src/dynapi/SDL_dynapi_procs.h
changeset 11844 8e2ca40e07f3
parent 11811 5d94cb6b24d3
child 11856 713fd3ac3c9b
     1.1 --- a/src/dynapi/SDL_dynapi_procs.h	Mon Feb 05 11:40:39 2018 -0800
     1.2 +++ b/src/dynapi/SDL_dynapi_procs.h	Tue Feb 06 15:03:35 2018 -0800
     1.3 @@ -69,12 +69,12 @@
     1.4  SDL_DYNAPI_PROC(IDirect3DDevice9*,SDL_RenderGetD3D9Device,(SDL_Renderer *a),(a),return)
     1.5  #endif
     1.6  
     1.7 -#if defined(__IPHONEOS__) && __IPHONEOS__
     1.8 +#ifdef __IPHONEOS__
     1.9  SDL_DYNAPI_PROC(int,SDL_iPhoneSetAnimationCallback,(SDL_Window *a, int b, void c, void *d),(a,b,c,d),return)
    1.10  SDL_DYNAPI_PROC(void,SDL_iPhoneSetEventPump,(SDL_bool a),(a),)
    1.11  #endif
    1.12  
    1.13 -#if defined(__ANDROID__) && __ANDROID__
    1.14 +#ifdef __ANDROID__
    1.15  SDL_DYNAPI_PROC(void*,SDL_AndroidGetJNIEnv,(void),(),return)
    1.16  SDL_DYNAPI_PROC(void*,SDL_AndroidGetActivity,(void),(),return)
    1.17  SDL_DYNAPI_PROC(const char*,SDL_AndroidGetInternalStoragePath,(void),(),return)
    1.18 @@ -699,3 +699,9 @@
    1.19  SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionModeForResolution,(int a, int b),(a,b),return)
    1.20  SDL_DYNAPI_PROC(void*,SDL_RenderGetMetalLayer,(SDL_Renderer *a),(a),return)
    1.21  SDL_DYNAPI_PROC(void*,SDL_RenderGetMetalCommandEncoder,(SDL_Renderer *a),(a),return)
    1.22 +#ifdef __WINRT__
    1.23 +SDL_DYNAPI_PROC(SDL_WinRT_DeviceFamily,SDL_WinRTGetDeviceFamily,(void),(),return)
    1.24 +#endif
    1.25 +#ifdef __ANDROID__
    1.26 +SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return)
    1.27 +#endif