WhatsNew.txt
changeset 10514 c2ad551770eb
parent 9995 d79480c1e151
child 10521 caea79aa9035
     1.1 --- a/WhatsNew.txt	Tue Oct 11 23:21:41 2016 -0700
     1.2 +++ b/WhatsNew.txt	Tue Oct 11 23:56:52 2016 -0700
     1.3 @@ -2,6 +2,66 @@
     1.4  This is a list of major changes in SDL's version history.
     1.5  
     1.6  ---------------------------------------------------------------------------
     1.7 +2.0.5:
     1.8 +---------------------------------------------------------------------------
     1.9 +
    1.10 +General:
    1.11 +* Implemented audio capture support for some platforms
    1.12 +* Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned on for audio capture
    1.13 +* Added events for dragging and dropping text
    1.14 +* Added events for dragging and dropping multiple items
    1.15 +* By default the click raising a window will not be delivered to the SDL application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click through to the window.
    1.16 +* Saving a surface with an alpha channel as a BMP will use a newer BMP format that supports alpha information. You can set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format.
    1.17 +* Added SDL_GetHintBoolean() to get the boolean value of a hint
    1.18 +* Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use integral multiples of the viewport size when scaling the rendering output
    1.19 +* Added SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific pixel format
    1.20 +* Added SDL_GetDisplayUsableBounds() which returns the area usable for windows. For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock.
    1.21 +* Added SDL_GetWindowBordersSize() which returns the size of the window's borders around the client area
    1.22 +* Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)
    1.23 +* Added SDL_SetWindowResizable() to change whether a window is resizable
    1.24 +* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window transparency
    1.25 +* Added SDL_SetWindowModalFor() to set a window as modal for another window
    1.26 +* Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()
    1.27 +* Fixed flipped images when reading back from target textures when using the OpenGL renderer
    1.28 +* Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL renderer
    1.29 +* Fixed bug where the alpha value of colorkeys was ignored when blitting in some cases
    1.30 +
    1.31 +Windows:
    1.32 +* Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from raising a debugger exception to name threads. This exception can cause problems with .NET applications when running under a debugger.
    1.33 +* The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
    1.34 +* Fixed XBox controller triggers automatically being pulled at startup
    1.35 +* The first icon from the executable is used as the default window icon at runtime
    1.36 +* Fixed SDL log messages being printed twice if SDL was built with C library support
    1.37 +* Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications.
    1.38 +
    1.39 +Mac OS X:
    1.40 +* Fixed selecting the dummy video driver
    1.41 +* The caps lock key now generates a pressed event when pressed and a released event when released, instead of a press/release event pair when pressed.
    1.42 +* Fixed mouse wheel events on Mac OS X 10.12
    1.43 +* The audio driver has been updated to use AVFoundation for better compatibility with newer versions of Mac OS X
    1.44 +
    1.45 +Linux:
    1.46 +* Added support for the Fcitx IME
    1.47 +* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager asks the SDL window whether it wants to take focus.
    1.48 +* Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded up to 60 Hz instead of 59.
    1.49 +* Added initial support for touchscreens on Raspberry Pi
    1.50 +
    1.51 +iOS:
    1.52 +* Added support for dynamically loaded objects on iOS 8 and newer
    1.53 +
    1.54 +tvOS:
    1.55 +* Added support for Apple TV
    1.56 +* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.  
    1.57 +
    1.58 +Android:
    1.59 +* Fixed SDL not resizing window when Android screen resolution changes
    1.60 +* Corrected the joystick Z axis reporting for the accelerometer
    1.61 +
    1.62 +Emscripten (running in a web browser):
    1.63 +* Many bug fixes and improvements
    1.64 +
    1.65 +
    1.66 +---------------------------------------------------------------------------
    1.67  2.0.4:
    1.68  ---------------------------------------------------------------------------
    1.69