VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj
changeset 11702 cf166abbde4a
parent 10697 0cdc25111b6c
child 11726 27d08f1aab80
     1.1 --- a/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj	Sun Nov 12 10:59:05 2017 -0800
     1.2 +++ b/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj	Sun Nov 12 22:51:12 2017 -0800
     1.3 @@ -117,7 +117,7 @@
     1.4      <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
     1.5      <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
     1.6      <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
     1.7 -    <ClInclude Include="..\..\src\render\mmx.h" />
     1.8 +    <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
     1.9      <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
    1.10      <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
    1.11      <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
    1.12 @@ -155,12 +155,14 @@
    1.13      <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
    1.14      <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
    1.15      <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
    1.16 +    <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
    1.17      <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
    1.18      <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
    1.19      <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
    1.20      <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
    1.21      <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
    1.22      <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
    1.23 +    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
    1.24    </ItemGroup>
    1.25    <ItemGroup>
    1.26      <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
    1.27 @@ -251,11 +253,11 @@
    1.28        <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
    1.29        <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
    1.30      </ClCompile>
    1.31 +    <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
    1.32      <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
    1.33      <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
    1.34      <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
    1.35      <ClCompile Include="..\..\src\render\SDL_render.c" />
    1.36 -    <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
    1.37      <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
    1.38      <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
    1.39      <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
    1.40 @@ -305,6 +307,7 @@
    1.41      <ClCompile Include="..\..\src\video\SDL_stretch.c" />
    1.42      <ClCompile Include="..\..\src\video\SDL_surface.c" />
    1.43      <ClCompile Include="..\..\src\video\SDL_video.c" />
    1.44 +    <ClCompile Include="..\..\src\video\SDL_yuv.c" />
    1.45      <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
    1.46        <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
    1.47        <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
    1.48 @@ -369,6 +372,7 @@
    1.49        <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
    1.50        <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
    1.51      </ClCompile>
    1.52 +    <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
    1.53    </ItemGroup>
    1.54    <PropertyGroup Label="Globals">
    1.55      <ProjectGuid>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</ProjectGuid>