docs/README-macosx.md
changeset 11400 9eefdf672499
parent 11365 a9bd2625fa01
child 12674 e2d1f4e9c323
     1.1 --- a/docs/README-macosx.md	Mon Aug 28 17:28:09 2017 -0700
     1.2 +++ b/docs/README-macosx.md	Mon Aug 28 19:30:59 2017 -0700
     1.3 @@ -6,18 +6,9 @@
     1.4  
     1.5  From the developer's point of view, OS X is a sort of hybrid Mac and
     1.6  Unix system, and you have the option of using either traditional
     1.7 -command line tools or Apple's IDE Xcode.
     1.8 -
     1.9 -Preparation
    1.10 -===========
    1.11 -
    1.12 -1.  Either download [Molten](https://moltengl.com/free-trial/) and unzip it or download the Vulkan headers from Khronos's [Vulkan-Docs](https://github.com/KhronosGroup/Vulkan-Docs/tree/1.0/src/vulkan) repo and put them in a directory hierarchy `include/vulkan`.
    1.13 -2. Set a `VULKAN_SDK` variable in one of the ways described below. Its value should be either the `MoltenVK` directory within the unzipped Molten package or the parent of the `include/vulkan` hierarchy.
    1.14 -	- If you are going to use the command line, set and export a `VULKAN_SDK` environment variable in your shell's start-up file, e.g. `~/.bash_profile`.
    1.15 -	- If you are going to use CMake, either set and export a `VULKAN_SDK` environment variable before running `cmake` or set the `VULKAN_SDK` variable in `cmake-gui` and press *Configure*.
    1.16 -	- If you are going to use the provided Xcode projects, set a `VULKAN_SDK` custom path in Xcode's preferences. Select *Custom Paths* on the *Locations* tab of preferences.
    1.17 -
    1.18 -Command Line Build
    1.19 +command line tools or Apple's IDE Xcode.
    1.20 +
    1.21 +Command Line Build
    1.22  ==================
    1.23  
    1.24  To build SDL using the command line, use the standard configure and make