VisualC/SDL/SDL.vcxproj
changeset 11702 cf166abbde4a
parent 11684 eccdf37f8996
child 11726 27d08f1aab80
     1.1 --- a/VisualC/SDL/SDL.vcxproj	Sun Nov 12 10:59:05 2017 -0800
     1.2 +++ b/VisualC/SDL/SDL.vcxproj	Sun Nov 12 22:51:12 2017 -0800
     1.3 @@ -78,6 +78,7 @@
     1.4      <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
     1.5      <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
     1.6      <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
     1.7 +    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
     1.8    </PropertyGroup>
     1.9    <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    1.10      <PreBuildEvent>
    1.11 @@ -324,7 +325,8 @@
    1.12      <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
    1.13      <ClInclude Include="..\..\src\libm\math_libm.h" />
    1.14      <ClInclude Include="..\..\src\libm\math_private.h" />
    1.15 -    <ClInclude Include="..\..\src\render\mmx.h" />
    1.16 +    <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
    1.17 +    <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
    1.18      <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
    1.19      <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
    1.20      <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
    1.21 @@ -358,6 +360,7 @@
    1.22      <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
    1.23      <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
    1.24      <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
    1.25 +    <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
    1.26      <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
    1.27      <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
    1.28      <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
    1.29 @@ -372,6 +375,7 @@
    1.30      <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
    1.31      <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
    1.32      <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
    1.33 +    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
    1.34    </ItemGroup>
    1.35    <ItemGroup>
    1.36      <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
    1.37 @@ -434,15 +438,16 @@
    1.38      <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
    1.39      <ClCompile Include="..\..\src\power\SDL_power.c" />
    1.40      <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
    1.41 +    <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
    1.42      <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
    1.43      <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
    1.44 +    <ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
    1.45      <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
    1.46      <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
    1.47      <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
    1.48      <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
    1.49      <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
    1.50      <ClCompile Include="..\..\src\render\SDL_render.c" />
    1.51 -    <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
    1.52      <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
    1.53      <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
    1.54      <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
    1.55 @@ -494,6 +499,7 @@
    1.56      <ClCompile Include="..\..\src\video\SDL_surface.c" />
    1.57      <ClCompile Include="..\..\src\video\SDL_video.c" />
    1.58      <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
    1.59 +    <ClCompile Include="..\..\src\video\SDL_yuv.c" />
    1.60      <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
    1.61      <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
    1.62      <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
    1.63 @@ -507,6 +513,7 @@
    1.64      <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
    1.65      <ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
    1.66      <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
    1.67 +    <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
    1.68    </ItemGroup>
    1.69    <ItemGroup>
    1.70      <ResourceCompile Include="..\..\src\main\windows\version.rc" />