VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj
changeset 8611 a762dfc67e1a
parent 8563 c0e68f3b6bbb
child 8612 24d36bb9c7af
     1.1 --- a/VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj	Tue Mar 11 12:40:31 2014 -0400
     1.2 +++ b/VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj	Wed Mar 12 11:57:15 2014 -0400
     1.3 @@ -62,7 +62,7 @@
     1.4    </PropertyGroup>
     1.5    <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     1.6      <ClCompile>
     1.7 -      <PreprocessorDefinitions>_USRDLL;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
     1.8 +      <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
     1.9        <PrecompiledHeader>NotUsing</PrecompiledHeader>
    1.10        <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
    1.11        <CompileAsWinRT>false</CompileAsWinRT>
    1.12 @@ -75,12 +75,12 @@
    1.13        <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
    1.14        <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    1.15        <GenerateDebugInformation>true</GenerateDebugInformation>
    1.16 -      <AdditionalDependencies>d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
    1.17 +      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
    1.18      </Link>
    1.19    </ItemDefinitionGroup>
    1.20    <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    1.21      <ClCompile>
    1.22 -      <PreprocessorDefinitions>_USRDLL;UNICODE;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    1.23 +      <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    1.24        <PrecompiledHeader>NotUsing</PrecompiledHeader>
    1.25        <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
    1.26        <CompileAsWinRT>false</CompileAsWinRT>
    1.27 @@ -92,12 +92,12 @@
    1.28        <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
    1.29        <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    1.30        <GenerateDebugInformation>true</GenerateDebugInformation>
    1.31 -      <AdditionalDependencies>d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
    1.32 +      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
    1.33      </Link>
    1.34    </ItemDefinitionGroup>
    1.35    <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    1.36      <ClCompile>
    1.37 -      <PreprocessorDefinitions>_USRDLL;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    1.38 +      <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    1.39        <PrecompiledHeader>NotUsing</PrecompiledHeader>
    1.40        <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
    1.41        <CompileAsWinRT>false</CompileAsWinRT>
    1.42 @@ -110,12 +110,12 @@
    1.43        <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
    1.44        <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    1.45        <GenerateDebugInformation>true</GenerateDebugInformation>
    1.46 -      <AdditionalDependencies>d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
    1.47 +      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
    1.48      </Link>
    1.49    </ItemDefinitionGroup>
    1.50    <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    1.51      <ClCompile>
    1.52 -      <PreprocessorDefinitions>_USRDLL;UNICODE;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    1.53 +      <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    1.54        <PrecompiledHeader>NotUsing</PrecompiledHeader>
    1.55        <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
    1.56        <CompileAsWinRT>false</CompileAsWinRT>
    1.57 @@ -127,7 +127,7 @@
    1.58        <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
    1.59        <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    1.60        <GenerateDebugInformation>true</GenerateDebugInformation>
    1.61 -      <AdditionalDependencies>d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
    1.62 +      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
    1.63      </Link>
    1.64    </ItemDefinitionGroup>
    1.65    <ItemGroup>
    1.66 @@ -201,6 +201,9 @@
    1.67      <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
    1.68      <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
    1.69      <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
    1.70 +    <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
    1.71 +    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
    1.72 +    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
    1.73      <ClInclude Include="..\..\src\events\blank_cursor.h" />
    1.74      <ClInclude Include="..\..\src\events\default_cursor.h" />
    1.75      <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
    1.76 @@ -215,7 +218,9 @@
    1.77      <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
    1.78      <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
    1.79      <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
    1.80 +    <ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h" />
    1.81      <ClInclude Include="..\..\src\render\mmx.h" />
    1.82 +    <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
    1.83      <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
    1.84      <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
    1.85      <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
    1.86 @@ -289,6 +294,7 @@
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    1.88      </ClCompile>
    1.89      <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
    1.90 +    <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
    1.91      <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
    1.92      <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
    1.93      <ClCompile Include="..\..\src\events\SDL_events.c" />
    1.94 @@ -311,12 +317,16 @@
    1.95      <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
    1.96      <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
    1.97      <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
    1.98 -    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
    1.99 +    <ClCompile Include="..\..\src\power\SDL_power.c" />
   1.100 +    <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
   1.101 +    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
   1.102 +    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
   1.103        <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.104        <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.105        <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.106        <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.107      </ClCompile>
   1.108 +    <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
   1.109      <ClCompile Include="..\..\src\render\SDL_render.c" />
   1.110      <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
   1.111      <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />