include/SDL_syswm.h
changeset 11065 9e8d300d50da
parent 10737 3406a0f8b041
child 11088 69452f9839d5
     1.1 --- a/include/SDL_syswm.h	Sun Jun 04 23:15:27 2017 +0200
     1.2 +++ b/include/SDL_syswm.h	Sun Jun 04 23:15:39 2017 +0200
     1.3 @@ -229,9 +229,9 @@
     1.4          struct
     1.5          {
     1.6  #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
     1.7 -            NSWindow __unsafe_unretained *window; /* The Cocoa window */
     1.8 +            NSWindow __unsafe_unretained *window; /**< The Cocoa window */
     1.9  #else
    1.10 -            NSWindow *window;                     /* The Cocoa window */
    1.11 +            NSWindow *window;                     /**< The Cocoa window */
    1.12  #endif
    1.13          } cocoa;
    1.14  #endif
    1.15 @@ -239,13 +239,13 @@
    1.16          struct
    1.17          {
    1.18  #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
    1.19 -            UIWindow __unsafe_unretained *window; /* The UIKit window */
    1.20 +            UIWindow __unsafe_unretained *window; /**< The UIKit window */
    1.21  #else
    1.22 -            UIWindow *window;                     /* The UIKit window */
    1.23 +            UIWindow *window;                     /**< The UIKit window */
    1.24  #endif
    1.25 -            GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
    1.26 -            GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
    1.27 -            GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
    1.28 +            GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
    1.29 +            GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
    1.30 +            GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
    1.31          } uikit;
    1.32  #endif
    1.33  #if defined(SDL_VIDEO_DRIVER_WAYLAND)