README.MacOSX
changeset 191 c151cfc43c07
parent 172 37e3ca9254c7
child 199 2ad0957f6265
     1.1 --- a/README.MacOSX	Sun Sep 23 18:19:44 2001 +0000
     1.2 +++ b/README.MacOSX	Sun Sep 23 20:42:00 2001 +0000
     1.3 @@ -51,7 +51,7 @@
     1.4     tasks when used on MacOS X
     1.5  
     1.6     Rationale: AM_PATH_SDL copies /usr/local/share/sdl/Info.plist and the folder
     1.7 -   /usr/local/share/sdl/SDLMain.nib/ into the directory where configure is invoked.
     1.8 +   /usr/local/share/sdl/SDL_main.nib/ into the directory where configure is invoked.
     1.9     This is essential for the configure script to be able to run the test code
    1.10     that detects SDL.
    1.11  
    1.12 @@ -68,10 +68,10 @@
    1.13  APP_NAME.app: EXE_NAME
    1.14  	mkdir -p $@/Contents/MacOS
    1.15  	mkdir -p $@/Contents/Resources
    1.16 -	mkdir -p $@/Contents/Resources/SDLMain.nib
    1.17 +	mkdir -p $@/Contents/Resources/SDL_main.nib
    1.18  	echo "APPL????" > $@/Contents/PkgInfo
    1.19  	$(INSTALL_DATA) Info.plist $@/Contents/
    1.20 -	$(INSTALL_DATA) SDLMain.nib/*.nib $@/Contents/Resources/
    1.21 +	$(INSTALL_DATA) SDL_main.nib/*.nib $@/Contents/Resources/
    1.22  	$(INSTALL_PROGRAM) $< $@/Contents/MacOS/
    1.23  
    1.24     You should replace EXE_NAME with the name of the executable. APP_NAME is what
    1.25 @@ -153,13 +153,13 @@
    1.26  - Setting up a new project by hand
    1.27      Some of you won't want to use the Stationary so I'll give some tips:
    1.28      * Create a new "Cocoa Application"
    1.29 -    * Add src/main/macosx/SDLMain.m , .h and .nib to your project
    1.30 +    * Add src/main/macosx/SDL_main.m , .h and .nib to your project
    1.31      * Remove "main.c" from your project
    1.32      * Remove "MainMenu.nib" from your project
    1.33      * Add "$(HOME)/Library/Frameworks/SDL.framework/Headers" to include path
    1.34      * Add "$(HOME)/Library/Frameworks" to the frameworks search path
    1.35      * Add "-framework SDL" to the "OTHER_LDFLAGS" variable
    1.36 -    * Set the "Main Nib File" under "Application Settings" to "SDLMain.nib"
    1.37 +    * Set the "Main Nib File" under "Application Settings" to "SDL_main.nib"
    1.38      * Add your files
    1.39      * Clean and build
    1.40  
    1.41 @@ -174,7 +174,7 @@
    1.42  - Implementation Notes
    1.43      Some things that may be of interest about how it all works...
    1.44      * Working directory
    1.45 -        As defined in the SDLMain.m file, the working directory of your SDL app
    1.46 +        As defined in the SDL_main.m file, the working directory of your SDL app
    1.47          is by default set to its parent. You may wish to change this to better
    1.48          suit your needs.
    1.49      * You have a Cocoa App!