WhatsNew.txt
changeset 9995 d79480c1e151
parent 9936 69a5f3a540af
child 10514 c2ad551770eb
     1.1 --- a/WhatsNew.txt	Thu Dec 31 15:26:40 2015 -0400
     1.2 +++ b/WhatsNew.txt	Thu Dec 31 21:16:43 2015 -0400
     1.3 @@ -71,13 +71,13 @@
     1.4  
     1.5  iOS:
     1.6  * Added support for iOS 8
     1.7 +* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels
     1.8 +* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" / "screen coordinates" coordinate space rather than pixels (matches OS X behavior)
     1.9 +* Added native resolution support for the iPhone 6 Plus
    1.10  * Added support for MFi game controllers
    1.11  * Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK
    1.12  * Added sRGB OpenGL ES context support on iOS 7+
    1.13 -* Added native resolution support for the iPhone 6 Plus
    1.14  * Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER
    1.15 -* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels
    1.16 -* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior)
    1.17  * SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view
    1.18  * Fixed various rotation and orientation issues
    1.19  * Fixed memory leaks