include/SDL_video.h
changeset 2208 b03710fb0333
parent 2131 55c7932d1fdb
child 2222 926294b2bb4e
     1.1 --- a/include/SDL_video.h	Sat Jul 21 17:09:01 2007 +0000
     1.2 +++ b/include/SDL_video.h	Sun Jul 22 13:22:47 2007 +0000
     1.3 @@ -126,7 +126,7 @@
     1.4      SDL_WINDOW_MAXIMIZED = 0x00000040,          /**< maximized */
     1.5      SDL_WINDOW_INPUT_GRABBED = 0x00000100,      /**< window has grabbed input focus */
     1.6      SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */
     1.7 -    SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */
     1.8 +    SDL_WINDOW_MOUSE_FOCUS = 0x00000400         /**< window has mouse focus */
     1.9  } SDL_WindowFlags;
    1.10  
    1.11  /**
    1.12 @@ -160,7 +160,7 @@
    1.13      SDL_WINDOWEVENT_LEAVE,              /**< The window has lost mouse focus */
    1.14      SDL_WINDOWEVENT_FOCUS_GAINED,       /**< The window has gained keyboard focus */
    1.15      SDL_WINDOWEVENT_FOCUS_LOST,         /**< The window has lost keyboard focus */
    1.16 -    SDL_WINDOWEVENT_CLOSE,              /**< The window manager requests that the window be closed */
    1.17 +    SDL_WINDOWEVENT_CLOSE               /**< The window manager requests that the window be closed */
    1.18  } SDL_WindowEventID;
    1.19  
    1.20  /**
    1.21 @@ -176,7 +176,7 @@
    1.22      SDL_RENDERER_PRESENTFLIP3 = 0x00000008,     /**< Present uses a flip, rotating between two back buffers and a front buffer */
    1.23      SDL_RENDERER_PRESENTDISCARD = 0x00000010,   /**< Present leaves the contents of the backbuffer undefined */
    1.24      SDL_RENDERER_PRESENTVSYNC = 0x00000020,     /**< Present is synchronized with the refresh rate */
    1.25 -    SDL_RENDERER_ACCELERATED = 0x00000040,      /**< The renderer uses hardware acceleration */
    1.26 +    SDL_RENDERER_ACCELERATED = 0x00000040       /**< The renderer uses hardware acceleration */
    1.27  } SDL_RendererFlags;
    1.28  
    1.29  /**
    1.30 @@ -205,7 +205,7 @@
    1.31  typedef enum
    1.32  {
    1.33      SDL_TEXTUREACCESS_LOCAL,    /**< Lockable system memory */
    1.34 -    SDL_TEXTUREACCESS_REMOTE,   /**< Unlockable video memory */
    1.35 +    SDL_TEXTUREACCESS_REMOTE    /**< Unlockable video memory */
    1.36  } SDL_TextureAccess;
    1.37  
    1.38  /**
    1.39 @@ -217,7 +217,7 @@
    1.40  {
    1.41      SDL_TEXTUREMODULATE_NONE = 0x00000000,     /**< No modulation */
    1.42      SDL_TEXTUREMODULATE_COLOR = 0x00000001,    /**< srcC = srcC * color */
    1.43 -    SDL_TEXTUREMODULATE_ALPHA = 0x00000002,    /**< srcA = srcA * alpha */
    1.44 +    SDL_TEXTUREMODULATE_ALPHA = 0x00000002     /**< srcA = srcA * alpha */
    1.45  } SDL_TextureModulate;
    1.46  
    1.47  /**
    1.48 @@ -231,7 +231,7 @@
    1.49      SDL_TEXTUREBLENDMODE_MASK = 0x00000001,     /**< dst = A ? src : dst (alpha is mask) */
    1.50      SDL_TEXTUREBLENDMODE_BLEND = 0x00000002,    /**< dst = (src * A) + (dst * (1-A)) */
    1.51      SDL_TEXTUREBLENDMODE_ADD = 0x00000004,      /**< dst = (src * A) + dst */
    1.52 -    SDL_TEXTUREBLENDMODE_MOD = 0x00000008,      /**< dst = src * dst */
    1.53 +    SDL_TEXTUREBLENDMODE_MOD = 0x00000008       /**< dst = src * dst */
    1.54  } SDL_TextureBlendMode;
    1.55  
    1.56  /**
    1.57 @@ -244,7 +244,7 @@
    1.58      SDL_TEXTURESCALEMODE_NONE = 0x00000000,     /**< No scaling, rectangles must match dimensions */
    1.59      SDL_TEXTURESCALEMODE_FAST = 0x00000001,     /**< Point sampling or equivalent algorithm */
    1.60      SDL_TEXTURESCALEMODE_SLOW = 0x00000002,     /**< Linear filtering or equivalent algorithm */
    1.61 -    SDL_TEXTURESCALEMODE_BEST = 0x00000004,     /**< Bicubic filtering or equivalent algorithm */
    1.62 +    SDL_TEXTURESCALEMODE_BEST = 0x00000004      /**< Bicubic filtering or equivalent algorithm */
    1.63  } SDL_TextureScaleMode;
    1.64  
    1.65  /**