include/SDL_video.h
changeset 1897 c2a27da60b18
parent 1895 c121d94672cb
child 1907 06c27a737b7a
     1.1 --- a/include/SDL_video.h	Mon Jul 10 21:23:51 2006 +0000
     1.2 +++ b/include/SDL_video.h	Wed Jul 12 06:39:26 2006 +0000
     1.3 @@ -170,14 +170,14 @@
     1.4   */
     1.5  typedef enum
     1.6  {
     1.7 -    SDL_Renderer_PresentDiscard = 0x00000001,   /**< Present leaves the contents of the backbuffer undefined */
     1.8 +    SDL_Renderer_SingleBuffer = 0x00000001,     /**< Render directly to the window, if possible */
     1.9      SDL_Renderer_PresentCopy = 0x00000002,      /**< Present uses a copy from back buffer to the front buffer */
    1.10      SDL_Renderer_PresentFlip2 = 0x00000004,     /**< Present uses a flip, swapping back buffer and front buffer */
    1.11      SDL_Renderer_PresentFlip3 = 0x00000008,     /**< Present uses a flip, rotating between two back buffers and a front buffer */
    1.12 -    SDL_Renderer_PresentVSync = 0x00000010,     /**< Present is synchronized with the refresh rate */
    1.13 -    SDL_Renderer_RenderTarget = 0x00000020,     /**< The renderer can create texture render targets */
    1.14 -    SDL_Renderer_Accelerated = 0x00000040,      /**< The renderer uses hardware acceleration */
    1.15 -    SDL_Renderer_ = 0x00000080,      /**< The renderer uses hardware acceleration */
    1.16 +    SDL_Renderer_PresentDiscard = 0x00000010,   /**< Present leaves the contents of the backbuffer undefined */
    1.17 +    SDL_Renderer_PresentVSync = 0x00000020,     /**< Present is synchronized with the refresh rate */
    1.18 +    SDL_Renderer_RenderTarget = 0x00000040,     /**< The renderer can create texture render targets */
    1.19 +    SDL_Renderer_Accelerated = 0x00000080,      /**< The renderer uses hardware acceleration */
    1.20      SDL_Renderer_Minimal = 0x00000100,          /**< The renderer only supports the read/write pixel and present functions */
    1.21  } SDL_RendererFlags;
    1.22