1.1 --- a/include/SDL_hints.h Sun Nov 30 20:55:27 2014 -0800
1.2 +++ b/include/SDL_hints.h Tue Dec 02 21:18:50 2014 -0500
1.3 @@ -492,36 +492,6 @@
1.4 #define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON"
1.5
1.6 /**
1.7 - * \brief A variable that dictates what SDL_GetPrefPath() returns in WinRT apps.
1.8 - *
1.9 - * The variable can be set to the following values:
1.10 - * * "local" - Use the app's 'local' folder to store data.
1.11 - * * "roaming" - Use the app's 'roaming' folder to store data.
1.12 - * On Windows Phone 8.0, this setting is not supported due to
1.13 - * limitations in the OS itself. Attempts to use this (via
1.14 - * SDL_GetPrefPath()) on Windows Phone 8.0 will fail, with
1.15 - * SDL_GetPrefPath() returning NULL. (Windows Phone 8.1 does,
1.16 - * however, support roaming folders.)
1.17 - * * "old" - Use the app's 'local' folder on Windows Phone, and 'roaming'
1.18 - * on non-Phone versions of WinRT. This mimics behavior found
1.19 - * in SDL 2.0.3's implementation of SDL_GetPrefPath() for WinRT
1.20 - * (and was changed for SDL 2.0.4, further details of which are
1.21 - * in the "Caveats" section of SDL's
1.22 - * [WinRT README file](README-winrt.md).
1.23 - *
1.24 - * The default is to use the app's "local" folder.
1.25 - *
1.26 - * Details on 'local' verses 'roaming' folders can be found on MSDN, in
1.27 - * the documentation for WinRT's Windows.Storage.ApplicationData class,
1.28 - * (available at http://msdn.microsoft.com/en-us/library/windows/apps/windows.storage.applicationdata ).
1.29 - *
1.30 - * The application's local and roaming paths may, alternatively, be retrieved
1.31 - * via the SDL_WinRTGetFSPathUTF8() and SDL_WinRTGetFSPathUNICODE() functions,
1.32 - * which are defined in SDL_system.h.
1.33 - */
1.34 -#define SDL_HINT_WINRT_PREF_PATH_ROOT "SDL_WINRT_PREF_PATH_ROOT"
1.35 -
1.36 -/**
1.37 * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X.
1.38 *
1.39 * This hint only applies to Mac OS X.