORM_BUFFER_SIZE */
858 /* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
859 /* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
860 /* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
861 /* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
862 /* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
863 /* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
864 /* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
865 /* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
866 /* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
867 /* reuse GL_ACTIVE_UNIFORM_BLOCKS */
868 /* reuse GL_UNIFORM_TYPE */
869 /* reuse GL_UNIFORM_SIZE */
870 /* reuse GL_UNIFORM_NAME_LENGTH */
871 /* reuse GL_UNIFORM_BLOCK_INDEX */
872 /* reuse GL_UNIFORM_OFFSET */
873 /* reuse GL_UNIFORM_ARRAY_STRIDE */
874 /* reuse GL_UNIFORM_MATRIX_STRIDE */
875 /* reuse GL_UNIFORM_IS_ROW_MAJOR */
876 /* reuse GL_UNIFORM_BLOCK_BINDING */
877 /* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
878 /* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
879 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
880 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
881 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
882 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
883 /* reuse GL_INVALID_INDEX */
886 #ifndef GL_VERSION_3_2
887 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
888 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
889 #define GL_LINES_ADJACENCY 0x000A
890 #define GL_LINE_STRIP_ADJACENCY 0x000B
891 #define GL_TRIANGLES_ADJACENCY 0x000C
892 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
893 #define GL_PROGRAM_POINT_SIZE 0x8642
894 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
895 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
896 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
897 #define GL_GEOMETRY_SHADER 0x8DD9
898 #define GL_GEOMETRY_VERTICES_OUT 0x8916
899 #define GL_GEOMETRY_INPUT_TYPE 0x8917
900 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
901 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
902 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
903 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
904 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
905 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
906 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
907 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
908 #define GL_CONTEXT_PROFILE_MASK 0x9126
909 /* reuse GL_MAX_VARYING_COMPONENTS */
910 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
911 /* Reuse tokens from ARB_depth_clamp */
912 /* reuse GL_DEPTH_CLAMP */
913 /* Reuse tokens from ARB_draw_elements_base_vertex (none) */
914 /* Reuse tokens from ARB_fragment_coord_conventions (none) */
915 /* Reuse tokens from ARB_provoking_vertex */
916 /* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
917 /* reuse GL_FIRST_VERTEX_CONVENTION */
918 /* reuse GL_LAST_VERTEX_CONVENTION */
919 /* reuse GL_PROVOKING_VERTEX */
920 /* Reuse tokens from ARB_seamless_cube_map */
921 /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
922 /* Reuse tokens from ARB_sync */
923 /* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
924 /* reuse GL_OBJECT_TYPE */
925 /* reuse GL_SYNC_CONDITION */
926 /* reuse GL_SYNC_STATUS */
927 /* reuse GL_SYNC_FLAGS */
928 /* reuse GL_SYNC_FENCE */
929 /* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
930 /* reuse GL_UNSIGNALED */
931 /* reuse GL_SIGNALED */
932 /* reuse GL_ALREADY_SIGNALED */
933 /* reuse GL_TIMEOUT_EXPIRED */
934 /* reuse GL_CONDITION_SATISFIED */
935 /* reuse GL_WAIT_FAILED */
936 /* reuse GL_TIMEOUT_IGNORED */
937 /* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
938 /* reuse GL_TIMEOUT_IGNORED */
939 /* Reuse tokens from ARB_texture_multisample */
940 /* reuse GL_SAMPLE_POSITION */
941 /* reuse GL_SAMPLE_MASK */
942 /* reuse GL_SAMPLE_MASK_VALUE */
943 /* reuse GL_MAX_SAMPLE_MASK_WORDS */
944 /* reuse GL_TEXTURE_2D_MULTISAMPLE */
945 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
946 /* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
947 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
948 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
949 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
950 /* reuse GL_TEXTURE_SAMPLES */
951 /* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
952 /* reuse GL_SAMPLER_2D_MULTISAMPLE */
953 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
954 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
955 /* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
956 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
957 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
958 /* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
959 /* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
960 /* reuse GL_MAX_INTEGER_SAMPLES */
961 /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
964 #ifndef GL_VERSION_3_3
965 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
966 /* Reuse tokens from ARB_blend_func_extended */
967 /* reuse GL_SRC1_COLOR */
968 /* reuse GL_ONE_MINUS_SRC1_COLOR */
969 /* reuse GL_ONE_MINUS_SRC1_ALPHA */
970 /* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
971 /* Reuse tokens from ARB_explicit_attrib_location (none) */
972 /* Reuse tokens from ARB_occlusion_query2 */
973 /* reuse GL_ANY_SAMPLES_PASSED */
974 /* Reuse tokens from ARB_sampler_objects */
975 /* reuse GL_SAMPLER_BINDING */
976 /* Reuse tokens from ARB_shader_bit_encoding (none) */
977 /* Reuse tokens from ARB_texture_rgb10_a2ui */
978 /* reuse GL_RGB10_A2UI */
979 /* Reuse tokens from ARB_texture_swizzle */
980 /* reuse GL_TEXTURE_SWIZZLE_R */
981 /* reuse GL_TEXTURE_SWIZZLE_G */
982 /* reuse GL_TEXTURE_SWIZZLE_B */
983 /* reuse GL_TEXTURE_SWIZZLE_A */
984 /* reuse GL_TEXTURE_SWIZZLE_RGBA */
985 /* Reuse tokens from ARB_timer_query */
986 /* reuse GL_TIME_ELAPSED */
987 /* reuse GL_TIMESTAMP */
988 /* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
989 /* reuse GL_INT_2_10_10_10_REV */
992 #ifndef GL_VERSION_4_0
993 #define GL_SAMPLE_SHADING 0x8C36
994 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
995 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
996 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
997 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
998 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
999 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1000 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1001 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1002 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1003 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1004 /* Reuse tokens from ARB_texture_query_lod (none) */
1005 /* Reuse tokens from ARB_draw_buffers_blend (none) */
1006 /* Reuse tokens from ARB_draw_indirect */
1007 /* reuse GL_DRAW_INDIRECT_BUFFER */
1008 /* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
1009 /* Reuse tokens from ARB_gpu_shader5 */
1010 /* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
1011 /* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
1012 /* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
1013 /* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
1014 /* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
1015 /* reuse GL_MAX_VERTEX_STREAMS */
1016 /* Reuse tokens from ARB_gpu_shader_fp64 */
1017 /* reuse GL_DOUBLE_VEC2 */
1018 /* reuse GL_DOUBLE_VEC3 */
1019 /* reuse GL_DOUBLE_VEC4 */
1020 /* reuse GL_DOUBLE_MAT2 */
1021 /* reuse GL_DOUBLE_MAT3 */
1022 /* reuse GL_DOUBLE_MAT4 */
1023 /* reuse GL_DOUBLE_MAT2x3 */
1024 /* reuse GL_DOUBLE_MAT2x4 */
1025 /* reuse GL_DOUBLE_MAT3x2 */
1026 /* reuse GL_DOUBLE_MAT3x4 */
1027 /* reuse GL_DOUBLE_MAT4x2 */
1028 /* reuse GL_DOUBLE_MAT4x3 */
1029 /* Reuse tokens from ARB_shader_subroutine */
1030 /* reuse GL_ACTIVE_SUBROUTINES */
1031 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
1032 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
1033 /* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
1034 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
1035 /* reuse GL_MAX_SUBROUTINES */
1036 /* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
1037 /* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
1038 /* reuse GL_COMPATIBLE_SUBROUTINES */
1039 /* Reuse tokens from ARB_tessellation_shader */
1040 /* reuse GL_PATCHES */
1041 /* reuse GL_PATCH_VERTICES */
1042 /* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
1043 /* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
1044 /* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
1045 /* reuse GL_TESS_GEN_MODE */
1046 /* reuse GL_TESS_GEN_SPACING */
1047 /* reuse GL_TESS_GEN_VERTEX_ORDER */
1048 /* reuse GL_TESS_GEN_POINT_MODE */
1049 /* reuse GL_ISOLINES */
1050 /* reuse GL_FRACTIONAL_ODD */
1051 /* reuse GL_FRACTIONAL_EVEN */
1052 /* reuse GL_MAX_PATCH_VERTICES */
1053 /* reuse GL_MAX_TESS_GEN_LEVEL */
1054 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
1055 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
1056 /* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
1057 /* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
1058 /* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
1059 /* reuse GL_MAX_TESS_PATCH_COMPONENTS */
1060 /* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
1061 /* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
1062 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
1063 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
1064 /* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
1065 /* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
1066 /* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
1067 /* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
1068 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
1069 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
1070 /* reuse GL_TESS_EVALUATION_SHADER */
1071 /* reuse GL_TESS_CONTROL_SHADER */
1072 /* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
1073 /* Reuse tokens from ARB_transform_feedback2 */
1074 /* reuse GL_TRANSFORM_FEEDBACK */
1075 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
1076 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
1077 /* reuse GL_TRANSFORM_FEEDBACK_BINDING */
1078 /* Reuse tokens from ARB_transform_feedback3 */
1079 /* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
1080 /* reuse GL_MAX_VERTEX_STREAMS */
1083 #ifndef GL_VERSION_4_1
1084 /* Reuse tokens from ARB_ES2_compatibility */
1085 /* reuse GL_FIXED */
1086 /* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
1087 /* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
1088 /* reuse GL_LOW_FLOAT */
1089 /* reuse GL_MEDIUM_FLOAT */
1090 /* reuse GL_HIGH_FLOAT */
1091 /* reuse GL_LOW_INT */
1092 /* reuse GL_MEDIUM_INT */
1093 /* reuse GL_HIGH_INT */
1094 /* reuse GL_SHADER_COMPILER */
1095 /* reuse GL_NUM_SHADER_BINARY_FORMATS */
1096 /* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
1097 /* reuse GL_MAX_VARYING_VECTORS */
1098 /* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
1099 /* Reuse tokens from ARB_get_program_binary */
1100 /* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
1101 /* reuse GL_PROGRAM_BINARY_LENGTH */
1102 /* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
1103 /* reuse GL_PROGRAM_BINARY_FORMATS */
1104 /* Reuse tokens from ARB_separate_shader_objects */
1105 /* reuse GL_VERTEX_SHADER_BIT */
1106 /* reuse GL_FRAGMENT_SHADER_BIT */
1107 /* reuse GL_GEOMETRY_SHADER_BIT */
1108 /* reuse GL_TESS_CONTROL_SHADER_BIT */
1109 /* reuse GL_TESS_EVALUATION_SHADER_BIT */
1110 /* reuse GL_ALL_SHADER_BITS */
1111 /* reuse GL_PROGRAM_SEPARABLE */
1112 /* reuse GL_ACTIVE_PROGRAM */
1113 /* reuse GL_PROGRAM_PIPELINE_BINDING */
1114 /* Reuse tokens from ARB_shader_precision (none) */
1115 /* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
1116 /* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
1117 /* reuse GL_MAX_VIEWPORTS */
1118 /* reuse GL_VIEWPORT_SUBPIXEL_BITS */
1119 /* reuse GL_VIEWPORT_BOUNDS_RANGE */
1120 /* reuse GL_LAYER_PROVOKING_VERTEX */
1121 /* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
1122 /* reuse GL_UNDEFINED_VERTEX */
1125 #ifndef GL_ARB_multitexture
1126 #define GL_TEXTURE0_ARB 0x84C0
1127 #define GL_TEXTURE1_ARB 0x84C1
1128 #define GL_TEXTURE2_ARB 0x84C2
1129 #define GL_TEXTURE3_ARB 0x84C3
1130 #define GL_TEXTURE4_ARB 0x84C4
1131 #define GL_TEXTURE5_ARB 0x84C5
1132 #define GL_TEXTURE6_ARB 0x84C6
1133 #define GL_TEXTURE7_ARB 0x84C7
1134 #define GL_TEXTURE8_ARB 0x84C8
1135 #define GL_TEXTURE9_ARB 0x84C9
1136 #define GL_TEXTURE10_ARB 0x84CA
1137 #define GL_TEXTURE11_ARB 0x84CB
1138 #define GL_TEXTURE12_ARB 0x84CC
1139 #define GL_TEXTURE13_ARB 0x84CD
1140 #define GL_TEXTURE14_ARB 0x84CE
1141 #define GL_TEXTURE15_ARB 0x84CF
1142 #define GL_TEXTURE16_ARB 0x84D0
1143 #define GL_TEXTURE17_ARB 0x84D1
1144 #define GL_TEXTURE18_ARB 0x84D2
1145 #define GL_TEXTURE19_ARB 0x84D3
1146 #define GL_TEXTURE20_ARB 0x84D4
1147 #define GL_TEXTURE21_ARB 0x84D5
1148 #define GL_TEXTURE22_ARB 0x84D6
1149 #define GL_TEXTURE23_ARB 0x84D7
1150 #define GL_TEXTURE24_ARB 0x84D8
1151 #define GL_TEXTURE25_ARB 0x84D9
1152 #define GL_TEXTURE26_ARB 0x84DA
1153 #define GL_TEXTURE27_ARB 0x84DB
1154 #define GL_TEXTURE28_ARB 0x84DC
1155 #define GL_TEXTURE29_ARB 0x84DD
1156 #define GL_TEXTURE30_ARB 0x84DE
1157 #define GL_TEXTURE31_ARB 0x84DF
1158 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
1159 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1160 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1163 #ifndef GL_ARB_transpose_matrix
1164 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
1165 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
1166 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
1167 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
1170 #ifndef GL_ARB_multisample
1171 #define GL_MULTISAMPLE_ARB 0x809D
1172 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1173 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1174 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
1175 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
1176 #define GL_SAMPLES_ARB 0x80A9
1177 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1178 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1179 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
1182 #ifndef GL_ARB_texture_env_add
1185 #ifndef GL_ARB_texture_cube_map
1186 #define GL_NORMAL_MAP_ARB 0x8511
1187 #define GL_REFLECTION_MAP_ARB 0x8512
1188 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1189 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1190 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1191 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1192 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1193 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1194 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1195 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1196 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1197 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1200 #ifndef GL_ARB_texture_compression
1201 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
1202 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
1203 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1204 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
1205 #define GL_COMPRESSED_RGB_ARB 0x84ED
1206 #define GL_COMPRESSED_RGBA_ARB 0x84EE
1207 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
1208 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1209 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
1210 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1211 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1214 #ifndef GL_ARB_texture_border_clamp
1215 #define GL_CLAMP_TO_BORDER_ARB 0x812D
1218 #ifndef GL_ARB_point_parameters
1219 #define GL_POINT_SIZE_MIN_ARB 0x8126
1220 #define GL_POINT_SIZE_MAX_ARB 0x8127
1221 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1222 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1225 #ifndef GL_ARB_vertex_blend
1226 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1227 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1228 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1229 #define GL_VERTEX_BLEND_ARB 0x86A7
1230 #define GL_CURRENT_WEIGHT_ARB 0x86A8
1231 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1232 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1233 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1234 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1235 #define GL_WEIGHT_ARRAY_ARB 0x86AD
1236 #define GL_MODELVIEW0_ARB 0x1700
1237 #define GL_MODELVIEW1_ARB 0x850A
1238 #define GL_MODELVIEW2_ARB 0x8722
1239 #define GL_MODELVIEW3_ARB 0x8723
1240 #define GL_MODELVIEW4_ARB 0x8724
1241 #define GL_MODELVIEW5_ARB 0x8725
1242 #define GL_MODELVIEW6_ARB 0x8726
1243 #define GL_MODELVIEW7_ARB 0x8727
1244 #define GL_MODELVIEW8_ARB 0x8728
1245 #define GL_MODELVIEW9_ARB 0x8729
1246 #define GL_MODELVIEW10_ARB 0x872A
1247 #define GL_MODELVIEW11_ARB 0x872B
1248 #define GL_MODELVIEW12_ARB 0x872C
1249 #define GL_MODELVIEW13_ARB 0x872D
1250 #define GL_MODELVIEW14_ARB 0x872E
1251 #define GL_MODELVIEW15_ARB 0x872F
1252 #define GL_MODELVIEW16_ARB 0x8730
1253 #define GL_MODELVIEW17_ARB 0x8731
1254 #define GL_MODELVIEW18_ARB 0x8732
1255 #define GL_MODELVIEW19_ARB 0x8733
1256 #define GL_MODELVIEW20_ARB 0x8734
1257 #define GL_MODELVIEW21_ARB 0x8735
1258 #define GL_MODELVIEW22_ARB 0x8736
1259 #define GL_MODELVIEW23_ARB 0x8737
1260 #define GL_MODELVIEW24_ARB 0x8738
1261 #define GL_MODELVIEW25_ARB 0x8739
1262 #define GL_MODELVIEW26_ARB 0x873A
1263 #define GL_MODELVIEW27_ARB 0x873B
1264 #define GL_MODELVIEW28_ARB 0x873C
1265 #define GL_MODELVIEW29_ARB 0x873D
1266 #define GL_MODELVIEW30_ARB 0x873E
1267 #define GL_MODELVIEW31_ARB 0x873F
1270 #ifndef GL_ARB_matrix_palette
1271 #define GL_MATRIX_PALETTE_ARB 0x8840
1272 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
1273 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
1274 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
1275 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
1276 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
1277 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
1278 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
1279 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
1280 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
1283 #ifndef GL_ARB_texture_env_combine
1284 #define GL_COMBINE_ARB 0x8570
1285 #define GL_COMBINE_RGB_ARB 0x8571
1286 #define GL_COMBINE_ALPHA_ARB 0x8572
1287 #define GL_SOURCE0_RGB_ARB 0x8580
1288 #define GL_SOURCE1_RGB_ARB 0x8581
1289 #define GL_SOURCE2_RGB_ARB 0x8582
1290 #define GL_SOURCE0_ALPHA_ARB 0x8588
1291 #define GL_SOURCE1_ALPHA_ARB 0x8589
1292 #define GL_SOURCE2_ALPHA_ARB 0x858A
1293 #define GL_OPERAND0_RGB_ARB 0x8590
1294 #define GL_OPERAND1_RGB_ARB 0x8591
1295 #define GL_OPERAND2_RGB_ARB 0x8592
1296 #define GL_OPERAND0_ALPHA_ARB 0x8598
1297 #define GL_OPERAND1_ALPHA_ARB 0x8599
1298 #define GL_OPERAND2_ALPHA_ARB 0x859A
1299 #define GL_RGB_SCALE_ARB 0x8573
1300 #define GL_ADD_SIGNED_ARB 0x8574
1301 #define GL_INTERPOLATE_ARB 0x8575
1302 #define GL_SUBTRACT_ARB 0x84E7
1303 #define GL_CONSTANT_ARB 0x8576
1304 #define GL_PRIMARY_COLOR_ARB 0x8577
1305 #define GL_PREVIOUS_ARB 0x8578
1308 #ifndef GL_ARB_texture_env_crossbar
1311 #ifndef GL_ARB_texture_env_dot3
1312 #define GL_DOT3_RGB_ARB 0x86AE
1313 #define GL_DOT3_RGBA_ARB 0x86AF
1316 #ifndef GL_ARB_texture_mirrored_repeat
1317 #define GL_MIRRORED_REPEAT_ARB 0x8370
1320 #ifndef GL_ARB_depth_texture
1321 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
1322 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
1323 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
1324 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1325 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1328 #ifndef GL_ARB_shadow
1329 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
1330 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
1331 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
1334 #ifndef GL_ARB_shadow_ambient
1335 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1338 #ifndef GL_ARB_window_pos
1341 #ifndef GL_ARB_vertex_program
1342 #define GL_COLOR_SUM_ARB 0x8458
1343 #define GL_VERTEX_PROGRAM_ARB 0x8620
1344 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1345 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1346 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1347 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1348 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1349 #define GL_PROGRAM_LENGTH_ARB 0x8627
1350 #define GL_PROGRAM_STRING_ARB 0x8628
1351 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1352 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1353 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1354 #define GL_CURRENT_MATRIX_ARB 0x8641
1355 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1356 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1357 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1358 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1359 #define GL_PROGRAM_BINDING_ARB 0x8677
1360 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1361 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1362 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1363 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1364 #define GL_PROGRAM_FORMAT_ARB 0x8876
1365 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1366 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1367 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1368 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1369 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1370 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1371 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1372 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1373 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1374 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1375 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1376 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1377 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1378 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1379 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1380 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1381 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1382 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1383 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1384 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1385 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1386 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1387 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1388 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1389 #define GL_MATRIX0_ARB 0x88C0
1390 #define GL_MATRIX1_ARB 0x88C1
1391 #define GL_MATRIX2_ARB 0x88C2
1392 #define GL_MATRIX3_ARB 0x88C3
1393 #define GL_MATRIX4_ARB 0x88C4
1394 #define GL_MATRIX5_ARB 0x88C5
1395 #define GL_MATRIX6_ARB 0x88C6
1396 #define GL_MATRIX7_ARB 0x88C7
1397 #define GL_MATRIX8_ARB 0x88C8
1398 #define GL_MATRIX9_ARB 0x88C9
1399 #define GL_MATRIX10_ARB 0x88CA
1400 #define GL_MATRIX11_ARB 0x88CB
1401 #define GL_MATRIX12_ARB 0x88CC
1402 #define GL_MATRIX13_ARB 0x88CD
1403 #define GL_MATRIX14_ARB 0x88CE
1404 #define GL_MATRIX15_ARB 0x88CF
1405 #define GL_MATRIX16_ARB 0x88D0
1406 #define GL_MATRIX17_ARB 0x88D1
1407 #define GL_MATRIX18_ARB 0x88D2
1408 #define GL_MATRIX19_ARB 0x88D3
1409 #define GL_MATRIX20_ARB 0x88D4
1410 #define GL_MATRIX21_ARB 0x88D5
1411 #define GL_MATRIX22_ARB 0x88D6
1412 #define GL_MATRIX23_ARB 0x88D7
1413 #define GL_MATRIX24_ARB 0x88D8
1414 #define GL_MATRIX25_ARB 0x88D9
1415 #define GL_MATRIX26_ARB 0x88DA
1416 #define GL_MATRIX27_ARB 0x88DB
1417 #define GL_MATRIX28_ARB 0x88DC
1418 #define GL_MATRIX29_ARB 0x88DD
1419 #define GL_MATRIX30_ARB 0x88DE
1420 #define GL_MATRIX31_ARB 0x88DF
1423 #ifndef GL_ARB_fragment_program
1424 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
1425 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1426 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1427 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1428 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1429 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1430 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1431 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1432 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1433 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1434 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1435 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1436 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1437 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1438 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1441 #ifndef GL_ARB_vertex_buffer_object
1442 #define GL_BUFFER_SIZE_ARB 0x8764
1443 #define GL_BUFFER_USAGE_ARB 0x8765
1444 #define GL_ARRAY_BUFFER_ARB 0x8892
1445 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
1446 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
1447 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1448 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1449 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1450 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1451 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1452 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
1453 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
1454 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
1455 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
1456 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
1457 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
1458 #define GL_READ_ONLY_ARB 0x88B8
1459 #define GL_WRITE_ONLY_ARB 0x88B9
1460 #define GL_READ_WRITE_ARB 0x88BA
1461 #define GL_BUFFER_ACCESS_ARB 0x88BB
1462 #define GL_BUFFER_MAPPED_ARB 0x88BC
1463 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
1464 #define GL_STREAM_DRAW_ARB 0x88E0
1465 #define GL_STREAM_READ_ARB 0x88E1
1466 #define GL_STREAM_COPY_ARB 0x88E2
1467 #define GL_STATIC_DRAW_ARB 0x88E4
1468 #define GL_STATIC_READ_ARB 0x88E5
1469 #define GL_STATIC_COPY_ARB 0x88E6
1470 #define GL_DYNAMIC_DRAW_ARB 0x88E8
1471 #define GL_DYNAMIC_READ_ARB 0x88E9
1472 #define GL_DYNAMIC_COPY_ARB 0x88EA
1475 #ifndef GL_ARB_occlusion_query
1476 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
1477 #define GL_CURRENT_QUERY_ARB 0x8865
1478 #define GL_QUERY_RESULT_ARB 0x8866
1479 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1480 #define GL_SAMPLES_PASSED_ARB 0x8914
1483 #ifndef GL_ARB_shader_objects
1484 #define GL_PROGRAM_OBJECT_ARB 0x8B40
1485 #define GL_SHADER_OBJECT_ARB 0x8B48
1486 #define GL_OBJECT_TYPE_ARB 0x8B4E
1487 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
1488 #define GL_FLOAT_VEC2_ARB 0x8B50
1489 #define GL_FLOAT_VEC3_ARB 0x8B51
1490 #define GL_FLOAT_VEC4_ARB 0x8B52
1491 #define GL_INT_VEC2_ARB 0x8B53
1492 #define GL_INT_VEC3_ARB 0x8B54
1493 #define GL_INT_VEC4_ARB 0x8B55
1494 #define GL_BOOL_ARB 0x8B56
1495 #define GL_BOOL_VEC2_ARB 0x8B57
1496 #define GL_BOOL_VEC3_ARB 0x8B58
1497 #define GL_BOOL_VEC4_ARB 0x8B59
1498 #define GL_FLOAT_MAT2_ARB 0x8B5A
1499 #define GL_FLOAT_MAT3_ARB 0x8B5B
1500 #define GL_FLOAT_MAT4_ARB 0x8B5C
1501 #define GL_SAMPLER_1D_ARB 0x8B5D
1502 #define GL_SAMPLER_2D_ARB 0x8B5E
1503 #define GL_SAMPLER_3D_ARB 0x8B5F
1504 #define GL_SAMPLER_CUBE_ARB 0x8B60
1505 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1506 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1507 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
1508 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1509 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
1510 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1511 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1512 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
1513 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1514 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
1515 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1516 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1517 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1520 #ifndef GL_ARB_vertex_shader
1521 #define GL_VERTEX_SHADER_ARB 0x8B31
1522 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1523 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
1524 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1525 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1526 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
1527 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1530 #ifndef GL_ARB_fragment_shader
1531 #define GL_FRAGMENT_SHADER_ARB 0x8B30
1532 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1533 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1536 #ifndef GL_ARB_shading_language_100
1537 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
1540 #ifndef GL_ARB_texture_non_power_of_two
1543 #ifndef GL_ARB_point_sprite
1544 #define GL_POINT_SPRITE_ARB 0x8861
1545 #define GL_COORD_REPLACE_ARB 0x8862
1548 #ifndef GL_ARB_fragment_program_shadow
1551 #ifndef GL_ARB_draw_buffers
1552 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1553 #define GL_DRAW_BUFFER0_ARB 0x8825
1554 #define GL_DRAW_BUFFER1_ARB 0x8826
1555 #define GL_DRAW_BUFFER2_ARB 0x8827
1556 #define GL_DRAW_BUFFER3_ARB 0x8828
1557 #define GL_DRAW_BUFFER4_ARB 0x8829
1558 #define GL_DRAW_BUFFER5_ARB 0x882A
1559 #define GL_DRAW_BUFFER6_ARB 0x882B
1560 #define GL_DRAW_BUFFER7_ARB 0x882C
1561 #define GL_DRAW_BUFFER8_ARB 0x882D
1562 #define GL_DRAW_BUFFER9_ARB 0x882E
1563 #define GL_DRAW_BUFFER10_ARB 0x882F
1564 #define GL_DRAW_BUFFER11_ARB 0x8830
1565 #define GL_DRAW_BUFFER12_ARB 0x8831
1566 #define GL_DRAW_BUFFER13_ARB 0x8832
1567 #define GL_DRAW_BUFFER14_ARB 0x8833
1568 #define GL_DRAW_BUFFER15_ARB 0x8834
1571 #ifndef GL_ARB_texture_rectangle
1572 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
1573 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
1574 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
1575 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1578 #ifndef GL_ARB_color_buffer_float
1579 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
1580 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1581 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1582 #define GL_CLAMP_READ_COLOR_ARB 0x891C
1583 #define GL_FIXED_ONLY_ARB 0x891D
1586 #ifndef GL_ARB_half_float_pixel
1587 #define GL_HALF_FLOAT_ARB 0x140B
1590 #ifndef GL_ARB_texture_float
1591 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
1592 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
1593 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
1594 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
1595 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
1596 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
1597 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
1598 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
1599 #define GL_RGBA32F_ARB 0x8814
1600 #define GL_RGB32F_ARB 0x8815
1601 #define GL_ALPHA32F_ARB 0x8816
1602 #define GL_INTENSITY32F_ARB 0x8817
1603 #define GL_LUMINANCE32F_ARB 0x8818
1604 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
1605 #define GL_RGBA16F_ARB 0x881A
1606 #define GL_RGB16F_ARB 0x881B
1607 #define GL_ALPHA16F_ARB 0x881C
1608 #define GL_INTENSITY16F_ARB 0x881D
1609 #define GL_LUMINANCE16F_ARB 0x881E
1610 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1613 #ifndef GL_ARB_pixel_buffer_object
1614 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1615 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1616 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1617 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1620 #ifndef GL_ARB_depth_buffer_float
1621 #define GL_DEPTH_COMPONENT32F 0x8CAC
1622 #define GL_DEPTH32F_STENCIL8 0x8CAD
1623 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1626 #ifndef GL_ARB_draw_instanced
1629 #ifndef GL_ARB_framebuffer_object
1630 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1631 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1632 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1633 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1634 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1635 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1636 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1637 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1638 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1639 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1640 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1641 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1642 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1643 #define GL_DEPTH_STENCIL 0x84F9
1644 #define GL_UNSIGNED_INT_24_8 0x84FA
1645 #define GL_DEPTH24_STENCIL8 0x88F0
1646 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1647 #define GL_TEXTURE_RED_TYPE 0x8C10
1648 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1649 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1650 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1651 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1652 #define GL_UNSIGNED_NORMALIZED 0x8C17
1653 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1654 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1655 #define GL_RENDERBUFFER_BINDING 0x8CA7
1656 #define GL_READ_FRAMEBUFFER 0x8CA8
1657 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1658 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1659 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1660 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1661 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1662 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1663 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1664 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1665 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1666 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1667 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1668 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1669 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1670 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1671 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1672 #define GL_COLOR_ATTACHMENT0 0x8CE0
1673 #define GL_COLOR_ATTACHMENT1 0x8CE1
1674 #define GL_COLOR_ATTACHMENT2 0x8CE2
1675 #define GL_COLOR_ATTACHMENT3 0x8CE3
1676 #define GL_COLOR_ATTACHMENT4 0x8CE4
1677 #define GL_COLOR_ATTACHMENT5 0x8CE5
1678 #define GL_COLOR_ATTACHMENT6 0x8CE6
1679 #define GL_COLOR_ATTACHMENT7 0x8CE7
1680 #define GL_COLOR_ATTACHMENT8 0x8CE8
1681 #define GL_COLOR_ATTACHMENT9 0x8CE9
1682 #define GL_COLOR_ATTACHMENT10 0x8CEA
1683 #define GL_COLOR_ATTACHMENT11 0x8CEB
1684 #define GL_COLOR_ATTACHMENT12 0x8CEC
1685 #define GL_COLOR_ATTACHMENT13 0x8CED
1686 #define GL_COLOR_ATTACHMENT14 0x8CEE
1687 #define GL_COLOR_ATTACHMENT15 0x8CEF
1688 #define GL_DEPTH_ATTACHMENT 0x8D00
1689 #define GL_STENCIL_ATTACHMENT 0x8D20
1690 #define GL_FRAMEBUFFER 0x8D40
1691 #define GL_RENDERBUFFER 0x8D41
1692 #define GL_RENDERBUFFER_WIDTH 0x8D42
1693 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1694 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1695 #define GL_STENCIL_INDEX1 0x8D46
1696 #define GL_STENCIL_INDEX4 0x8D47
1697 #define GL_STENCIL_INDEX8 0x8D48
1698 #define GL_STENCIL_INDEX16 0x8D49
1699 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1700 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1701 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1702 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1703 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1704 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1705 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1706 #define GL_MAX_SAMPLES 0x8D57
1709 #ifndef GL_ARB_framebuffer_object_DEPRECATED
1710 #define GL_INDEX 0x8222
1711 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1712 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1715 #ifndef GL_ARB_framebuffer_sRGB
1716 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1719 #ifndef GL_ARB_geometry_shader4
1720 #define GL_LINES_ADJACENCY_ARB 0x000A
1721 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
1722 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
1723 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
1724 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1725 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
1726 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
1727 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
1728 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
1729 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
1730 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
1731 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
1732 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
1733 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
1734 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
1735 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
1736 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
1737 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
1738 /* reuse GL_MAX_VARYING_COMPONENTS */
1739 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
1742 #ifndef GL_ARB_half_float_vertex
1743 #define GL_HALF_FLOAT 0x140B
1746 #ifndef GL_ARB_instanced_arrays
1747 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
1750 #ifndef GL_ARB_map_buffer_range
1751 #define GL_MAP_READ_BIT 0x0001
1752 #define GL_MAP_WRITE_BIT 0x0002
1753 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1754 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1755 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1756 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1759 #ifndef GL_ARB_texture_buffer_object
1760 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
1761 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
1762 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
1763 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
1764 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
1767 #ifndef GL_ARB_texture_compression_rgtc
1768 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1769 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1770 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1771 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1774 #ifndef GL_ARB_texture_rg
1775 #define GL_RG 0x8227
1776 #define GL_RG_INTEGER 0x8228
1777 #define GL_R8 0x8229
1778 #define GL_R16 0x822A
1779 #define GL_RG8 0x822B
1780 #define GL_RG16 0x822C
1781 #define GL_R16F 0x822D
1782 #define GL_R32F 0x822E
1783 #define GL_RG16F 0x822F
1784 #define GL_RG32F 0x8230
1785 #define GL_R8I 0x8231
1786 #define GL_R8UI 0x8232
1787 #define GL_R16I 0x8233
1788 #define GL_R16UI 0x8234
1789 #define GL_R32I 0x8235
1790 #define GL_R32UI 0x8236
1791 #define GL_RG8I 0x8237
1792 #define GL_RG8UI 0x8238
1793 #define GL_RG16I 0x8239
1794 #define GL_RG16UI 0x823A
1795 #define GL_RG32I 0x823B
1796 #define GL_RG32UI 0x823C
1799 #ifndef GL_ARB_vertex_array_object
1800 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1803 #ifndef GL_ARB_uniform_buffer_object
1804 #define GL_UNIFORM_BUFFER 0x8A11
1805 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1806 #define GL_UNIFORM_BUFFER_START 0x8A29
1807 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1808 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1809 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1810 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1811 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1812 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1813 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1814 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1815 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1816 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1817 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1818 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1819 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1820 #define GL_UNIFORM_TYPE 0x8A37
1821 #define GL_UNIFORM_SIZE 0x8A38
1822 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1823 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1824 #define GL_UNIFORM_OFFSET 0x8A3B
1825 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1826 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1827 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1828 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1829 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1830 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1831 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1832 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1833 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1834 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1835 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1836 #define GL_INVALID_INDEX 0xFFFFFFFFu
1839 #ifndef GL_ARB_compatibility
1840 /* ARB_compatibility just defines tokens from core 3.0 */
1843 #ifndef GL_ARB_copy_buffer
1844 #define GL_COPY_READ_BUFFER 0x8F36
1845 #define GL_COPY_WRITE_BUFFER 0x8F37
1848 #ifndef GL_ARB_shader_texture_lod
1851 #ifndef GL_ARB_depth_clamp
1852 #define GL_DEPTH_CLAMP 0x864F
1855 #ifndef GL_ARB_draw_elements_base_vertex
1858 #ifndef GL_ARB_fragment_coord_conventions
1861 #ifndef GL_ARB_provoking_vertex
1862 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1863 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1864 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1865 #define GL_PROVOKING_VERTEX 0x8E4F
1868 #ifndef GL_ARB_seamless_cube_map
1869 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1873 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1874 #define GL_OBJECT_TYPE 0x9112
1875 #define GL_SYNC_CONDITION 0x9113
1876 #define GL_SYNC_STATUS 0x9114
1877 #define GL_SYNC_FLAGS 0x9115
1878 #define GL_SYNC_FENCE 0x9116
1879 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1880 #define GL_UNSIGNALED 0x9118
1881 #define GL_SIGNALED 0x9119
1882 #define GL_ALREADY_SIGNALED 0x911A
1883 #define GL_TIMEOUT_EXPIRED 0x911B
1884 #define GL_CONDITION_SATISFIED 0x911C
1885 #define GL_WAIT_FAILED 0x911D
1886 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1887 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1890 #ifndef GL_ARB_texture_multisample
1891 #define GL_SAMPLE_POSITION 0x8E50
1892 #define GL_SAMPLE_MASK 0x8E51
1893 #define GL_SAMPLE_MASK_VALUE 0x8E52
1894 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1895 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1896 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1897 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1898 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1899 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1900 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1901 #define GL_TEXTURE_SAMPLES 0x9106
1902 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1903 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1904 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1905 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1906 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1907 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1908 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1909 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1910 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1911 #define GL_MAX_INTEGER_SAMPLES 0x9110
1914 #ifndef GL_ARB_vertex_array_bgra
1918 #ifndef GL_ARB_draw_buffers_blend
1921 #ifndef GL_ARB_sample_shading
1922 #define GL_SAMPLE_SHADING_ARB 0x8C36
1923 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
1926 #ifndef GL_ARB_texture_cube_map_array
1927 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
1928 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
1929 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
1930 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
1931 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
1932 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
1933 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
1936 #ifndef GL_ARB_texture_gather
1937 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1938 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1941 #ifndef GL_ARB_texture_query_lod
1944 #ifndef GL_ARB_shading_language_include
1945 #define GL_SHADER_INCLUDE_ARB 0x8DAE
1946 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
1947 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
1950 #ifndef GL_ARB_texture_compression_bptc
1951 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
1952 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
1953 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
1954 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
1957 #ifndef GL_ARB_blend_func_extended
1958 #define GL_SRC1_COLOR 0x88F9
1959 /* reuse GL_SRC1_ALPHA */
1960 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1961 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1962 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1965 #ifndef GL_ARB_explicit_attrib_location
1968 #ifndef GL_ARB_occlusion_query2
1969 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1972 #ifndef GL_ARB_sampler_objects
1973 #define GL_SAMPLER_BINDING 0x8919
1976 #ifndef GL_ARB_shader_bit_encoding
1979 #ifndef GL_ARB_texture_rgb10_a2ui
1980 #define GL_RGB10_A2UI 0x906F
1983 #ifndef GL_ARB_texture_swizzle
1984 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1985 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1986 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1987 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1988 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1991 #ifndef GL_ARB_timer_query
1992 #define GL_TIME_ELAPSED 0x88BF
1993 #define GL_TIMESTAMP 0x8E28
1996 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
1997 /* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
1998 #define GL_INT_2_10_10_10_REV 0x8D9F
2001 #ifndef GL_ARB_draw_indirect
2002 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
2003 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
2006 #ifndef GL_ARB_gpu_shader5
2007 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
2008 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
2009 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
2010 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
2011 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
2012 /* reuse GL_MAX_VERTEX_STREAMS */
2015 #ifndef GL_ARB_gpu_shader_fp64
2016 /* reuse GL_DOUBLE */
2017 #define GL_DOUBLE_VEC2 0x8FFC
2018 #define GL_DOUBLE_VEC3 0x8FFD
2019 #define GL_DOUBLE_VEC4 0x8FFE
2020 #define GL_DOUBLE_MAT2 0x8F46
2021 #define GL_DOUBLE_MAT3 0x8F47
2022 #define GL_DOUBLE_MAT4 0x8F48
2023 #define GL_DOUBLE_MAT2x3 0x8F49
2024 #define GL_DOUBLE_MAT2x4 0x8F4A
2025 #define GL_DOUBLE_MAT3x2 0x8F4B
2026 #define GL_DOUBLE_MAT3x4 0x8F4C
2027 #define GL_DOUBLE_MAT4x2 0x8F4D
2028 #define GL_DOUBLE_MAT4x3 0x8F4E
2031 #ifndef GL_ARB_shader_subroutine
2032 #define GL_ACTIVE_SUBROUTINES 0x8DE5
2033 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
2034 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
2035 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
2036 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
2037 #define GL_MAX_SUBROUTINES 0x8DE7
2038 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
2039 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
2040 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
2041 /* reuse GL_UNIFORM_SIZE */
2042 /* reuse GL_UNIFORM_NAME_LENGTH */
2045 #ifndef GL_ARB_tessellation_shader
2046 #define GL_PATCHES 0x000E
2047 #define GL_PATCH_VERTICES 0x8E72
2048 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
2049 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
2050 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
2051 #define GL_TESS_GEN_MODE 0x8E76
2052 #define GL_TESS_GEN_SPACING 0x8E77
2053 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
2054 #define GL_TESS_GEN_POINT_MODE 0x8E79
2055 /* reuse GL_TRIANGLES */
2056 /* reuse GL_QUADS */
2057 #define GL_ISOLINES 0x8E7A
2058 /* reuse GL_EQUAL */
2059 #define GL_FRACTIONAL_ODD 0x8E7B
2060 #define GL_FRACTIONAL_EVEN 0x8E7C
2063 #define GL_MAX_PATCH_VERTICES 0x8E7D
2064 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
2065 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
2066 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
2067 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
2068 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
2069 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
2070 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
2071 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
2072 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
2073 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
2074 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2075 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2076 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2077 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2078 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2079 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2080 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2081 #define GL_TESS_EVALUATION_SHADER 0x8E87
2082 #define GL_TESS_CONTROL_SHADER 0x8E88
2085 #ifndef GL_ARB_texture_buffer_object_rgb32
2086 /* reuse GL_RGB32F */
2087 /* reuse GL_RGB32UI */
2088 /* reuse GL_RGB32I */
2091 #ifndef GL_ARB_transform_feedback2
2092 #define GL_TRANSFORM_FEEDBACK 0x8E22
2093 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
2094 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
2095 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
2098 #ifndef GL_ARB_transform_feedback3
2099 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2100 #define GL_MAX_VERTEX_STREAMS 0x8E71
2103 #ifndef GL_ARB_ES2_compatibility
2104 #define GL_FIXED 0x140C
2105 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2106 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2107 #define GL_LOW_FLOAT 0x8DF0
2108 #define GL_MEDIUM_FLOAT 0x8DF1
2109 #define GL_HIGH_FLOAT 0x8DF2
2110 #define GL_LOW_INT 0x8DF3
2111 #define GL_MEDIUM_INT 0x8DF4
2112 #define GL_HIGH_INT 0x8DF5
2113 #define GL_SHADER_COMPILER 0x8DFA
2114 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
2115 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
2116 #define GL_MAX_VARYING_VECTORS 0x8DFC
2117 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
2120 #ifndef GL_ARB_get_program_binary
2121 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
2122 #define GL_PROGRAM_BINARY_LENGTH 0x8741
2123 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2124 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
2127 #ifndef GL_ARB_separate_shader_objects
2128 #define GL_VERTEX_SHADER_BIT 0x00000001
2129 #define GL_FRAGMENT_SHADER_BIT 0x00000002
2130 #define GL_GEOMETRY_SHADER_BIT 0x00000004
2131 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
2132 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
2133 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
2134 #define GL_PROGRAM_SEPARABLE 0x8258
2135 #define GL_ACTIVE_PROGRAM 0x8259
2136 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
2139 #ifndef GL_ARB_shader_precision
2142 #ifndef GL_ARB_vertex_attrib_64bit
2143 /* reuse GL_RGB32I */
2144 /* reuse GL_DOUBLE_VEC2 */
2145 /* reuse GL_DOUBLE_VEC3 */
2146 /* reuse GL_DOUBLE_VEC4 */
2147 /* reuse GL_DOUBLE_MAT2 */
2148 /* reuse GL_DOUBLE_MAT3 */
2149 /* reuse GL_DOUBLE_MAT4 */
2150 /* reuse GL_DOUBLE_MAT2x3 */
2151 /* reuse GL_DOUBLE_MAT2x4 */
2152 /* reuse GL_DOUBLE_MAT3x2 */
2153 /* reuse GL_DOUBLE_MAT3x4 */
2154 /* reuse GL_DOUBLE_MAT4x2 */
2155 /* reuse GL_DOUBLE_MAT4x3 */
2158 #ifndef GL_ARB_viewport_array
2159 /* reuse GL_SCISSOR_BOX */
2160 /* reuse GL_VIEWPORT */
2161 /* reuse GL_DEPTH_RANGE */
2162 /* reuse GL_SCISSOR_TEST */
2163 #define GL_MAX_VIEWPORTS 0x825B
2164 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
2165 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
2166 #define GL_LAYER_PROVOKING_VERTEX 0x825E
2167 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
2168 #define GL_UNDEFINED_VERTEX 0x8260
2169 /* reuse GL_FIRST_VERTEX_CONVENTION */
2170 /* reuse GL_LAST_VERTEX_CONVENTION */
2171 /* reuse GL_PROVOKING_VERTEX */
2174 #ifndef GL_ARB_cl_event
2175 #define GL_SYNC_CL_EVENT_ARB 0x8240
2176 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2179 #ifndef GL_ARB_debug_output
2180 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2181 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2182 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2183 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2184 #define GL_DEBUG_SOURCE_API_ARB 0x8246
2185 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2186 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2187 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2188 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2189 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2190 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2191 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2192 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2193 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2194 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2195 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2196 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2197 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2198 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2199 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2200 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2201 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2204 #ifndef GL_ARB_robustness
2205 /* reuse GL_NO_ERROR */
2206 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
2207 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
2208 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
2209 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
2210 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
2211 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
2212 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
2215 #ifndef GL_ARB_shader_stencil_export
2219 #define GL_ABGR_EXT 0x8000
2222 #ifndef GL_EXT_blend_color
2223 #define GL_CONSTANT_COLOR_EXT 0x8001
2224 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
2225 #define GL_CONSTANT_ALPHA_EXT 0x8003
2226 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
2227 #define GL_BLEND_COLOR_EXT 0x8005
2230 #ifndef GL_EXT_polygon_offset
2231 #define GL_POLYGON_OFFSET_EXT 0x8037
2232 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
2233 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
2236 #ifndef GL_EXT_texture
2237 #define GL_ALPHA4_EXT 0x803B
2238 #define GL_ALPHA8_EXT 0x803C
2239 #define GL_ALPHA12_EXT 0x803D
2240 #define GL_ALPHA16_EXT 0x803E
2241 #define GL_LUMINANCE4_EXT 0x803F
2242 #define GL_LUMINANCE8_EXT 0x8040
2243 #define GL_LUMINANCE12_EXT 0x8041
2244 #define GL_LUMINANCE16_EXT 0x8042
2245 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2246 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2247 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2248 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2249 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2250 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2251 #define GL_INTENSITY_EXT 0x8049
2252 #define GL_INTENSITY4_EXT 0x804A
2253 #define GL_INTENSITY8_EXT 0x804B
2254 #define GL_INTENSITY12_EXT 0x804C
2255 #define GL_INTENSITY16_EXT 0x804D
2256 #define GL_RGB2_EXT 0x804E
2257 #define GL_RGB4_EXT 0x804F
2258 #define GL_RGB5_EXT 0x8050
2259 #define GL_RGB8_EXT 0x8051
2260 #define GL_RGB10_EXT 0x8052
2261 #define GL_RGB12_EXT 0x8053
2262 #define GL_RGB16_EXT 0x8054
2263 #define GL_RGBA2_EXT 0x8055
2264 #define GL_RGBA4_EXT 0x8056
2265 #define GL_RGB5_A1_EXT 0x8057
2266 #define GL_RGBA8_EXT 0x8058
2267 #define GL_RGB10_A2_EXT 0x8059
2268 #define GL_RGBA12_EXT 0x805A
2269 #define GL_RGBA16_EXT 0x805B
2270 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
2271 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2272 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2273 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2274 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2275 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2276 #define GL_REPLACE_EXT 0x8062
2277 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
2278 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
2279 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2282 #ifndef GL_EXT_texture3D
2283 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
2284 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
2285 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
2286 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
2287 #define GL_TEXTURE_3D_EXT 0x806F
2288 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
2289 #define GL_TEXTURE_DEPTH_EXT 0x8071
2290 #define GL_TEXTURE_WRAP_R_EXT 0x8072
2291 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2294 #ifndef GL_SGIS_texture_filter4
2295 #define GL_FILTER4_SGIS 0x8146
2296 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
2299 #ifndef GL_EXT_subtexture
2302 #ifndef GL_EXT_copy_texture
2305 #ifndef GL_EXT_histogram
2306 #define GL_HISTOGRAM_EXT 0x8024
2307 #define GL_PROXY_HISTOGRAM_EXT 0x8025
2308 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
2309 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
2310 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
2311 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
2312 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
2313 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
2314 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
2315 #define GL_HISTOGRAM_SINK_EXT 0x802D
2316 #define GL_MINMAX_EXT 0x802E
2317 #define GL_MINMAX_FORMAT_EXT 0x802F
2318 #define GL_MINMAX_SINK_EXT 0x8030
2319 #define GL_TABLE_TOO_LARGE_EXT 0x8031
2322 #ifndef GL_EXT_convolution
2323 #define GL_CONVOLUTION_1D_EXT 0x8010
2324 #define GL_CONVOLUTION_2D_EXT 0x8011
2325 #define GL_SEPARABLE_2D_EXT 0x8012
2326 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
2327 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
2328 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
2329 #define GL_REDUCE_EXT 0x8016
2330 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
2331 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
2332 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
2333 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
2334 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
2335 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
2336 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
2337 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
2338 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
2339 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
2340 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
2341 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
2342 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
2345 #ifndef GL_SGI_color_matrix
2346 #define GL_COLOR_MATRIX_SGI 0x80B1
2347 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
2348 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
2349 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
2350 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
2351 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
2352 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
2353 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
2354 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
2355 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
2356 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
2359 #ifndef GL_SGI_color_table
2360 #define GL_COLOR_TABLE_SGI 0x80D0
2361 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
2362 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
2363 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
2364 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
2365 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
2366 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
2367 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
2368 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
2369 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
2370 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
2371 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
2372 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
2373 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
2374 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
2375 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
2378 #ifndef GL_SGIS_pixel_texture
2379 #define GL_PIXEL_TEXTURE_SGIS 0x8353
2380 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
2381 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
2382 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
2385 #ifndef GL_SGIX_pixel_texture
2386 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
2387 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
2390 #ifndef GL_SGIS_texture4D
2391 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
2392 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
2393 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
2394 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
2395 #define GL_TEXTURE_4D_SGIS 0x8134
2396 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
2397 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
2398 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
2399 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
2400 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
2403 #ifndef GL_SGI_texture_color_table
2404 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
2405 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
2408 #ifndef GL_EXT_cmyka
2409 #define GL_CMYK_EXT 0x800C
2410 #define GL_CMYKA_EXT 0x800D
2411 #define GL_PACK_CMYK_HINT_EXT 0x800E
2412 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
2415 #ifndef GL_EXT_texture_object
2416 #define GL_TEXTURE_PRIORITY_EXT 0x8066
2417 #define GL_TEXTURE_RESIDENT_EXT 0x8067
2418 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
2419 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
2420 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
2423 #ifndef GL_SGIS_detail_texture
2424 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
2425 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
2426 #define GL_LINEAR_DETAIL_SGIS 0x8097
2427 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
2428 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
2429 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
2430 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
2431 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
2434 #ifndef GL_SGIS_sharpen_texture
2435 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
2436 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
2437 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
2438 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
2441 #ifndef GL_EXT_packed_pixels
2442 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
2443 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
2444 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
2445 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
2446 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
2449 #ifndef GL_SGIS_texture_lod
2450 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
2451 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
2452 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
2453 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
2456 #ifndef GL_SGIS_multisample
2457 #define GL_MULTISAMPLE_SGIS 0x809D
2458 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
2459 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
2460 #define GL_SAMPLE_MASK_SGIS 0x80A0
2461 #define GL_1PASS_SGIS 0x80A1
2462 #define GL_2PASS_0_SGIS 0x80A2
2463 #define GL_2PASS_1_SGIS 0x80A3
2464 #define GL_4PASS_0_SGIS 0x80A4
2465 #define GL_4PASS_1_SGIS 0x80A5
2466 #define GL_4PASS_2_SGIS 0x80A6
2467 #define GL_4PASS_3_SGIS 0x80A7
2468 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
2469 #define GL_SAMPLES_SGIS 0x80A9
2470 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
2471 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
2472 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
2475 #ifndef GL_EXT_rescale_normal
2476 #define GL_RESCALE_NORMAL_EXT 0x803A
2479 #ifndef GL_EXT_vertex_array
2480 #define GL_VERTEX_ARRAY_EXT 0x8074
2481 #define GL_NORMAL_ARRAY_EXT 0x8075
2482 #define GL_COLOR_ARRAY_EXT 0x8076
2483 #define GL_INDEX_ARRAY_EXT 0x8077
2484 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
2485 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
2486 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
2487 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
2488 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
2489 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
2490 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
2491 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
2492 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
2493 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
2494 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
2495 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
2496 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
2497 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
2498 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
2499 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
2500 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
2501 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
2502 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
2503 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
2504 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
2505 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
2506 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
2507 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
2508 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
2509 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
2510 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
2511 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
2514 #ifndef GL_EXT_misc_attribute
2517 #ifndef GL_SGIS_generate_mipmap
2518 #define GL_GENERATE_MIPMAP_SGIS 0x8191
2519 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2522 #ifndef GL_SGIX_clipmap
2523 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
2524 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
2525 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
2526 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
2527 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
2528 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
2529 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
2530 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
2531 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
2532 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
2533 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
2534 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
2537 #ifndef GL_SGIX_shadow
2538 #define GL_TEXTURE_COMPARE_SGIX 0x819A
2539 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
2540 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
2541 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
2544 #ifndef GL_SGIS_texture_edge_clamp
2545 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
2548 #ifndef GL_SGIS_texture_border_clamp
2549 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
2552 #ifndef GL_EXT_blend_minmax
2553 #define GL_FUNC_ADD_EXT 0x8006
2554 #define GL_MIN_EXT 0x8007
2555 #define GL_MAX_EXT 0x8008
2556 #define GL_BLEND_EQUATION_EXT 0x8009
2559 #ifndef GL_EXT_blend_subtract
2560 #define GL_FUNC_SUBTRACT_EXT 0x800A
2561 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
2564 #ifndef GL_EXT_blend_logic_op
2567 #ifndef GL_SGIX_interlace
2568 #define GL_INTERLACE_SGIX 0x8094
2571 #ifndef GL_SGIX_pixel_tiles
2572 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
2573 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
2574 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
2575 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
2576 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
2577 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
2578 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
2579 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
2582 #ifndef GL_SGIS_texture_select
2583 #define GL_DUAL_ALPHA4_SGIS 0x8110
2584 #define GL_DUAL_ALPHA8_SGIS 0x8111
2585 #define GL_DUAL_ALPHA12_SGIS 0x8112
2586 #define GL_DUAL_ALPHA16_SGIS 0x8113
2587 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
2588 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
2589 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
2590 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
2591 #define GL_DUAL_INTENSITY4_SGIS 0x8118
2592 #define GL_DUAL_INTENSITY8_SGIS 0x8119
2593 #define GL_DUAL_INTENSITY12_SGIS 0x811A
2594 #define GL_DUAL_INTENSITY16_SGIS 0x811B
2595 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
2596 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
2597 #define GL_QUAD_ALPHA4_SGIS 0x811E
2598 #define GL_QUAD_ALPHA8_SGIS 0x811F
2599 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
2600 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
2601 #define GL_QUAD_INTENSITY4_SGIS 0x8122
2602 #define GL_QUAD_INTENSITY8_SGIS 0x8123
2603 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
2604 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
2607 #ifndef GL_SGIX_sprite
2608 #define GL_SPRITE_SGIX 0x8148
2609 #define GL_SPRITE_MODE_SGIX 0x8149
2610 #define GL_SPRITE_AXIS_SGIX 0x814A
2611 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
2612 #define GL_SPRITE_AXIAL_SGIX 0x814C
2613 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
2614 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
2617 #ifndef GL_SGIX_texture_multi_buffer
2618 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
2621 #ifndef GL_EXT_point_parameters
2622 #define GL_POINT_SIZE_MIN_EXT 0x8126
2623 #define GL_POINT_SIZE_MAX_EXT 0x8127
2624 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2625 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
2628 #ifndef GL_SGIS_point_parameters
2629 #define GL_POINT_SIZE_MIN_SGIS 0x8126
2630 #define GL_POINT_SIZE_MAX_SGIS 0x8127
2631 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
2632 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
2635 #ifndef GL_SGIX_instruments
2636 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
2637 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
2640 #ifndef GL_SGIX_texture_scale_bias
2641 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
2642 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
2643 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
2644 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
2647 #ifndef GL_SGIX_framezoom
2648 #define GL_FRAMEZOOM_SGIX 0x818B
2649 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
2650 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
2653 #ifndef GL_SGIX_tag_sample_buffer
2656 #ifndef GL_FfdMaskSGIX
2657 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
2658 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
2661 #ifndef GL_SGIX_polynomial_ffd
2662 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
2663 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
2664 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
2665 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
2668 #ifndef GL_SGIX_reference_plane
2669 #define GL_REFERENCE_PLANE_SGIX 0x817D
2670 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
2673 #ifndef GL_SGIX_flush_raster
2676 #ifndef GL_SGIX_depth_texture
2677 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
2678 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
2679 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
2682 #ifndef GL_SGIS_fog_function
2683 #define GL_FOG_FUNC_SGIS 0x812A
2684 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
2685 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
2688 #ifndef GL_SGIX_fog_offset
2689 #define GL_FOG_OFFSET_SGIX 0x8198
2690 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
2693 #ifndef GL_HP_image_transform
2694 #define GL_IMAGE_SCALE_X_HP 0x8155
2695 #define GL_IMAGE_SCALE_Y_HP 0x8156
2696 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
2697 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
2698 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
2699 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
2700 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
2701 #define GL_IMAGE_MAG_FILTER_HP 0x815C
2702 #define GL_IMAGE_MIN_FILTER_HP 0x815D
2703 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
2704 #define GL_CUBIC_HP 0x815F
2705 #define GL_AVERAGE_HP 0x8160
2706 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
2707 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
2708 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
2711 #ifndef GL_HP_convolution_border_modes
2712 #define GL_IGNORE_BORDER_HP 0x8150
2713 #define GL_CONSTANT_BORDER_HP 0x8151
2714 #define GL_REPLICATE_BORDER_HP 0x8153
2715 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
2718 #ifndef GL_INGR_palette_buffer
2721 #ifndef GL_SGIX_texture_add_env
2722 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
2725 #ifndef GL_EXT_color_subtable
2728 #ifndef GL_PGI_vertex_hints
2729 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
2730 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
2731 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
2732 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
2733 #define GL_COLOR3_BIT_PGI 0x00010000
2734 #define GL_COLOR4_BIT_PGI 0x00020000
2735 #define GL_EDGEFLAG_BIT_PGI 0x00040000
2736 #define GL_INDEX_BIT_PGI 0x00080000
2737 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
2738 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
2739 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
2740 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
2741 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
2742 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
2743 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
2744 #define GL_NORMAL_BIT_PGI 0x08000000
2745 #define GL_TEXCOORD1_BIT_PGI 0x10000000
2746 #define GL_TEXCOORD2_BIT_PGI 0x20000000
2747 #define GL_TEXCOORD3_BIT_PGI 0x40000000
2748 #define GL_TEXCOORD4_BIT_PGI 0x80000000
2749 #define GL_VERTEX23_BIT_PGI 0x00000004
2750 #define GL_VERTEX4_BIT_PGI 0x00000008
2753 #ifndef GL_PGI_misc_hints
2754 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
2755 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
2756 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
2757 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
2758 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
2759 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
2760 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
2761 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
2762 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
2763 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
2764 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
2765 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
2766 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
2767 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
2768 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
2769 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
2770 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
2771 #define GL_CLIP_FAR_HINT_PGI 0x1A221
2772 #define GL_WIDE_LINE_HINT_PGI 0x1A222
2773 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
2776 #ifndef GL_EXT_paletted_texture
2777 #define GL_COLOR_INDEX1_EXT 0x80E2
2778 #define GL_COLOR_INDEX2_EXT 0x80E3
2779 #define GL_COLOR_INDEX4_EXT 0x80E4
2780 #define GL_COLOR_INDEX8_EXT 0x80E5
2781 #define GL_COLOR_INDEX12_EXT 0x80E6
2782 #define GL_COLOR_INDEX16_EXT 0x80E7
2783 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2786 #ifndef GL_EXT_clip_volume_hint
2787 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
2790 #ifndef GL_SGIX_list_priority
2791 #define GL_LIST_PRIORITY_SGIX 0x8182
2794 #ifndef GL_SGIX_ir_instrument1
2795 #define GL_IR_INSTRUMENT1_SGIX 0x817F
2798 #ifndef GL_SGIX_calligraphic_fragment
2799 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
2802 #ifndef GL_SGIX_texture_lod_bias
2803 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
2804 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
2805 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
2808 #ifndef GL_SGIX_shadow_ambient
2809 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
2812 #ifndef GL_EXT_index_texture
2815 #ifndef GL_EXT_index_material
2816 #define GL_INDEX_MATERIAL_EXT 0x81B8
2817 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
2818 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
2821 #ifndef GL_EXT_index_func
2822 #define GL_INDEX_TEST_EXT 0x81B5
2823 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
2824 #define GL_INDEX_TEST_REF_EXT 0x81B7
2827 #ifndef GL_EXT_index_array_formats
2828 #define GL_IUI_V2F_EXT 0x81AD
2829 #define GL_IUI_V3F_EXT 0x81AE
2830 #define GL_IUI_N3F_V2F_EXT 0x81AF
2831 #define GL_IUI_N3F_V3F_EXT 0x81B0
2832 #define GL_T2F_IUI_V2F_EXT 0x81B1
2833 #define GL_T2F_IUI_V3F_EXT 0x81B2
2834 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
2835 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
2838 #ifndef GL_EXT_compiled_vertex_array
2839 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
2840 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
2843 #ifndef GL_EXT_cull_vertex
2844 #define GL_CULL_VERTEX_EXT 0x81AA
2845 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
2846 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
2849 #ifndef GL_SGIX_ycrcb
2850 #define GL_YCRCB_422_SGIX 0x81BB
2851 #define GL_YCRCB_444_SGIX 0x81BC
2854 #ifndef GL_SGIX_fragment_lighting
2855 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
2856 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
2857 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
2858 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
2859 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
2860 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
2861 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
2862 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
2863 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
2864 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
2865 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
2866 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
2867 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
2868 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
2869 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
2870 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
2871 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
2872 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
2873 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
2874 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
2877 #ifndef GL_IBM_rasterpos_clip
2878 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
2881 #ifndef GL_HP_texture_lighting
2882 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
2883 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
2884 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
2887 #ifndef GL_EXT_draw_range_elements
2888 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
2889 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
2892 #ifndef GL_WIN_phong_shading
2893 #define GL_PHONG_WIN 0x80EA
2894 #define GL_PHONG_HINT_WIN 0x80EB
2897 #ifndef GL_WIN_specular_fog
2898 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
2901 #ifndef GL_EXT_light_texture
2902 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
2903 #define GL_FRAGMENT_NORMAL_EXT 0x834A
2904 #define GL_FRAGMENT_COLOR_EXT 0x834C
2905 #define GL_ATTENUATION_EXT 0x834D
2906 #define GL_SHADOW_ATTENUATION_EXT 0x834E
2907 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
2908 #define GL_TEXTURE_LIGHT_EXT 0x8350
2909 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
2910 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
2911 /* reuse GL_FRAGMENT_DEPTH_EXT */
2914 #ifndef GL_SGIX_blend_alpha_minmax
2915 #define GL_ALPHA_MIN_SGIX 0x8320
2916 #define GL_ALPHA_MAX_SGIX 0x8321
2919 #ifndef GL_SGIX_impact_pixel_texture
2920 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
2921 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
2922 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
2923 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
2924 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
2925 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
2926 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
2930 #define GL_BGR_EXT 0x80E0
2931 #define GL_BGRA_EXT 0x80E1
2934 #ifndef GL_SGIX_async
2935 #define GL_ASYNC_MARKER_SGIX 0x8329
2938 #ifndef GL_SGIX_async_pixel
2939 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
2940 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
2941 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
2942 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
2943 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
2944 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
2947 #ifndef GL_SGIX_async_histogram
2948 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
2949 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
2952 #ifndef GL_INTEL_texture_scissor
2955 #ifndef GL_INTEL_parallel_arrays
2956 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
2957 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
2958 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
2959 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
2960 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
2963 #ifndef GL_HP_occlusion_test
2964 #define GL_OCCLUSION_TEST_HP 0x8165
2965 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
2968 #ifndef GL_EXT_pixel_transform
2969 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
2970 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
2971 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
2972 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
2973 #define GL_CUBIC_EXT 0x8334
2974 #define GL_AVERAGE_EXT 0x8335
2975 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
2976 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
2977 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
2980 #ifndef GL_EXT_pixel_transform_color_table
2983 #ifndef GL_EXT_shared_texture_palette
2984 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
2987 #ifndef GL_EXT_separate_specular_color
2988 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
2989 #define GL_SINGLE_COLOR_EXT 0x81F9
2990 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
2993 #ifndef GL_EXT_secondary_color
2994 #define GL_COLOR_SUM_EXT 0x8458
2995 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
2996 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
2997 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
2998 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
2999 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
3000 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
3003 #ifndef GL_EXT_texture_perturb_normal
3004 #define GL_PERTURB_EXT 0x85AE
3005 #define GL_TEXTURE_NORMAL_EXT 0x85AF
3008 #ifndef GL_EXT_multi_draw_arrays
3011 #ifndef GL_EXT_fog_coord
3012 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
3013 #define GL_FOG_COORDINATE_EXT 0x8451
3014 #define GL_FRAGMENT_DEPTH_EXT 0x8452
3015 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
3016 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
3017 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
3018 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
3019 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
3022 #ifndef GL_REND_screen_coordinates
3023 #define GL_SCREEN_COORDINATES_REND 0x8490
3024 #define GL_INVERTED_SCREEN_W_REND 0x8491
3027 #ifndef GL_EXT_coordinate_frame
3028 #define GL_TANGENT_ARRAY_EXT 0x8439
3029 #define GL_BINORMAL_ARRAY_EXT 0x843A
3030 #define GL_CURRENT_TANGENT_EXT 0x843B
3031 #define GL_CURRENT_BINORMAL_EXT 0x843C
3032 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
3033 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
3034 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
3035 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
3036 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
3037 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
3038 #define GL_MAP1_TANGENT_EXT 0x8444
3039 #define GL_MAP2_TANGENT_EXT 0x8445
3040 #define GL_MAP1_BINORMAL_EXT 0x8446
3041 #define GL_MAP2_BINORMAL_EXT 0x8447
3044 #ifndef GL_EXT_texture_env_combine
3045 #define GL_COMBINE_EXT 0x8570
3046 #define GL_COMBINE_RGB_EXT 0x8571
3047 #define GL_COMBINE_ALPHA_EXT 0x8572
3048 #define GL_RGB_SCALE_EXT 0x8573
3049 #define GL_ADD_SIGNED_EXT 0x8574
3050 #define GL_INTERPOLATE_EXT 0x8575
3051 #define GL_CONSTANT_EXT 0x8576
3052 #define GL_PRIMARY_COLOR_EXT 0x8577
3053 #define GL_PREVIOUS_EXT 0x8578
3054 #define GL_SOURCE0_RGB_EXT 0x8580
3055 #define GL_SOURCE1_RGB_EXT 0x8581
3056 #define GL_SOURCE2_RGB_EXT 0x8582
3057 #define GL_SOURCE0_ALPHA_EXT 0x8588
3058 #define GL_SOURCE1_ALPHA_EXT 0x8589
3059 #define GL_SOURCE2_ALPHA_EXT 0x858A
3060 #define GL_OPERAND0_RGB_EXT 0x8590
3061 #define GL_OPERAND1_RGB_EXT 0x8591
3062 #define GL_OPERAND2_RGB_EXT 0x8592
3063 #define GL_OPERAND0_ALPHA_EXT 0x8598
3064 #define GL_OPERAND1_ALPHA_EXT 0x8599
3065 #define GL_OPERAND2_ALPHA_EXT 0x859A
3068 #ifndef GL_APPLE_specular_vector
3069 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
3072 #ifndef GL_APPLE_transform_hint
3073 #define GL_TRANSFORM_HINT_APPLE 0x85B1
3076 #ifndef GL_SGIX_fog_scale
3077 #define GL_FOG_SCALE_SGIX 0x81FC
3078 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
3081 #ifndef GL_SUNX_constant_data
3082 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
3083 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
3086 #ifndef GL_SUN_global_alpha
3087 #define GL_GLOBAL_ALPHA_SUN 0x81D9
3088 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
3091 #ifndef GL_SUN_triangle_list
3092 #define GL_RESTART_SUN 0x0001
3093 #define GL_REPLACE_MIDDLE_SUN 0x0002
3094 #define GL_REPLACE_OLDEST_SUN 0x0003
3095 #define GL_TRIANGLE_LIST_SUN 0x81D7
3096 #define GL_REPLACEMENT_CODE_SUN 0x81D8
3097 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
3098 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
3099 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
3100 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
3101 #define GL_R1UI_V3F_SUN 0x85C4
3102 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
3103 #define GL_R1UI_C3F_V3F_SUN 0x85C6
3104 #define GL_R1UI_N3F_V3F_SUN 0x85C7
3105 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
3106 #define GL_R1UI_T2F_V3F_SUN 0x85C9
3107 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
3108 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
3111 #ifndef GL_SUN_vertex
3114 #ifndef GL_EXT_blend_func_separate
3115 #define GL_BLEND_DST_RGB_EXT 0x80C8
3116 #define GL_BLEND_SRC_RGB_EXT 0x80C9
3117 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
3118 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
3121 #ifndef GL_INGR_color_clamp
3122 #define GL_RED_MIN_CLAMP_INGR 0x8560
3123 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
3124 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
3125 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
3126 #define GL_RED_MAX_CLAMP_INGR 0x8564
3127 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
3128 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
3129 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
3132 #ifndef GL_INGR_interlace_read
3133 #define GL_INTERLACE_READ_INGR 0x8568
3136 #ifndef GL_EXT_stencil_wrap
3137 #define GL_INCR_WRAP_EXT 0x8507
3138 #define GL_DECR_WRAP_EXT 0x8508
3141 #ifndef GL_EXT_422_pixels
3142 #define GL_422_EXT 0x80CC
3143 #define GL_422_REV_EXT 0x80CD
3144 #define GL_422_AVERAGE_EXT 0x80CE
3145 #define GL_422_REV_AVERAGE_EXT 0x80CF
3148 #ifndef GL_NV_texgen_reflection
3149 #define GL_NORMAL_MAP_NV 0x8511
3150 #define GL_REFLECTION_MAP_NV 0x8512
3153 #ifndef GL_EXT_texture_cube_map
3154 #define GL_NORMAL_MAP_EXT 0x8511
3155 #define GL_REFLECTION_MAP_EXT 0x8512
3156 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
3157 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
3158 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
3159 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
3160 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
3161 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
3162 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
3163 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
3164 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
3165 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
3168 #ifndef GL_SUN_convolution_border_modes
3169 #define GL_WRAP_BORDER_SUN 0x81D4
3172 #ifndef GL_EXT_texture_env_add
3175 #ifndef GL_EXT_texture_lod_bias
3176 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
3177 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3178 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3181 #ifndef GL_EXT_texture_filter_anisotropic
3182 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
3183 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
3186 #ifndef GL_EXT_vertex_weighting
3187 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
3188 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
3189 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
3190 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
3191 #define GL_VERTEX_WEIGHTING_EXT 0x8509
3192 #define GL_MODELVIEW0_EXT GL_MODELVIEW
3193 #define GL_MODELVIEW1_EXT 0x850A
3194 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
3195 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
3196 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
3197 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
3198 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
3199 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
3202 #ifndef GL_NV_light_max_exponent
3203 #define GL_MAX_SHININESS_NV 0x8504
3204 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
3207 #ifndef GL_NV_vertex_array_range
3208 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
3209 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
3210 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
3211 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
3212 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
3215 #ifndef GL_NV_register_combiners
3216 #define GL_REGISTER_COMBINERS_NV 0x8522
3217 #define GL_VARIABLE_A_NV 0x8523
3218 #define GL_VARIABLE_B_NV 0x8524
3219 #define GL_VARIABLE_C_NV 0x8525
3220 #define GL_VARIABLE_D_NV 0x8526
3221 #define GL_VARIABLE_E_NV 0x8527
3222 #define GL_VARIABLE_F_NV 0x8528
3223 #define GL_VARIABLE_G_NV 0x8529
3224 #define GL_CONSTANT_COLOR0_NV 0x852A
3225 #define GL_CONSTANT_COLOR1_NV 0x852B
3226 #define GL_PRIMARY_COLOR_NV 0x852C
3227 #define GL_SECONDARY_COLOR_NV 0x852D
3228 #define GL_SPARE0_NV 0x852E
3229 #define GL_SPARE1_NV 0x852F
3230 #define GL_DISCARD_NV 0x8530
3231 #define GL_E_TIMES_F_NV 0x8531
3232 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3233 #define GL_UNSIGNED_IDENTITY_NV 0x8536
3234 #define GL_UNSIGNED_INVERT_NV 0x8537
3235 #define GL_EXPAND_NORMAL_NV 0x8538
3236 #define GL_EXPAND_NEGATE_NV 0x8539
3237 #define GL_HALF_BIAS_NORMAL_NV 0x853A
3238 #define GL_HALF_BIAS_NEGATE_NV 0x853B
3239 #define GL_SIGNED_IDENTITY_NV 0x853C
3240 #define GL_SIGNED_NEGATE_NV 0x853D
3241 #define GL_SCALE_BY_TWO_NV 0x853E
3242 #define GL_SCALE_BY_FOUR_NV 0x853F
3243 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
3244 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3245 #define GL_COMBINER_INPUT_NV 0x8542
3246 #define GL_COMBINER_MAPPING_NV 0x8543
3247 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3248 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3249 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3250 #define GL_COMBINER_MUX_SUM_NV 0x8547
3251 #define GL_COMBINER_SCALE_NV 0x8548
3252 #define GL_COMBINER_BIAS_NV 0x8549
3253 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
3254 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
3255 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
3256 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
3257 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
3258 #define GL_COLOR_SUM_CLAMP_NV 0x854F
3259 #define GL_COMBINER0_NV 0x8550
3260 #define GL_COMBINER1_NV 0x8551
3261 #define GL_COMBINER2_NV 0x8552
3262 #define GL_COMBINER3_NV 0x8553
3263 #define GL_COMBINER4_NV 0x8554
3264 #define GL_COMBINER5_NV 0x8555
3265 #define GL_COMBINER6_NV 0x8556
3266 #define GL_COMBINER7_NV 0x8557
3267 /* reuse GL_TEXTURE0_ARB */
3268 /* reuse GL_TEXTURE1_ARB */
3274 #ifndef GL_NV_fog_distance
3275 #define GL_FOG_DISTANCE_MODE_NV 0x855A
3276 #define GL_EYE_RADIAL_NV 0x855B
3277 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
3278 /* reuse GL_EYE_PLANE */
3281 #ifndef GL_NV_texgen_emboss
3282 #define GL_EMBOSS_LIGHT_NV 0x855D
3283 #define GL_EMBOSS_CONSTANT_NV 0x855E
3284 #define GL_EMBOSS_MAP_NV 0x855F
3287 #ifndef GL_NV_blend_square
3290 #ifndef GL_NV_texture_env_combine4
3291 #define GL_COMBINE4_NV 0x8503
3292 #define GL_SOURCE3_RGB_NV 0x8583
3293 #define GL_SOURCE3_ALPHA_NV 0x858B
3294 #define GL_OPERAND3_RGB_NV 0x8593
3295 #define GL_OPERAND3_ALPHA_NV 0x859B
3298 #ifndef GL_MESA_resize_buffers
3301 #ifndef GL_MESA_window_pos
3304 #ifndef GL_EXT_texture_compression_s3tc
3305 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
3306 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
3307 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
3308 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
3311 #ifndef GL_IBM_cull_vertex
3312 #define GL_CULL_VERTEX_IBM 103050
3315 #ifndef GL_IBM_multimode_draw_arrays
3318 #ifndef GL_IBM_vertex_array_lists
3319 #define GL_VERTEX_ARRAY_LIST_IBM 103070
3320 #define GL_NORMAL_ARRAY_LIST_IBM 103071
3321 #define GL_COLOR_ARRAY_LIST_IBM 103072
3322 #define GL_INDEX_ARRAY_LIST_IBM 103073
3323 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
3324 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
3325 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
3326 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
3327 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
3328 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
3329 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
3330 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
3331 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
3332 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
3333 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
3334 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
3337 #ifndef GL_SGIX_subsample
3338 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
3339 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
3340 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
3341 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
3342 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
3345 #ifndef GL_SGIX_ycrcb_subsample
3348 #ifndef GL_SGIX_ycrcba
3349 #define GL_YCRCB_SGIX 0x8318
3350 #define GL_YCRCBA_SGIX 0x8319
3353 #ifndef GL_SGI_depth_pass_instrument
3354 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
3355 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
3356 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
3359 #ifndef GL_3DFX_texture_compression_FXT1
3360 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
3361 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
3364 #ifndef GL_3DFX_multisample
3365 #define GL_MULTISAMPLE_3DFX 0x86B2
3366 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
3367 #define GL_SAMPLES_3DFX 0x86B4
3368 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
3371 #ifndef GL_3DFX_tbuffer
3374 #ifndef GL_EXT_multisample
3375 #define GL_MULTISAMPLE_EXT 0x809D
3376 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
3377 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
3378 #define GL_SAMPLE_MASK_EXT 0x80A0
3379 #define GL_1PASS_EXT 0x80A1
3380 #define GL_2PASS_0_EXT 0x80A2
3381 #define GL_2PASS_1_EXT 0x80A3
3382 #define GL_4PASS_0_EXT 0x80A4
3383 #define GL_4PASS_1_EXT 0x80A5
3384 #define GL_4PASS_2_EXT 0x80A6
3385 #define GL_4PASS_3_EXT 0x80A7
3386 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
3387 #define GL_SAMPLES_EXT 0x80A9
3388 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
3389 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
3390 #define GL_SAMPLE_PATTERN_EXT 0x80AC
3391 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
3394 #ifndef GL_SGIX_vertex_preclip
3395 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
3396 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
3399 #ifndef GL_SGIX_convolution_accuracy
3400 #define GL_CONVOLUTION_HINT_SGIX 0x8316
3403 #ifndef GL_SGIX_resample
3404 #define GL_PACK_RESAMPLE_SGIX 0x842C
3405 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
3406 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
3407 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
3408 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
3411 #ifndef GL_SGIS_point_line_texgen
3412 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
3413 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
3414 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
3415 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
3416 #define GL_EYE_POINT_SGIS 0x81F4
3417 #define GL_OBJECT_POINT_SGIS 0x81F5
3418 #define GL_EYE_LINE_SGIS 0x81F6
3419 #define GL_OBJECT_LINE_SGIS 0x81F7
3422 #ifndef GL_SGIS_texture_color_mask
3423 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
3426 #ifndef GL_EXT_texture_env_dot3
3427 #define GL_DOT3_RGB_EXT 0x8740
3428 #define GL_DOT3_RGBA_EXT 0x8741
3431 #ifndef GL_ATI_texture_mirror_once
3432 #define GL_MIRROR_CLAMP_ATI 0x8742
3433 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
3437 #define GL_ALL_COMPLETED_NV 0x84F2
3438 #define GL_FENCE_STATUS_NV 0x84F3
3439 #define GL_FENCE_CONDITION_NV 0x84F4
3442 #ifndef GL_IBM_texture_mirrored_repeat
3443 #define GL_MIRRORED_REPEAT_IBM 0x8370
3446 #ifndef GL_NV_evaluators
3447 #define GL_EVAL_2D_NV 0x86C0
3448 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
3449 #define GL_MAP_TESSELLATION_NV 0x86C2
3450 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
3451 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
3452 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
3453 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
3454 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
3455 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
3456 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
3457 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
3458 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
3459 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
3460 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
3461 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
3462 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
3463 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
3464 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
3465 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
3466 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
3467 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
3468 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
3469 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
3470 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
3473 #ifndef GL_NV_packed_depth_stencil
3474 #define GL_DEPTH_STENCIL_NV 0x84F9
3475 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
3478 #ifndef GL_NV_register_combiners2
3479 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
3482 #ifndef GL_NV_texture_compression_vtc
3485 #ifndef GL_NV_texture_rectangle
3486 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
3487 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
3488 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
3489 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
3492 #ifndef GL_NV_texture_shader
3493 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
3494 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
3495 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
3496 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
3497 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
3498 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
3499 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
3500 #define GL_SHADER_CONSISTENT_NV 0x86DD
3501 #define GL_TEXTURE_SHADER_NV 0x86DE
3502 #define GL_SHADER_OPERATION_NV 0x86DF
3503 #define GL_CULL_MODES_NV 0x86E0
3504 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
3505 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
3506 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
3507 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3508 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3509 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3510 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
3511 #define GL_CONST_EYE_NV 0x86E5
3512 #define GL_PASS_THROUGH_NV 0x86E6
3513 #define GL_CULL_FRAGMENT_NV 0x86E7
3514 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
3515 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
3516 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
3517 #define GL_DOT_PRODUCT_NV 0x86EC
3518 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
3519 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
3520 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
3521 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
3522 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
3523 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
3524 #define GL_HILO_NV 0x86F4
3525 #define GL_DSDT_NV 0x86F5
3526 #define GL_DSDT_MAG_NV 0x86F6
3527 #define GL_DSDT_MAG_VIB_NV 0x86F7
3528 #define GL_HILO16_NV 0x86F8
3529 #define GL_SIGNED_HILO_NV 0x86F9
3530 #define GL_SIGNED_HILO16_NV 0x86FA
3531 #define GL_SIGNED_RGBA_NV 0x86FB
3532 #define GL_SIGNED_RGBA8_NV 0x86FC
3533 #define GL_SIGNED_RGB_NV 0x86FE
3534 #define GL_SIGNED_RGB8_NV 0x86FF
3535 #define GL_SIGNED_LUMINANCE_NV 0x8701
3536 #define GL_SIGNED_LUMINANCE8_NV 0x8702
3537 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3538 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3539 #define GL_SIGNED_ALPHA_NV 0x8705
3540 #define GL_SIGNED_ALPHA8_NV 0x8706
3541 #define GL_SIGNED_INTENSITY_NV 0x8707
3542 #define GL_SIGNED_INTENSITY8_NV 0x8708
3543 #define GL_DSDT8_NV 0x8709
3544 #define GL_DSDT8_MAG8_NV 0x870A
3545 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
3546 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
3547 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
3548 #define GL_HI_SCALE_NV 0x870E
3549 #define GL_LO_SCALE_NV 0x870F
3550 #define GL_DS_SCALE_NV 0x8710
3551 #define GL_DT_SCALE_NV 0x8711
3552 #define GL_MAGNITUDE_SCALE_NV 0x8712
3553 #define GL_VIBRANCE_SCALE_NV 0x8713
3554 #define GL_HI_BIAS_NV 0x8714
3555 #define GL_LO_BIAS_NV 0x8715
3556 #define GL_DS_BIAS_NV 0x8716
3557 #define GL_DT_BIAS_NV 0x8717
3558 #define GL_MAGNITUDE_BIAS_NV 0x8718
3559 #define GL_VIBRANCE_BIAS_NV 0x8719
3560 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
3561 #define GL_TEXTURE_HI_SIZE_NV 0x871B
3562 #define GL_TEXTURE_LO_SIZE_NV 0x871C
3563 #define GL_TEXTURE_DS_SIZE_NV 0x871D
3564 #define GL_TEXTURE_DT_SIZE_NV 0x871E
3565 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
3568 #ifndef GL_NV_texture_shader2
3569 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
3572 #ifndef GL_NV_vertex_array_range2
3573 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
3576 #ifndef GL_NV_vertex_program
3577 #define GL_VERTEX_PROGRAM_NV 0x8620
3578 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
3579 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
3580 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
3581 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
3582 #define GL_CURRENT_ATTRIB_NV 0x8626
3583 #define GL_PROGRAM_LENGTH_NV 0x8627
3584 #define GL_PROGRAM_STRING_NV 0x8628
3585 #define GL_MODELVIEW_PROJECTION_NV 0x8629
3586 #define GL_IDENTITY_NV 0x862A
3587 #define GL_INVERSE_NV 0x862B
3588 #define GL_TRANSPOSE_NV 0x862C
3589 #define GL_INVERSE_TRANSPOSE_NV 0x862D
3590 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
3591 #define GL_MAX_TRACK_MATRICES_NV 0x862F
3592 #define GL_MATRIX0_NV 0x8630
3593 #define GL_MATRIX1_NV 0x8631
3594 #define GL_MATRIX2_NV 0x8632
3595 #define GL_MATRIX3_NV 0x8633
3596 #define GL_MATRIX4_NV 0x8634
3597 #define GL_MATRIX5_NV 0x8635
3598 #define GL_MATRIX6_NV 0x8636
3599 #define GL_MATRIX7_NV 0x8637
3600 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
3601 #define GL_CURRENT_MATRIX_NV 0x8641
3602 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
3603 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
3604 #define GL_PROGRAM_PARAMETER_NV 0x8644
3605 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
3606 #define GL_PROGRAM_TARGET_NV 0x8646
3607 #define GL_PROGRAM_RESIDENT_NV 0x8647
3608 #define GL_TRACK_MATRIX_NV 0x8648
3609 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
3610 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
3611 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
3612 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
3613 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
3614 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
3615 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
3616 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
3617 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
3618 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
3619 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
3620 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
3621 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
3622 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
3623 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
3624 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
3625 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
3626 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
3627 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
3628 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
3629 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
3630 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
3631 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
3632 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
3633 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
3634 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
3635 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
3636 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
3637 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
3638 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
3639 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
3640 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
3641 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
3642 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
3643 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
3644 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
3645 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
3646 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
3647 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
3648 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
3649 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
3650 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
3651 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
3652 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
3653 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
3654 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
3655 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
3656 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
3657 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
3658 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
3659 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
3662 #ifndef GL_SGIX_texture_coordinate_clamp
3663 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
3664 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
3665 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
3668 #ifndef GL_SGIX_scalebias_hint
3669 #define GL_SCALEBIAS_HINT_SGIX 0x8322
3672 #ifndef GL_OML_interlace
3673 #define GL_INTERLACE_OML 0x8980
3674 #define GL_INTERLACE_READ_OML 0x8981
3677 #ifndef GL_OML_subsample
3678 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
3679 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
3682 #ifndef GL_OML_resample
3683 #define GL_PACK_RESAMPLE_OML 0x8984
3684 #define GL_UNPACK_RESAMPLE_OML 0x8985
3685 #define GL_RESAMPLE_REPLICATE_OML 0x8986
3686 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
3687 #define GL_RESAMPLE_AVERAGE_OML 0x8988
3688 #define GL_RESAMPLE_DECIMATE_OML 0x8989
3691 #ifndef GL_NV_copy_depth_to_color
3692 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3693 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3696 #ifndef GL_ATI_envmap_bumpmap
3697 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
3698 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
3699 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
3700 #define GL_BUMP_TEX_UNITS_ATI 0x8778
3701 #define GL_DUDV_ATI 0x8779
3702 #define GL_DU8DV8_ATI 0x877A
3703 #define GL_BUMP_ENVMAP_ATI 0x877B
3704 #define GL_BUMP_TARGET_ATI 0x877C
3707 #ifndef GL_ATI_fragment_shader
3708 #define GL_FRAGMENT_SHADER_ATI 0x8920
3709 #define GL_REG_0_ATI 0x8921
3710 #define GL_REG_1_ATI 0x8922
3711 #define GL_REG_2_ATI 0x8923
3712 #define GL_REG_3_ATI 0x8924
3713 #define GL_REG_4_ATI 0x8925
3714 #define GL_REG_5_ATI 0x8926
3715 #define GL_REG_6_ATI 0x8927
3716 #define GL_REG_7_ATI 0x8928
3717 #define GL_REG_8_ATI 0x8929
3718 #define GL_REG_9_ATI 0x892A
3719 #define GL_REG_10_ATI 0x892B
3720 #define GL_REG_11_ATI 0x892C
3721 #define GL_REG_12_ATI 0x892D
3722 #define GL_REG_13_ATI 0x892E
3723 #define GL_REG_14_ATI 0x892F
3724 #define GL_REG_15_ATI 0x8930
3725 #define GL_REG_16_ATI 0x8931
3726 #define GL_REG_17_ATI 0x8932
3727 #define GL_REG_18_ATI 0x8933
3728 #define GL_REG_19_ATI 0x8934
3729 #define GL_REG_20_ATI 0x8935
3730 #define GL_REG_21_ATI 0x8936
3731 #define GL_REG_22_ATI 0x8937
3732 #define GL_REG_23_ATI 0x8938
3733 #define GL_REG_24_ATI 0x8939
3734 #define GL_REG_25_ATI 0x893A
3735 #define GL_REG_26_ATI 0x893B
3736 #define GL_REG_27_ATI 0x893C
3737 #define GL_REG_28_ATI 0x893D
3738 #define GL_REG_29_ATI 0x893E
3739 #define GL_REG_30_ATI 0x893F
3740 #define GL_REG_31_ATI 0x8940
3741 #define GL_CON_0_ATI 0x8941
3742 #define GL_CON_1_ATI 0x8942
3743 #define GL_CON_2_ATI 0x8943
3744 #define GL_CON_3_ATI 0x8944
3745 #define GL_CON_4_ATI 0x8945
3746 #define GL_CON_5_ATI 0x8946
3747 #define GL_CON_6_ATI 0x8947
3748 #define GL_CON_7_ATI 0x8948
3749 #define GL_CON_8_ATI 0x8949
3750 #define GL_CON_9_ATI 0x894A
3751 #define GL_CON_10_ATI 0x894B
3752 #define GL_CON_11_ATI 0x894C
3753 #define GL_CON_12_ATI 0x894D
3754 #define GL_CON_13_ATI 0x894E
3755 #define GL_CON_14_ATI 0x894F
3756 #define GL_CON_15_ATI 0x8950
3757 #define GL_CON_16_ATI 0x8951
3758 #define GL_CON_17_ATI 0x8952
3759 #define GL_CON_18_ATI 0x8953
3760 #define GL_CON_19_ATI 0x8954
3761 #define GL_CON_20_ATI 0x8955
3762 #define GL_CON_21_ATI 0x8956
3763 #define GL_CON_22_ATI 0x8957
3764 #define GL_CON_23_ATI 0x8958
3765 #define GL_CON_24_ATI 0x8959
3766 #define GL_CON_25_ATI 0x895A
3767 #define GL_CON_26_ATI 0x895B
3768 #define GL_CON_27_ATI 0x895C
3769 #define GL_CON_28_ATI 0x895D
3770 #define GL_CON_29_ATI 0x895E
3771 #define GL_CON_30_ATI 0x895F
3772 #define GL_CON_31_ATI 0x8960
3773 #define GL_MOV_ATI 0x8961
3774 #define GL_ADD_ATI 0x8963
3775 #define GL_MUL_ATI 0x8964
3776 #define GL_SUB_ATI 0x8965
3777 #define GL_DOT3_ATI 0x8966
3778 #define GL_DOT4_ATI 0x8967
3779 #define GL_MAD_ATI 0x8968
3780 #define GL_LERP_ATI 0x8969
3781 #define GL_CND_ATI 0x896A
3782 #define GL_CND0_ATI 0x896B
3783 #define GL_DOT2_ADD_ATI 0x896C
3784 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3785 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
3786 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
3787 #define GL_NUM_PASSES_ATI 0x8970
3788 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
3789 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
3790 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
3791 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
3792 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
3793 #define GL_SWIZZLE_STR_ATI 0x8976
3794 #define GL_SWIZZLE_STQ_ATI 0x8977
3795 #define GL_SWIZZLE_STR_DR_ATI 0x8978
3796 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3797 #define GL_SWIZZLE_STRQ_ATI 0x897A
3798 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
3799 #define GL_RED_BIT_ATI 0x00000001
3800 #define GL_GREEN_BIT_ATI 0x00000002
3801 #define GL_BLUE_BIT_ATI 0x00000004
3802 #define GL_2X_BIT_ATI 0x00000001
3803 #define GL_4X_BIT_ATI 0x00000002
3804 #define GL_8X_BIT_ATI 0x00000004
3805 #define GL_HALF_BIT_ATI 0x00000008
3806 #define GL_QUARTER_BIT_ATI 0x00000010
3807 #define GL_EIGHTH_BIT_ATI 0x00000020
3808 #define GL_SATURATE_BIT_ATI 0x00000040
3809 #define GL_COMP_BIT_ATI 0x00000002
3810 #define GL_NEGATE_BIT_ATI 0x00000004
3811 #define GL_BIAS_BIT_ATI 0x00000008
3814 #ifndef GL_ATI_pn_triangles
3815 #define GL_PN_TRIANGLES_ATI 0x87F0
3816 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
3817 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
3818 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
3819 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
3820 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
3821 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
3822 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
3823 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
3826 #ifndef GL_ATI_vertex_array_object
3827 #define GL_STATIC_ATI 0x8760
3828 #define GL_DYNAMIC_ATI 0x8761
3829 #define GL_PRESERVE_ATI 0x8762
3830 #define GL_DISCARD_ATI 0x8763
3831 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
3832 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
3833 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
3834 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
3837 #ifndef GL_EXT_vertex_shader
3838 #define GL_VERTEX_SHADER_EXT 0x8780
3839 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
3840 #define GL_OP_INDEX_EXT 0x8782
3841 #define GL_OP_NEGATE_EXT 0x8783
3842 #define GL_OP_DOT3_EXT 0x8784
3843 #define GL_OP_DOT4_EXT 0x8785
3844 #define GL_OP_MUL_EXT 0x8786
3845 #define GL_OP_ADD_EXT 0x8787
3846 #define GL_OP_MADD_EXT 0x8788
3847 #define GL_OP_FRAC_EXT 0x8789
3848 #define GL_OP_MAX_EXT 0x878A
3849 #define GL_OP_MIN_EXT 0x878B
3850 #define GL_OP_SET_GE_EXT 0x878C
3851 #define GL_OP_SET_LT_EXT 0x878D
3852 #define GL_OP_CLAMP_EXT 0x878E
3853 #define GL_OP_FLOOR_EXT 0x878F
3854 #define GL_OP_ROUND_EXT 0x8790
3855 #define GL_OP_EXP_BASE_2_EXT 0x8791
3856 #define GL_OP_LOG_BASE_2_EXT 0x8792
3857 #define GL_OP_POWER_EXT 0x8793
3858 #define GL_OP_RECIP_EXT 0x8794
3859 #define GL_OP_RECIP_SQRT_EXT 0x8795
3860 #define GL_OP_SUB_EXT 0x8796
3861 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
3862 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
3863 #define GL_OP_MOV_EXT 0x8799
3864 #define GL_OUTPUT_VERTEX_EXT 0x879A
3865 #define GL_OUTPUT_COLOR0_EXT 0x879B
3866 #define GL_OUTPUT_COLOR1_EXT 0x879C
3867 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
3868 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
3869 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
3870 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
3871 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
3872 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
3873 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
3874 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
3875 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
3876 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
3877 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
3878 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
3879 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
3880 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
3881 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
3882 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
3883 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
3884 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
3885 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
3886 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
3887 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
3888 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
3889 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
3890 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
3891 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
3892 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
3893 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
3894 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
3895 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
3896 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
3897 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
3898 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
3899 #define GL_OUTPUT_FOG_EXT 0x87BD
3900 #define GL_SCALAR_EXT 0x87BE
3901 #define GL_VECTOR_EXT 0x87BF
3902 #define GL_MATRIX_EXT 0x87C0
3903 #define GL_VARIANT_EXT 0x87C1
3904 #define GL_INVARIANT_EXT 0x87C2
3905 #define GL_LOCAL_CONSTANT_EXT 0x87C3
3906 #define GL_LOCAL_EXT 0x87C4
3907 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
3908 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
3909 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
3910 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
3911 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
3912 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
3913 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
3914 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
3915 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
3916 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
3917 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
3918 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
3919 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
3920 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
3921 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
3922 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
3923 #define GL_X_EXT 0x87D5
3924 #define GL_Y_EXT 0x87D6
3925 #define GL_Z_EXT 0x87D7
3926 #define GL_W_EXT 0x87D8
3927 #define GL_NEGATIVE_X_EXT 0x87D9
3928 #define GL_NEGATIVE_Y_EXT 0x87DA
3929 #define GL_NEGATIVE_Z_EXT 0x87DB
3930 #define GL_NEGATIVE_W_EXT 0x87DC
3931 #define GL_ZERO_EXT 0x87DD
3932 #define GL_ONE_EXT 0x87DE
3933 #define GL_NEGATIVE_ONE_EXT 0x87DF
3934 #define GL_NORMALIZED_RANGE_EXT 0x87E0
3935 #define GL_FULL_RANGE_EXT 0x87E1
3936 #define GL_CURRENT_VERTEX_EXT 0x87E2
3937 #define GL_MVP_MATRIX_EXT 0x87E3
3938 #define GL_VARIANT_VALUE_EXT 0x87E4
3939 #define GL_VARIANT_DATATYPE_EXT 0x87E5
3940 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
3941 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
3942 #define GL_VARIANT_ARRAY_EXT 0x87E8
3943 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
3944 #define GL_INVARIANT_VALUE_EXT 0x87EA
3945 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
3946 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
3947 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
3950 #ifndef GL_ATI_vertex_streams
3951 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
3952 #define GL_VERTEX_STREAM0_ATI 0x876C
3953 #define GL_VERTEX_STREAM1_ATI 0x876D
3954 #define GL_VERTEX_STREAM2_ATI 0x876E
3955 #define GL_VERTEX_STREAM3_ATI 0x876F
3956 #define GL_VERTEX_STREAM4_ATI 0x8770
3957 #define GL_VERTEX_STREAM5_ATI 0x8771
3958 #define GL_VERTEX_STREAM6_ATI 0x8772
3959 #define GL_VERTEX_STREAM7_ATI 0x8773
3960 #define GL_VERTEX_SOURCE_ATI 0x8774
3963 #ifndef GL_ATI_element_array
3964 #define GL_ELEMENT_ARRAY_ATI 0x8768
3965 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
3966 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
3969 #ifndef GL_SUN_mesh_array
3970 #define GL_QUAD_MESH_SUN 0x8614
3971 #define GL_TRIANGLE_MESH_SUN 0x8615
3974 #ifndef GL_SUN_slice_accum
3975 #define GL_SLICE_ACCUM_SUN 0x85CC
3978 #ifndef GL_NV_multisample_filter_hint
3979 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
3982 #ifndef GL_NV_depth_clamp
3983 #define GL_DEPTH_CLAMP_NV 0x864F
3986 #ifndef GL_NV_occlusion_query
3987 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
3988 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
3989 #define GL_PIXEL_COUNT_NV 0x8866
3990 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
3993 #ifndef GL_NV_point_sprite
3994 #define GL_POINT_SPRITE_NV 0x8861
3995 #define GL_COORD_REPLACE_NV 0x8862
3996 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
3999 #ifndef GL_NV_texture_shader3
4000 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
4001 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
4002 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
4003 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
4004 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
4005 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
4006 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
4007 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
4008 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
4009 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
4010 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
4011 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
4012 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
4013 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
4014 #define GL_HILO8_NV 0x885E
4015 #define GL_SIGNED_HILO8_NV 0x885F
4016 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
4019 #ifndef GL_NV_vertex_program1_1
4022 #ifndef GL_EXT_shadow_funcs
4025 #ifndef GL_EXT_stencil_two_side
4026 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
4027 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
4030 #ifndef GL_ATI_text_fragment_shader
4031 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
4034 #ifndef GL_APPLE_client_storage
4035 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
4038 #ifndef GL_APPLE_element_array
4039 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
4040 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
4041 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
4044 #ifndef GL_APPLE_fence
4045 #define GL_DRAW_PIXELS_APPLE 0x8A0A
4046 #define GL_FENCE_APPLE 0x8A0B
4049 #ifndef GL_APPLE_vertex_array_object
4050 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
4053 #ifndef GL_APPLE_vertex_array_range
4054 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
4055 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
4056 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
4057 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
4058 #define GL_STORAGE_CLIENT_APPLE 0x85B4
4059 #define GL_STORAGE_CACHED_APPLE 0x85BE
4060 #define GL_STORAGE_SHARED_APPLE 0x85BF
4063 #ifndef GL_APPLE_ycbcr_422
4064 #define GL_YCBCR_422_APPLE 0x85B9
4065 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
4066 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
4070 #define GL_RGB_S3TC 0x83A0
4071 #define GL_RGB4_S3TC 0x83A1
4072 #define GL_RGBA_S3TC 0x83A2
4073 #define GL_RGBA4_S3TC 0x83A3
4076 #ifndef GL_ATI_draw_buffers
4077 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
4078 #define GL_DRAW_BUFFER0_ATI 0x8825
4079 #define GL_DRAW_BUFFER1_ATI 0x8826
4080 #define GL_DRAW_BUFFER2_ATI 0x8827
4081 #define GL_DRAW_BUFFER3_ATI 0x8828
4082 #define GL_DRAW_BUFFER4_ATI 0x8829
4083 #define GL_DRAW_BUFFER5_ATI 0x882A
4084 #define GL_DRAW_BUFFER6_ATI 0x882B
4085 #define GL_DRAW_BUFFER7_ATI 0x882C
4086 #define GL_DRAW_BUFFER8_ATI 0x882D
4087 #define GL_DRAW_BUFFER9_ATI 0x882E
4088 #define GL_DRAW_BUFFER10_ATI 0x882F
4089 #define GL_DRAW_BUFFER11_ATI 0x8830
4090 #define GL_DRAW_BUFFER12_ATI 0x8831
4091 #define GL_DRAW_BUFFER13_ATI 0x8832
4092 #define GL_DRAW_BUFFER14_ATI 0x8833
4093 #define GL_DRAW_BUFFER15_ATI 0x8834
4096 #ifndef GL_ATI_pixel_format_float
4097 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820
4098 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
4101 #ifndef GL_ATI_texture_env_combine3
4102 #define GL_MODULATE_ADD_ATI 0x8744
4103 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
4104 #define GL_MODULATE_SUBTRACT_ATI 0x8746
4107 #ifndef GL_ATI_texture_float
4108 #define GL_RGBA_FLOAT32_ATI 0x8814
4109 #define GL_RGB_FLOAT32_ATI 0x8815
4110 #define GL_ALPHA_FLOAT32_ATI 0x8816
4111 #define GL_INTENSITY_FLOAT32_ATI 0x8817
4112 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
4113 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
4114 #define GL_RGBA_FLOAT16_ATI 0x881A
4115 #define GL_RGB_FLOAT16_ATI 0x881B
4116 #define GL_ALPHA_FLOAT16_ATI 0x881C
4117 #define GL_INTENSITY_FLOAT16_ATI 0x881D
4118 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
4119 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
4122 #ifndef GL_NV_float_buffer
4123 #define GL_FLOAT_R_NV 0x8880
4124 #define GL_FLOAT_RG_NV 0x8881
4125 #define GL_FLOAT_RGB_NV 0x8882
4126 #define GL_FLOAT_RGBA_NV 0x8883
4127 #define GL_FLOAT_R16_NV 0x8884
4128 #define GL_FLOAT_R32_NV 0x8885
4129 #define GL_FLOAT_RG16_NV 0x8886
4130 #define GL_FLOAT_RG32_NV 0x8887
4131 #define GL_FLOAT_RGB16_NV 0x8888
4132 #define GL_FLOAT_RGB32_NV 0x8889
4133 #define GL_FLOAT_RGBA16_NV 0x888A
4134 #define GL_FLOAT_RGBA32_NV 0x888B
4135 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
4136 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
4137 #define GL_FLOAT_RGBA_MODE_NV 0x888E
4140 #ifndef GL_NV_fragment_program
4141 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
4142 #define GL_FRAGMENT_PROGRAM_NV 0x8870
4143 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
4144 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
4145 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
4146 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
4149 #ifndef GL_NV_half_float
4150 #define GL_HALF_FLOAT_NV 0x140B
4153 #ifndef GL_NV_pixel_data_range
4154 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
4155 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
4156 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
4157 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
4158 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
4159 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
4162 #ifndef GL_NV_primitive_restart
4163 #define GL_PRIMITIVE_RESTART_NV 0x8558
4164 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
4167 #ifndef GL_NV_texture_expand_normal
4168 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
4171 #ifndef GL_NV_vertex_program2
4174 #ifndef GL_ATI_map_object_buffer
4177 #ifndef GL_ATI_separate_stencil
4178 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
4179 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
4180 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
4181 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
4184 #ifndef GL_ATI_vertex_attrib_array_object
4187 #ifndef GL_OES_read_format
4188 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4189 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4192 #ifndef GL_EXT_depth_bounds_test
4193 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
4194 #define GL_DEPTH_BOUNDS_EXT 0x8891
4197 #ifndef GL_EXT_texture_mirror_clamp
4198 #define GL_MIRROR_CLAMP_EXT 0x8742
4199 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
4200 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
4203 #ifndef GL_EXT_blend_equation_separate
4204 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
4205 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
4208 #ifndef GL_MESA_pack_invert
4209 #define GL_PACK_INVERT_MESA 0x8758
4212 #ifndef GL_MESA_ycbcr_texture
4213 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
4214 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
4215 #define GL_YCBCR_MESA 0x8757
4218 #ifndef GL_EXT_pixel_buffer_object
4219 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
4220 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
4221 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
4222 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
4225 #ifndef GL_NV_fragment_program_option
4228 #ifndef GL_NV_fragment_program2
4229 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
4230 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
4231 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
4232 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
4233 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
4236 #ifndef GL_NV_vertex_program2_option
4237 /* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
4238 /* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
4241 #ifndef GL_NV_vertex_program3
4242 /* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
4245 #ifndef GL_EXT_framebuffer_object
4246 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
4247 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
4248 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
4249 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
4250 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
4251 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
4252 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
4253 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
4254 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
4255 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
4256 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
4257 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
4258 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
4259 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
4260 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
4261 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
4262 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
4263 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
4264 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
4265 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
4266 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
4267 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
4268 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
4269 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
4270 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
4271 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
4272 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
4273 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
4274 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
4275 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
4276 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
4277 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
4278 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
4279 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
4280 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
4281 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
4282 #define GL_FRAMEBUFFER_EXT 0x8D40
4283 #define GL_RENDERBUFFER_EXT 0x8D41
4284 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
4285 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
4286 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
4287 #define GL_STENCIL_INDEX1_EXT 0x8D46
4288 #define GL_STENCIL_INDEX4_EXT 0x8D47
4289 #define GL_STENCIL_INDEX8_EXT 0x8D48
4290 #define GL_STENCIL_INDEX16_EXT 0x8D49
4291 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
4292 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
4293 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
4294 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
4295 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
4296 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
4299 #ifndef GL_GREMEDY_string_marker
4302 #ifndef GL_EXT_packed_depth_stencil
4303 #define GL_DEPTH_STENCIL_EXT 0x84F9
4304 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
4305 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
4306 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
4309 #ifndef GL_EXT_stencil_clear_tag
4310 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
4311 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
4314 #ifndef GL_EXT_texture_sRGB
4315 #define GL_SRGB_EXT 0x8C40
4316 #define GL_SRGB8_EXT 0x8C41
4317 #define GL_SRGB_ALPHA_EXT 0x8C42
4318 #define GL_SRGB8_ALPHA8_EXT 0x8C43
4319 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
4320 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
4321 #define GL_SLUMINANCE_EXT 0x8C46
4322 #define GL_SLUMINANCE8_EXT 0x8C47
4323 #define GL_COMPRESSED_SRGB_EXT 0x8C48
4324 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
4325 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
4326 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
4327 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
4328 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
4329 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
4330 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
4333 #ifndef GL_EXT_framebuffer_blit
4334 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
4335 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
4336 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
4337 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
4340 #ifndef GL_EXT_framebuffer_multisample
4341 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
4342 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
4343 #define GL_MAX_SAMPLES_EXT 0x8D57
4346 #ifndef GL_MESAX_texture_stack
4347 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
4348 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
4349 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
4350 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
4351 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
4352 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
4355 #ifndef GL_EXT_timer_query
4356 #define GL_TIME_ELAPSED_EXT 0x88BF
4359 #ifndef GL_EXT_gpu_program_parameters
4362 #ifndef GL_APPLE_flush_buffer_range
4363 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
4364 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
4367 #ifndef GL_NV_gpu_program4
4368 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
4369 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
4370 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
4371 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
4372 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
4373 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
4374 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
4375 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
4378 #ifndef GL_NV_geometry_program4
4379 #define GL_LINES_ADJACENCY_EXT 0x000A
4380 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
4381 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
4382 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
4383 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
4384 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
4385 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
4386 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
4387 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
4388 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
4389 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
4390 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
4391 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
4392 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
4393 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
4394 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
4397 #ifndef GL_EXT_geometry_shader4
4398 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
4399 /* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
4400 /* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
4401 /* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
4402 /* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
4403 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
4404 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
4405 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
4406 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
4407 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
4408 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
4409 /* reuse GL_LINES_ADJACENCY_EXT */
4410 /* reuse GL_LINE_STRIP_ADJACENCY_EXT */
4411 /* reuse GL_TRIANGLES_ADJACENCY_EXT */
4412 /* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
4413 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
4414 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
4415 /* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
4416 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
4417 /* reuse GL_PROGRAM_POINT_SIZE_EXT */
4420 #ifndef GL_NV_vertex_program4
4421 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
4424 #ifndef GL_EXT_gpu_shader4
4425 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
4426 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
4427 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
4428 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
4429 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
4430 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
4431 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
4432 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
4433 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
4434 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
4435 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
4436 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
4437 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
4438 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
4439 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
4440 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
4441 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
4442 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
4443 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
4444 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
4445 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
4446 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
4447 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
4448 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
4449 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
4452 #ifndef GL_EXT_draw_instanced
4455 #ifndef GL_EXT_packed_float
4456 #define GL_R11F_G11F_B10F_EXT 0x8C3A
4457 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
4458 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
4461 #ifndef GL_EXT_texture_array
4462 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
4463 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
4464 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
4465 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
4466 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
4467 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
4468 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
4469 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
4470 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
4473 #ifndef GL_EXT_texture_buffer_object
4474 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
4475 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
4476 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
4477 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
4478 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
4481 #ifndef GL_EXT_texture_compression_latc
4482 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
4483 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
4484 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
4485 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
4488 #ifndef GL_EXT_texture_compression_rgtc
4489 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
4490 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
4491 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
4492 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
4495 #ifndef GL_EXT_texture_shared_exponent
4496 #define GL_RGB9_E5_EXT 0x8C3D
4497 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
4498 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
4501 #ifndef GL_NV_depth_buffer_float
4502 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
4503 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
4504 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
4505 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
4508 #ifndef GL_NV_fragment_program4
4511 #ifndef GL_NV_framebuffer_multisample_coverage
4512 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
4513 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
4514 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
4515 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
4518 #ifndef GL_EXT_framebuffer_sRGB
4519 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
4520 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
4523 #ifndef GL_NV_geometry_shader4
4526 #ifndef GL_NV_parameter_buffer_object
4527 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
4528 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
4529 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
4530 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
4531 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
4534 #ifndef GL_EXT_draw_buffers2
4537 #ifndef GL_NV_transform_feedback
4538 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
4539 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
4540 #define GL_TEXTURE_COORD_NV 0x8C79
4541 #define GL_CLIP_DISTANCE_NV 0x8C7A
4542 #define GL_VERTEX_ID_NV 0x8C7B
4543 #define GL_PRIMITIVE_ID_NV 0x8C7C
4544 #define GL_GENERIC_ATTRIB_NV 0x8C7D
4545 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
4546 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
4547 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
4548 #define GL_ACTIVE_VARYINGS_NV 0x8C81
4549 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
4550 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
4551 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
4552 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
4553 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
4554 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
4555 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
4556 #define GL_RASTERIZER_DISCARD_NV 0x8C89
4557 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
4558 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
4559 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
4560 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
4561 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
4562 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
4563 #define GL_LAYER_NV 0x8DAA
4564 #define GL_NEXT_BUFFER_NV -2
4565 #define GL_SKIP_COMPONENTS4_NV -3
4566 #define GL_SKIP_COMPONENTS3_NV -4
4567 #define GL_SKIP_COMPONENTS2_NV -5
4568 #define GL_SKIP_COMPONENTS1_NV -6
4571 #ifndef GL_EXT_bindable_uniform
4572 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
4573 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
4574 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
4575 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
4576 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
4577 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
4580 #ifndef GL_EXT_texture_integer
4581 #define GL_RGBA32UI_EXT 0x8D70
4582 #define GL_RGB32UI_EXT 0x8D71
4583 #define GL_ALPHA32UI_EXT 0x8D72
4584 #define GL_INTENSITY32UI_EXT 0x8D73
4585 #define GL_LUMINANCE32UI_EXT 0x8D74
4586 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
4587 #define GL_RGBA16UI_EXT 0x8D76
4588 #define GL_RGB16UI_EXT 0x8D77
4589 #define GL_ALPHA16UI_EXT 0x8D78
4590 #define GL_INTENSITY16UI_EXT 0x8D79
4591 #define GL_LUMINANCE16UI_EXT 0x8D7A
4592 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
4593 #define GL_RGBA8UI_EXT 0x8D7C
4594 #define GL_RGB8UI_EXT 0x8D7D
4595 #define GL_ALPHA8UI_EXT 0x8D7E
4596 #define GL_INTENSITY8UI_EXT 0x8D7F
4597 #define GL_LUMINANCE8UI_EXT 0x8D80
4598 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
4599 #define GL_RGBA32I_EXT 0x8D82
4600 #define GL_RGB32I_EXT 0x8D83
4601 #define GL_ALPHA32I_EXT 0x8D84
4602 #define GL_INTENSITY32I_EXT 0x8D85
4603 #define GL_LUMINANCE32I_EXT 0x8D86
4604 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
4605 #define GL_RGBA16I_EXT 0x8D88
4606 #define GL_RGB16I_EXT 0x8D89
4607 #define GL_ALPHA16I_EXT 0x8D8A
4608 #define GL_INTENSITY16I_EXT 0x8D8B
4609 #define GL_LUMINANCE16I_EXT 0x8D8C
4610 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
4611 #define GL_RGBA8I_EXT 0x8D8E
4612 #define GL_RGB8I_EXT 0x8D8F
4613 #define GL_ALPHA8I_EXT 0x8D90
4614 #define GL_INTENSITY8I_EXT 0x8D91
4615 #define GL_LUMINANCE8I_EXT 0x8D92
4616 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
4617 #define GL_RED_INTEGER_EXT 0x8D94
4618 #define GL_GREEN_INTEGER_EXT 0x8D95
4619 #define GL_BLUE_INTEGER_EXT 0x8D96
4620 #define GL_ALPHA_INTEGER_EXT 0x8D97
4621 #define GL_RGB_INTEGER_EXT 0x8D98
4622 #define GL_RGBA_INTEGER_EXT 0x8D99
4623 #define GL_BGR_INTEGER_EXT 0x8D9A
4624 #define GL_BGRA_INTEGER_EXT 0x8D9B
4625 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
4626 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
4627 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
4630 #ifndef GL_GREMEDY_frame_terminator
4633 #ifndef GL_NV_conditional_render
4634 #define GL_QUERY_WAIT_NV 0x8E13
4635 #define GL_QUERY_NO_WAIT_NV 0x8E14
4636 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
4637 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
4640 #ifndef GL_NV_present_video
4641 #define GL_FRAME_NV 0x8E26
4642 #define GL_FIELDS_NV 0x8E27
4643 #define GL_CURRENT_TIME_NV 0x8E28
4644 #define GL_NUM_FILL_STREAMS_NV 0x8E29
4645 #define GL_PRESENT_TIME_NV 0x8E2A
4646 #define GL_PRESENT_DURATION_NV 0x8E2B
4649 #ifndef GL_EXT_transform_feedback
4650 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
4651 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
4652 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
4653 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
4654 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
4655 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
4656 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
4657 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
4658 #define GL_RASTERIZER_DISCARD_EXT 0x8C89
4659 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
4660 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
4661 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
4662 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
4663 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
4664 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
4667 #ifndef GL_EXT_direct_state_access
4668 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
4669 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
4670 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
4673 #ifndef GL_EXT_vertex_array_bgra
4677 #ifndef GL_EXT_texture_swizzle
4678 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
4679 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
4680 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
4681 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
4682 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
4685 #ifndef GL_NV_explicit_multisample
4686 #define GL_SAMPLE_POSITION_NV 0x8E50
4687 #define GL_SAMPLE_MASK_NV 0x8E51
4688 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
4689 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
4690 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
4691 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
4692 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
4693 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
4694 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
4695 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
4698 #ifndef GL_NV_transform_feedback2
4699 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22
4700 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
4701 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
4702 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
4705 #ifndef GL_ATI_meminfo
4706 #define GL_VBO_FREE_MEMORY_ATI 0x87FB
4707 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
4708 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
4711 #ifndef GL_AMD_performance_monitor
4712 #define GL_COUNTER_TYPE_AMD 0x8BC0
4713 #define GL_COUNTER_RANGE_AMD 0x8BC1
4714 #define GL_UNSIGNED_INT64_AMD 0x8BC2
4715 #define GL_PERCENTAGE_AMD 0x8BC3
4716 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
4717 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
4718 #define GL_PERFMON_RESULT_AMD 0x8BC6
4721 #ifndef GL_AMD_texture_texture4
4724 #ifndef GL_AMD_vertex_shader_tesselator
4725 #define GL_SAMPLER_BUFFER_AMD 0x9001
4726 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002
4727 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
4728 #define GL_TESSELLATION_MODE_AMD 0x9004
4729 #define GL_TESSELLATION_FACTOR_AMD 0x9005
4730 #define GL_DISCRETE_AMD 0x9006
4731 #define GL_CONTINUOUS_AMD 0x9007
4734 #ifndef GL_EXT_provoking_vertex
4735 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
4736 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
4737 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
4738 #define GL_PROVOKING_VERTEX_EXT 0x8E4F
4741 #ifndef GL_EXT_texture_snorm
4742 #define GL_ALPHA_SNORM 0x9010
4743 #define GL_LUMINANCE_SNORM 0x9011
4744 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
4745 #define GL_INTENSITY_SNORM 0x9013
4746 #define GL_ALPHA8_SNORM 0x9014
4747 #define GL_LUMINANCE8_SNORM 0x9015
4748 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
4749 #define GL_INTENSITY8_SNORM 0x9017
4750 #define GL_ALPHA16_SNORM 0x9018
4751 #define GL_LUMINANCE16_SNORM 0x9019
4752 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
4753 #define GL_INTENSITY16_SNORM 0x901B
4754 /* reuse GL_RED_SNORM */
4755 /* reuse GL_RG_SNORM */
4756 /* reuse GL_RGB_SNORM */
4757 /* reuse GL_RGBA_SNORM */
4758 /* reuse GL_R8_SNORM */
4759 /* reuse GL_RG8_SNORM */
4760 /* reuse GL_RGB8_SNORM */
4761 /* reuse GL_RGBA8_SNORM */
4762 /* reuse GL_R16_SNORM */
4763 /* reuse GL_RG16_SNORM */
4764 /* reuse GL_RGB16_SNORM */
4765 /* reuse GL_RGBA16_SNORM */
4766 /* reuse GL_SIGNED_NORMALIZED */
4769 #ifndef GL_AMD_draw_buffers_blend
4772 #ifndef GL_APPLE_texture_range
4773 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
4774 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
4775 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
4776 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
4777 /* reuse GL_STORAGE_CACHED_APPLE */
4778 /* reuse GL_STORAGE_SHARED_APPLE */
4781 #ifndef GL_APPLE_float_pixels
4782 #define GL_HALF_APPLE 0x140B
4783 #define GL_RGBA_FLOAT32_APPLE 0x8814
4784 #define GL_RGB_FLOAT32_APPLE 0x8815
4785 #define GL_ALPHA_FLOAT32_APPLE 0x8816
4786 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
4787 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
4788 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
4789 #define GL_RGBA_FLOAT16_APPLE 0x881A
4790 #define GL_RGB_FLOAT16_APPLE 0x881B
4791 #define GL_ALPHA_FLOAT16_APPLE 0x881C
4792 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
4793 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
4794 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
4795 #define GL_COLOR_FLOAT_APPLE 0x8A0F
4798 #ifndef GL_APPLE_vertex_program_evaluators
4799 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
4800 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
4801 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
4802 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
4803 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
4804 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
4805 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
4806 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
4807 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
4808 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
4811 #ifndef GL_APPLE_aux_depth_stencil
4812 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
4815 #ifndef GL_APPLE_object_purgeable
4816 #define GL_BUFFER_OBJECT_APPLE 0x85B3
4817 #define GL_RELEASED_APPLE 0x8A19
4818 #define GL_VOLATILE_APPLE 0x8A1A
4819 #define GL_RETAINED_APPLE 0x8A1B
4820 #define GL_UNDEFINED_APPLE 0x8A1C
4821 #define GL_PURGEABLE_APPLE 0x8A1D
4824 #ifndef GL_APPLE_row_bytes
4825 #define GL_PACK_ROW_BYTES_APPLE 0x8A15
4826 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
4829 #ifndef GL_APPLE_rgb_422
4830 #define GL_RGB_422_APPLE 0x8A1F
4831 /* reuse GL_UNSIGNED_SHORT_8_8_APPLE */
4832 /* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */
4835 #ifndef GL_NV_video_capture
4836 #define GL_VIDEO_BUFFER_NV 0x9020
4837 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021
4838 #define GL_FIELD_UPPER_NV 0x9022
4839 #define GL_FIELD_LOWER_NV 0x9023
4840 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
4841 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
4842 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
4843 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
4844 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028
4845 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
4846 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
4847 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
4848 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
4849 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
4850 #define GL_PARTIAL_SUCCESS_NV 0x902E
4851 #define GL_SUCCESS_NV 0x902F
4852 #define GL_FAILURE_NV 0x9030
4853 #define GL_YCBYCR8_422_NV 0x9031
4854 #define GL_YCBAYCR8A_4224_NV 0x9032
4855 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
4856 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
4857 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
4858 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
4859 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
4860 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
4861 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
4862 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
4863 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
4864 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
4867 #ifndef GL_NV_copy_image
4870 #ifndef GL_EXT_separate_shader_objects
4871 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D
4874 #ifndef GL_NV_parameter_buffer_object2
4877 #ifndef GL_NV_shader_buffer_load
4878 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
4879 #define GL_GPU_ADDRESS_NV 0x8F34
4880 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
4883 #ifndef GL_NV_vertex_buffer_unified_memory
4884 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
4885 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
4886 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
4887 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
4888 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
4889 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
4890 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
4891 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
4892 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
4893 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
4894 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
4895 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
4896 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
4897 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
4898 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
4899 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
4900 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
4901 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
4902 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
4903 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
4904 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
4905 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
4906 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
4907 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
4908 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
4911 #ifndef GL_NV_texture_barrier
4914 #ifndef GL_AMD_shader_stencil_export
4917 #ifndef GL_AMD_seamless_cubemap_per_texture
4918 /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB */
4921 #ifndef GL_AMD_conservative_depth
4924 #ifndef GL_EXT_shader_image_load_store
4925 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38
4926 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
4927 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
4928 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
4929 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
4930 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
4931 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
4932 #define GL_IMAGE_1D_EXT 0x904C
4933 #define GL_IMAGE_2D_EXT 0x904D
4934 #define GL_IMAGE_3D_EXT 0x904E
4935 #define GL_IMAGE_2D_RECT_EXT 0x904F
4936 #define GL_IMAGE_CUBE_EXT 0x9050
4937 #define GL_IMAGE_BUFFER_EXT 0x9051
4938 #define GL_IMAGE_1D_ARRAY_EXT 0x9052
4939 #define GL_IMAGE_2D_ARRAY_EXT 0x9053
4940 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
4941 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
4942 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
4943 #define GL_INT_IMAGE_1D_EXT 0x9057
4944 #define GL_INT_IMAGE_2D_EXT 0x9058
4945 #define GL_INT_IMAGE_3D_EXT 0x9059
4946 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A
4947 #define GL_INT_IMAGE_CUBE_EXT 0x905B
4948 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
4949 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
4950 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
4951 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
4952 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
4953 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
4954 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
4955 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
4956 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
4957 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
4958 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
4959 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
4960 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
4961 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
4962 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
4963 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
4964 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
4965 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
4966 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
4967 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
4968 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
4969 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
4970 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
4971 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
4972 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
4973 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
4974 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
4975 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
4976 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
4977 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
4978 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
4979 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
4982 #ifndef GL_EXT_vertex_attrib_64bit
4983 /* reuse GL_DOUBLE */
4984 #define GL_DOUBLE_VEC2_EXT 0x8FFC
4985 #define GL_DOUBLE_VEC3_EXT 0x8FFD
4986 #define GL_DOUBLE_VEC4_EXT 0x8FFE
4987 #define GL_DOUBLE_MAT2_EXT 0x8F46
4988 #define GL_DOUBLE_MAT3_EXT 0x8F47
4989 #define GL_DOUBLE_MAT4_EXT 0x8F48
4990 #define GL_DOUBLE_MAT2x3_EXT 0x8F49
4991 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A
4992 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B
4993 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C
4994 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D
4995 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E
4998 #ifndef GL_NV_gpu_program5
4999 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
5000 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
5001 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
5002 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
5003 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
5004 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
5007 #ifndef GL_NV_gpu_shader5
5008 #define GL_INT64_NV 0x140E
5009 #define GL_UNSIGNED_INT64_NV 0x140F
5010 #define GL_INT8_NV 0x8FE0
5011 #define GL_INT8_VEC2_NV 0x8FE1
5012 #define GL_INT8_VEC3_NV 0x8FE2
5013 #define GL_INT8_VEC4_NV 0x8FE3
5014 #define GL_INT16_NV 0x8FE4
5015 #define GL_INT16_VEC2_NV 0x8FE5
5016 #define GL_INT16_VEC3_NV 0x8FE6
5017 #define GL_INT16_VEC4_NV 0x8FE7
5018 #define GL_INT64_VEC2_NV 0x8FE9
5019 #define GL_INT64_VEC3_NV 0x8FEA
5020 #define GL_INT64_VEC4_NV 0x8FEB
5021 #define GL_UNSIGNED_INT8_NV 0x8FEC
5022 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
5023 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
5024 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
5025 #define GL_UNSIGNED_INT16_NV 0x8FF0
5026 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
5027 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
5028 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
5029 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
5030 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
5031 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
5032 #define GL_FLOAT16_NV 0x8FF8
5033 #define GL_FLOAT16_VEC2_NV 0x8FF9
5034 #define GL_FLOAT16_VEC3_NV 0x8FFA
5035 #define GL_FLOAT16_VEC4_NV 0x8FFB
5036 /* reuse GL_PATCHES */
5039 #ifndef GL_NV_shader_buffer_store
5040 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
5041 /* reuse GL_READ_WRITE */
5042 /* reuse GL_WRITE_ONLY */
5045 #ifndef GL_NV_tessellation_program5
5046 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
5047 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E
5048 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
5049 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
5050 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
5053 #ifndef GL_NV_vertex_attrib_integer_64bit
5054 /* reuse GL_INT64_NV */
5055 /* reuse GL_UNSIGNED_INT64_NV */
5058 #ifndef GL_NV_multisample_coverage
5059 #define GL_COVERAGE_SAMPLES_NV 0x80A9
5060 #define GL_COLOR_SAMPLES_NV 0x8E20
5063 #ifndef GL_AMD_name_gen_delete
5064 #define GL_DATA_BUFFER_AMD 0x9151
5065 #define GL_PERFORMANCE_MONITOR_AMD 0x9152
5066 #define GL_QUERY_OBJECT_AMD 0x9153
5067 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
5068 #define GL_SAMPLER_OBJECT_AMD 0x9155
5071 #ifndef GL_AMD_debug_output
5072 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
5073 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
5074 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
5075 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
5076 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
5077 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
5078 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
5079 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
5080 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
5081 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
5082 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
5083 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
5084 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
5087 #ifndef GL_NV_vdpau_interop
5088 #define GL_SURFACE_STATE_NV 0x86EB
5089 #define GL_SURFACE_REGISTERED_NV 0x86FD
5090 #define GL_SURFACE_MAPPED_NV 0x8700
5091 #define GL_WRITE_DISCARD_NV 0x88BE
5094 #ifndef GL_AMD_transform_feedback3_lines_triangles
5098 /*************************************************************/
5101 #ifndef GL_VERSION_2_0
5102 /* GL type for program/shader text */
5103 typedef char GLchar;
5106 #ifndef GL_VERSION_1_5
5107 /* GL types for handling large vertex buffer objects */
5108 #if defined(__APPLE__)
5109 typedef long GLintptr;
5110 typedef long GLsizeiptr;
5112 typedef ptrdiff_t GLintptr;
5113 typedef ptrdiff_t GLsizeiptr;
5117 #ifndef GL_ARB_vertex_buffer_object
5118 /* GL types for handling large vertex buffer objects */
5119 typedef ptrdiff_t GLintptrARB;
5120 typedef ptrdiff_t GLsizeiptrARB;
5123 #ifndef GL_ARB_shader_objects
5124 /* GL types for program/shader text and shader object handles */
5125 typedef char GLcharARB;
5126 #if defined(__APPLE__)
5127 typedef void *GLhandleARB;
5129 typedef unsigned int GLhandleARB;
5133 /* GL type for "half" precision (s10e5) float data in host memory */
5134 #ifndef GL_ARB_half_float_pixel
5135 typedef unsigned short GLhalfARB;
5138 #ifndef GL_NV_half_float
5139 typedef unsigned short GLhalfNV;
5142 #ifndef GLEXT_64_TYPES_DEFINED
5143 /* This code block is duplicated in glxext.h, so must be protected */
5144 #define GLEXT_64_TYPES_DEFINED
5145 /* Define int32_t, int64_t, and uint64_t types for UST/MSC */
5146 /* (as used in the GL_EXT_timer_query extension). */
5147 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
5148 #include <inttypes.h>
5149 #elif defined(__sun__) || defined(__digital__)
5150 #include <inttypes.h>
5151 #if defined(__STDC__)
5152 #if defined(__arch64__) || defined(_LP64)
5153 typedef long int int64_t;
5154 typedef unsigned long int uint64_t;
5156 typedef long long int int64_t;
5157 typedef unsigned long long int uint64_t;
5158 #endif /* __arch64__ */
5159 #endif /* __STDC__ */
5160 #elif defined( __VMS ) || defined(__sgi)
5161 #include <inttypes.h>
5162 #elif defined(__SCO__) || defined(__USLC__)
5164 #elif defined(__UNIXOS2__) || defined(__SOL64__)
5165 typedef long int int32_t;
5166 typedef long long int int64_t;
5167 typedef unsigned long long int uint64_t;
5168 #elif defined(_WIN32) && defined(__GNUC__)
5170 #elif defined(_WIN32)
5171 typedef __int32 int32_t;
5172 typedef __int64 int64_t;
5173 typedef unsigned __int64 uint64_t;
5175 /* Fallback if nothing above works */
5176 #include <inttypes.h>
5180 #ifndef GL_EXT_timer_query
5181 typedef int64_t GLint64EXT;
5182 typedef uint64_t GLuint64EXT;
5186 typedef int64_t GLint64;
5187 typedef uint64_t GLuint64;
5188 typedef struct __GLsync *GLsync;
5191 #ifndef GL_ARB_cl_event
5192 /* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */
5197 #ifndef GL_ARB_debug_output
5198 typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
5201 #ifndef GL_AMD_debug_output
5202 typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
5205 #ifndef GL_NV_vdpau_interop
5206 typedef GLintptr GLvdpauSurfaceNV;
5209 #ifndef GL_VERSION_1_2
5210 #define GL_VERSION_1_2 1
5211 #ifdef GL_GLEXT_PROTOTYPES
5212 GLAPI void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
5213 GLAPI void APIENTRY glBlendEquation (GLenum mode);
5214 GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
5215 GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
5216 GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
5217 GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5218 #endif /* GL_GLEXT_PROTOTYPES */
5219 typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
5220 typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
5221 typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
5222 typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
5223 typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
5224 typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5227 #ifndef GL_VERSION_1_2_DEPRECATED
5228 #define GL_VERSION_1_2_DEPRECATED 1
5229 #ifdef GL_GLEXT_PROTOTYPES
5230 GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
5231 GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
5232 GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
5233 GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5234 GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
5235 GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
5236 GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
5237 GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
5238 GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
5239 GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
5240 GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
5241 GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
5242 GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
5243 GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
5244 GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
5245 GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5246 GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
5247 GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
5248 GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
5249 GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
5250 GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
5251 GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
5252 GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
5253 GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
5254 GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
5255 GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
5256 GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
5257 GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
5258 GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
5259 GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
5260 GLAPI void APIENTRY glResetHistogram (GLenum target);
5261 GLAPI void APIENTRY glResetMinmax (GLenum target);
5262 #endif /* GL_GLEXT_PROTOTYPES */
5263 typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
5264 typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
5265 typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
5266 typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5267 typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
5268 typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
5269 typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5270 typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
5271 typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
5272 typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
5273 typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
5274 typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
5275 typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
5276 typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
5277 typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
5278 typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5279 typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
5280 typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
5281 typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
5282 typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5283 typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
5284 typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
5285 typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
5286 typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
5287 typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5288 typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
5289 typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
5290 typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5291 typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
5292 typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
5293 typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
5294 typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
5297 #ifndef GL_VERSION_1_3
5298 #define GL_VERSION_1_3 1
5299 #ifdef GL_GLEXT_PROTOTYPES
5300 GLAPI void APIENTRY glActiveTexture (GLenum texture);
5301 GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
5302 GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
5303 GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
5304 GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
5305 GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
5306 GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
5307 GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
5308 GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img);
5309 #endif /* GL_GLEXT_PROTOTYPES */
5310 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
5311 typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
5312 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
5313 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
5314 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
5315 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
5316 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
5317 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
5318 typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
5321 #ifndef GL_VERSION_1_3_DEPRECATED
5322 #define GL_VERSION_1_3_DEPRECATED 1
5323 #ifdef GL_GLEXT_PROTOTYPES
5324 GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
5325 GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s);
5326 GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v);
5327 GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s);
5328 GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v);
5329 GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s);
5330 GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v);
5331 GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s);
5332 GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v);
5333 GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);
5334 GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v);
5335 GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);
5336 GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v);
5337 GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t);
5338 GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v);
5339 GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);
5340 GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v);
5341 GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);
5342 GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v);
5343 GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);
5344 GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v);
5345 GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);
5346 GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v);
5347 GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);
5348 GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v);
5349 GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
5350 GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v);
5351 GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
5352 GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v);
5353 GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q);
5354 GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v);
5355 GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
5356 GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v);
5357 GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m);
5358 GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m);
5359 GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m);
5360 GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m);
5361 #endif /* GL_GLEXT_PROTOTYPES */
5362 typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
5363 typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
5364 typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
5365 typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
5366 typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
5367 typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
5368 typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
5369 typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
5370 typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
5371 typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
5372 typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
5373 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
5374 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
5375 typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
5376 typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
5377 typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
5378 typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
5379 typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
5380 typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
5381 typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
5382 typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
5383 typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
5384 typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
5385 typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
5386 typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
5387 typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
5388 typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
5389 typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
5390 typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
5391 typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
5392 typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
5393 typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
5394 typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
5395 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
5396 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
5397 typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
5398 typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
5401 #ifndef GL_VERSION_1_4
5402 #define GL_VERSION_1_4 1
5403 #ifdef GL_GLEXT_PROTOTYPES
5404 GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5405 GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
5406 GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
5407 GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param);
5408 GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
5409 GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param);
5410 GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params);
5411 #endif /* GL_GLEXT_PROTOTYPES */
5412 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5413 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
5414 typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
5415 typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
5416 typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
5417 typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
5418 typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
5421 #ifndef GL_VERSION_1_4_DEPRECATED
5422 #define GL_VERSION_1_4_DEPRECATED 1
5423 #ifdef GL_GLEXT_PROTOTYPES
5424 GLAPI void APIENTRY glFogCoordf (GLfloat coord);
5425 GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord);
5426 GLAPI void APIENTRY glFogCoordd (GLdouble coord);
5427 GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord);
5428 GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
5429 GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
5430 GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v);
5431 GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
5432 GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v);
5433 GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
5434 GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v);
5435 GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue);
5436 GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v);
5437 GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
5438 GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v);
5439 GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
5440 GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v);
5441 GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
5442 GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v);
5443 GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
5444 GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v);
5445 GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
5446 GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y);
5447 GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v);
5448 GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y);
5449 GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v);
5450 GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y);
5451 GLAPI void APIENTRY glWindowPos2iv (const GLint *v);
5452 GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y);
5453 GLAPI void APIENTRY glWindowPos2sv (const GLshort *v);
5454 GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
5455 GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v);
5456 GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
5457 GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v);
5458 GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z);
5459 GLAPI void APIENTRY glWindowPos3iv (const GLint *v);
5460 GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z);
5461 GLAPI void APIENTRY glWindowPos3sv (const GLshort *v);
5462 #endif /* GL_GLEXT_PROTOTYPES */
5463 typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
5464 typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
5465 typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
5466 typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
5467 typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
5468 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
5469 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
5470 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
5471 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
5472 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
5473 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
5474 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
5475 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
5476 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
5477 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
5478 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
5479 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
5480 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
5481 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
5482 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
5483 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
5484 typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
5485 typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
5486 typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
5487 typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
5488 typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
5489 typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
5490 typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
5491 typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
5492 typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
5493 typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
5494 typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
5495 typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
5496 typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
5497 typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
5498 typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
5499 typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
5500 typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
5503 #ifndef GL_VERSION_1_5
5504 #define GL_VERSION_1_5 1
5505 #ifdef GL_GLEXT_PROTOTYPES
5506 GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids);
5507 GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
5508 GLAPI GLboolean APIENTRY glIsQuery (GLuint id);
5509 GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id);
5510 GLAPI void APIENTRY glEndQuery (GLenum target);
5511 GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
5512 GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params);
5513 GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
5514 GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
5515 GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
5516 GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
5517 GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer);
5518 GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
5519 GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
5520 GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
5521 GLAPI GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access);
5522 GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target);
5523 GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
5524 GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params);
5525 #endif /* GL_GLEXT_PROTOTYPES */
5526 typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
5527 typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
5528 typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
5529 typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
5530 typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
5531 typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
5532 typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
5533 typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
5534 typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
5535 typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
5536 typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
5537 typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
5538 typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
5539 typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
5540 typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
5541 typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
5542 typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
5543 typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5544 typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
5547 #ifndef GL_VERSION_2_0
5548 #define GL_VERSION_2_0 1
5549 #ifdef GL_GLEXT_PROTOTYPES
5550 GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
5551 GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
5552 GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
5553 GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
5554 GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
5555 GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
5556 GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
5557 GLAPI void APIENTRY glCompileShader (GLuint shader);
5558 GLAPI GLuint APIENTRY glCreateProgram (void);
5559 GLAPI GLuint APIENTRY glCreateShader (GLenum type);
5560 GLAPI void APIENTRY glDeleteProgram (GLuint program);
5561 GLAPI void APIENTRY glDeleteShader (GLuint shader);
5562 GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
5563 GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
5564 GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
5565 GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
5566 GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
5567 GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
5568 GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
5569 GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
5570 GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5571 GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
5572 GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5573 GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
5574 GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
5575 GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
5576 GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
5577 GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
5578 GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
5579 GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
5580 GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer);
5581 GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
5582 GLAPI GLboolean APIENTRY glIsShader (GLuint shader);
5583 GLAPI void APIENTRY glLinkProgram (GLuint program);
5584 GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
5585 GLAPI void APIENTRY glUseProgram (GLuint program);
5586 GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0);
5587 GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
5588 GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
5589 GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
5590 GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
5591 GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
5592 GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
5593 GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
5594 GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
5595 GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
5596 GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
5597 GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
5598 GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
5599 GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
5600 GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
5601 GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
5602 GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5603 GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5604 GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5605 GLAPI void APIENTRY glValidateProgram (GLuint program);
5606 GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x);
5607 GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v);
5608 GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
5609 GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
5610 GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x);
5611 GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v);
5612 GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
5613 GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v);
5614 GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
5615 GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
5616 GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
5617 GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v);
5618 GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
5619 GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v);
5620 GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
5621 GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
5622 GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
5623 GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v);
5624 GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
5625 GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v);
5626 GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v);
5627 GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
5628 GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
5629 GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
5630 GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v);
5631 GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v);
5632 GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
5633 GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v);
5634 GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
5635 GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
5636 GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v);
5637 GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
5638 GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v);
5639 GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v);
5640 GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v);
5641 GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v);
5642 GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
5643 #endif /* GL_GLEXT_PROTOTYPES */
5644 typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
5645 typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
5646 typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
5647 typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
5648 typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
5649 typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
5650 typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
5651 typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
5652 typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
5653 typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
5654 typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
5655 typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
5656 typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
5657 typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
5658 typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
5659 typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
5660 typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
5661 typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
5662 typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
5663 typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
5664 typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5665 typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
5666 typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5667 typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
5668 typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
5669 typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
5670 typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
5671 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
5672 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
5673 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
5674 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
5675 typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
5676 typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
5677 typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
5678 typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
5679 typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
5680 typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
5681 typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
5682 typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
5683 typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
5684 typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
5685 typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
5686 typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
5687 typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
5688 typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
5689 typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
5690 typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
5691 typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
5692 typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
5693 typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
5694 typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
5695 typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
5696 typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5697 typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5698 typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5699 typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
5700 typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
5701 typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
5702 typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
5703 typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
5704 typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
5705 typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
5706 typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
5707 typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
5708 typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
5709 typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
5710 typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
5711 typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
5712 typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
5713 typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
5714 typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
5715 typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
5716 typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
5717 typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
5718 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
5719 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
5720 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
5721 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
5722 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
5723 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
5724 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
5725 typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
5726 typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
5727 typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
5728 typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
5729 typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
5730 typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
5731 typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
5732 typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
5733 typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
5734 typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
5735 typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
5736 typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
5739 #ifndef GL_VERSION_2_1
5740 #define GL_VERSION_2_1 1
5741 #ifdef GL_GLEXT_PROTOTYPES
5742 GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5743 GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5744 GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5745 GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5746 GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5747 GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5748 #endif /* GL_GLEXT_PROTOTYPES */
5749 typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5750 typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5751 typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5752 typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5753 typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5754 typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5757 #ifndef GL_VERSION_3_0
5758 #define GL_VERSION_3_0 1
5759 /* OpenGL 3.0 also reuses entry points from these extensions: */
5760 /* ARB_framebuffer_object */
5761 /* ARB_map_buffer_range */
5762 /* ARB_vertex_array_object */
5763 #ifdef GL_GLEXT_PROTOTYPES
5764 GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
5765 GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
5766 GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
5767 GLAPI void APIENTRY glEnablei (GLenum target, GLuint index);
5768 GLAPI void APIENTRY glDisablei (GLenum target, GLuint index);
5769 GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index);
5770 GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
5771 GLAPI void APIENTRY glEndTransformFeedback (void);
5772 GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
5773 GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
5774 GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
5775 GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
5776 GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp);
5777 GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode);
5778 GLAPI void APIENTRY glEndConditionalRender (void);
5779 GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
5780 GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
5781 GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
5782 GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x);
5783 GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y);
5784 GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z);
5785 GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
5786 GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x);
5787 GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y);
5788 GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);
5789 GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
5790 GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v);
5791 GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v);
5792 GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v);
5793 GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
5794 GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v);
5795 GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v);
5796 GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v);
5797 GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
5798 GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v);
5799 GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v);
5800 GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v);
5801 GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v);
5802 GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
5803 GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name);
5804 GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
5805 GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0);
5806 GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
5807 GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
5808 GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
5809 GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
5810 GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
5811 GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
5812 GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
5813 GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
5814 GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
5815 GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
5816 GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
5817 GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
5818 GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
5819 GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
5820 GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
5821 GLAPI const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index);
5822 #endif /* GL_GLEXT_PROTOTYPES */
5823 typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
5824 typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
5825 typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
5826 typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
5827 typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
5828 typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
5829 typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
5830 typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
5831 typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
5832 typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
5833 typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
5834 typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
5835 typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
5836 typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
5837 typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
5838 typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
5839 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
5840 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
5841 typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
5842 typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
5843 typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
5844 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
5845 typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
5846 typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
5847 typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
5848 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
5849 typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);
5850 typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);
5851 typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);
5852 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
5853 typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);
5854 typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);
5855 typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);
5856 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
5857 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);
5858 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);
5859 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);
5860 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);
5861 typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
5862 typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
5863 typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
5864 typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
5865 typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
5866 typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
5867 typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
5868 typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
5869 typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
5870 typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
5871 typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
5872 typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
5873 typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
5874 typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
5875 typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
5876 typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
5877 typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
5878 typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
5879 typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
5880 typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
5883 #ifndef GL_VERSION_3_1
5884 #define GL_VERSION_3_1 1
5885 /* OpenGL 3.1 also reuses entry points from these extensions: */
5886 /* ARB_copy_buffer */
5887 /* ARB_uniform_buffer_object */
5888 #ifdef GL_GLEXT_PROTOTYPES
5889 GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
5890 GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
5891 GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
5892 GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index);
5893 #endif /* GL_GLEXT_PROTOTYPES */
5894 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
5895 typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
5896 typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
5897 typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);
5900 #ifndef GL_VERSION_3_2
5901 #define GL_VERSION_3_2 1
5902 /* OpenGL 3.2 also reuses entry points from these extensions: */
5903 /* ARB_draw_elements_base_vertex */
5904 /* ARB_provoking_vertex */
5906 /* ARB_texture_multisample */
5907 #ifdef GL_GLEXT_PROTOTYPES
5908 GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
5909 GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
5910 GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
5911 #endif /* GL_GLEXT_PROTOTYPES */
5912 typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
5913 typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
5914 typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
5917 #ifndef GL_VERSION_3_3
5918 #define GL_VERSION_3_3 1
5919 /* OpenGL 3.3 also reuses entry points from these extensions: */
5920 /* ARB_blend_func_extended */
5921 /* ARB_sampler_objects */
5922 /* ARB_explicit_attrib_location, but it has none */
5923 /* ARB_occlusion_query2 (no entry points) */
5924 /* ARB_shader_bit_encoding (no entry points) */
5925 /* ARB_texture_rgb10_a2ui (no entry points) */
5926 /* ARB_texture_swizzle (no entry points) */
5927 /* ARB_timer_query */
5928 /* ARB_vertex_type_2_10_10_10_rev */
5929 #ifdef GL_GLEXT_PROTOTYPES
5930 GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
5931 #endif /* GL_GLEXT_PROTOTYPES */
5932 typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
5935 #ifndef GL_VERSION_4_0
5936 #define GL_VERSION_4_0 1
5937 /* OpenGL 4.0 also reuses entry points from these extensions: */
5938 /* ARB_texture_query_lod (no entry points) */
5939 /* ARB_draw_indirect */
5940 /* ARB_gpu_shader5 (no entry points) */
5941 /* ARB_gpu_shader_fp64 */
5942 /* ARB_shader_subroutine */
5943 /* ARB_tessellation_shader */
5944 /* ARB_texture_buffer_object_rgb32 (no entry points) */
5945 /* ARB_texture_cube_map_array (no entry points) */
5946 /* ARB_texture_gather (no entry points) */
5947 /* ARB_transform_feedback2 */
5948 /* ARB_transform_feedback3 */
5949 #ifdef GL_GLEXT_PROTOTYPES
5950 GLAPI void APIENTRY glMinSampleShading (GLclampf value);
5951 GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
5952 GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
5953 GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
5954 GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
5955 #endif /* GL_GLEXT_PROTOTYPES */
5956 typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
5957 typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
5958 typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
5959 typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
5960 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
5963 #ifndef GL_VERSION_4_1
5964 #define GL_VERSION_4_1 1
5965 /* OpenGL 4.1 also reuses entry points from these extensions: */
5966 /* ARB_ES2_compatibility */
5967 /* ARB_get_program_binary */
5968 /* ARB_separate_shader_objects */
5969 /* ARB_shader_precision (no entry points) */
5970 /* ARB_vertex_attrib_64bit */
5971 /* ARB_viewport_array */
5974 #ifndef GL_ARB_multitexture
5975 #define GL_ARB_multitexture 1
5976 #ifdef GL_GLEXT_PROTOTYPES
5977 GLAPI void APIENTRY glActiveTextureARB (GLenum texture);
5978 GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture);
5979 GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s);
5980 GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v);
5981 GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s);
5982 GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v);
5983 GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s);
5984 GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v);
5985 GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s);
5986 GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v);
5987 GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t);
5988 GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v);
5989 GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t);
5990 GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v);
5991 GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t);
5992 GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v);
5993 GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t);
5994 GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v);
5995 GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r);
5996 GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v);
5997 GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r);
5998 GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v);
5999 GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r);
6000 GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v);
6001 GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r);
6002 GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v);
6003 GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
6004 GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v);
6005 GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
6006 GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v);
6007 GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q);
6008 GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v);
6009 GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
6010 GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v);
6011 #endif /* GL_GLEXT_PROTOTYPES */
6012 typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
6013 typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
6014 typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
6015 typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
6016 typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
6017 typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
6018 typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
6019 typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
6020 typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
6021 typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
6022 typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
6023 typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
6024 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
6025 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
6026 typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
6027 typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
6028 typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
6029 typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
6030 typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
6031 typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
6032 typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
6033 typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
6034 typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
6035 typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
6036 typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
6037 typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
6038 typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
6039 typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
6040 typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
6041 typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
6042 typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
6043 typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
6044 typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
6045 typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
6048 #ifndef GL_ARB_transpose_matrix
6049 #define GL_ARB_transpose_matrix 1
6050 #ifdef GL_GLEXT_PROTOTYPES
6051 GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m);
6052 GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m);
6053 GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m);
6054 GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m);
6055 #endif /* GL_GLEXT_PROTOTYPES */
6056 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
6057 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
6058 typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
6059 typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
6062 #ifndef GL_ARB_multisample
6063 #define GL_ARB_multisample 1
6064 #ifdef GL_GLEXT_PROTOTYPES
6065 GLAPI void APIENTRY glSampleCoverageARB (GLclampf value, GLboolean invert);
6066 #endif /* GL_GLEXT_PROTOTYPES */
6067 typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
6070 #ifndef GL_ARB_texture_env_add
6071 #define GL_ARB_texture_env_add 1
6074 #ifndef GL_ARB_texture_cube_map
6075 #define GL_ARB_texture_cube_map 1
6078 #ifndef GL_ARB_texture_compression
6079 #define GL_ARB_texture_compression 1
6080 #ifdef GL_GLEXT_PROTOTYPES
6081 GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
6082 GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
6083 GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
6084 GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
6085 GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
6086 GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
6087 GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, GLvoid *img);
6088 #endif /* GL_GLEXT_PROTOTYPES */
6089 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
6090 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
6091 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
6092 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
6093 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
6094 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
6095 typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
6098 #ifndef GL_ARB_texture_border_clamp
6099 #define GL_ARB_texture_border_clamp 1
6102 #ifndef GL_ARB_point_parameters
6103 #define GL_ARB_point_parameters 1
6104 #ifdef GL_GLEXT_PROTOTYPES
6105 GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param);
6106 GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params);
6107 #endif /* GL_GLEXT_PROTOTYPES */
6108 typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
6109 typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
6112 #ifndef GL_ARB_vertex_blend
6113 #define GL_ARB_vertex_blend 1
6114 #ifdef GL_GLEXT_PROTOTYPES
6115 GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights);
6116 GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights);
6117 GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights);
6118 GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights);
6119 GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights);
6120 GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights);
6121 GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights);
6122 GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights);
6123 GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
6124 GLAPI void APIENTRY glVertexBlendARB (GLint count);
6125 #endif /* GL_GLEXT_PROTOTYPES */
6126 typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
6127 typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
6128 typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
6129 typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
6130 typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
6131 typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
6132 typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
6133 typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
6134 typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
6135 typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
6138 #ifndef GL_ARB_matrix_palette
6139 #define GL_ARB_matrix_palette 1
6140 #ifdef GL_GLEXT_PROTOTYPES
6141 GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index);
6142 GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices);
6143 GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices);
6144 GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices);
6145 GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
6146 #endif /* GL_GLEXT_PROTOTYPES */
6147 typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
6148 typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
6149 typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
6150 typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
6151 typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
6154 #ifndef GL_ARB_texture_env_combine
6155 #define GL_ARB_texture_env_combine 1