WhatsNew.txt
changeset 7878 b331f16f3fe0
parent 7874 446846276cb0
child 7907 24b4e98c6010
     1.1 --- a/WhatsNew.txt	Mon Oct 21 22:08:56 2013 -0700
     1.2 +++ b/WhatsNew.txt	Mon Oct 21 22:27:07 2013 -0700
     1.3 @@ -1,3 +1,57 @@
     1.4  
     1.5 -This is a list of API changes in SDL's version history.
     1.6 +This is a list of major changes in SDL's version history.
     1.7  
     1.8 +---------------------------------------------------------------------------
     1.9 +2.0.1:
    1.10 +---------------------------------------------------------------------------
    1.11 +
    1.12 +General:
    1.13 +* Added an API to get common filesystem paths in SDL_filesystem.h:
    1.14 +    SDL_GetBasePath(), SDL_GetPrefPath()
    1.15 +* Added an API to do optimized YV12 and IYUV texture updates:
    1.16 +    SDL_UpdateYUVTexture()
    1.17 +* Added an API to get the amount of RAM on the system:
    1.18 +    SDL_GetSystemRAM()
    1.19 +* Added a macro to perform timestamp comparisons with SDL_GetTicks():
    1.20 +    SDL_TICKS_PASSED()
    1.21 +* Dramatically improved OpenGL ES 2.0 rendering performance
    1.22 +* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
    1.23 +
    1.24 +Windows:
    1.25 +* Created a static library configuration for the Visual Studio 2010 project
    1.26 +* Added a hint to create the Direct3D device with support for multi-threading:
    1.27 +    SDL_HINT_RENDER_DIRECT3D_THREADSAFE
    1.28 +* Added a function to get the D3D9 adapter index for a display:
    1.29 +    SDL_Direct3D9GetAdapterIndex()
    1.30 +* Added a function to get the D3D9 device for a D3D9 renderer:
    1.31 +    SDL_RenderGetD3D9Device()
    1.32 +* Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred)
    1.33 +* Fixed crash when using two XInput controllers at the same time
    1.34 +* Fixed detecting a mixture of XInput and DirectInput controllers
    1.35 +* Fixed clearing a D3D render target larger than the window
    1.36 +* Improved support for format specifiers in SDL_snprintf()
    1.37 +
    1.38 +Mac OS X:
    1.39 +* Added support for retina displays:
    1.40 +  Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately.
    1.41 +* Fixed mouse warping in fullscreen mode
    1.42 +* Right mouse click is emulated by holding the Ctrl key while left clicking
    1.43 +
    1.44 +Linux:
    1.45 +* Fixed float audio support with the PulseAudio driver
    1.46 +* Fixed missing line endpoints in the OpenGL renderer on some drivers
    1.47 +* X11 symbols are no longer defined to avoid collisions when linking statically
    1.48 +
    1.49 +iOS:
    1.50 +* Fixed status bar visibility on iOS 7
    1.51 +* Flipped the accelerometer Y axis to match expected values
    1.52 +
    1.53 +Android:
    1.54 +IMPORTANT: You MUST get the updated SDLActivity.java to match C code
    1.55 +* Moved EGL initialization to native code 
    1.56 +* Fixed the accelerometer axis rotation relative to the device rotation
    1.57 +* Fixed race conditions when handling the EGL context on pause/resume
    1.58 +* Touch devices are available for enumeration immediately after init
    1.59 +
    1.60 +Raspberry Pi:
    1.61 +* Added support for the Raspberry Pi, see README-raspberrypi.txt for details