1.1 --- a/src/audio/psp/SDL_pspaudio.c Tue Aug 20 23:20:32 2013 -0400
1.2 +++ b/src/audio/psp/SDL_pspaudio.c Wed Aug 21 09:43:09 2013 -0300
1.3 @@ -63,7 +63,7 @@
1.4 this->spec.freq = 44100;
1.5
1.6 /* Update the fragment size as size in bytes. */
1.7 -/* SDL_CalculateAudioSpec(this->spec); MOD*/
1.8 +/* SDL_CalculateAudioSpec(this->spec); MOD */
1.9 switch (this->spec.format) {
1.10 case AUDIO_U8:
1.11 this->spec.silence = 0x80;
1.12 @@ -76,7 +76,7 @@
1.13 this->spec.size *= this->spec.channels;
1.14 this->spec.size *= this->spec.samples;
1.15
1.16 -/*==========================================*/
1.17 +/*========================================== */
1.18
1.19 /* Allocate the mixing buffer. Its size and starting address must
1.20 be a multiple of 64 bytes. Our sample count is already a multiple of
1.21 @@ -162,7 +162,7 @@
1.22 PSPAUD_Init(SDL_AudioDriverImpl * impl)
1.23 {
1.24
1.25 - /* Set the function pointers*/
1.26 + /* Set the function pointers */
1.27 impl->OpenDevice = PSPAUD_OpenDevice;
1.28 impl->PlayDevice = PSPAUD_PlayDevice;
1.29 impl->WaitDevice = PSPAUD_WaitDevice;
1.30 @@ -171,7 +171,7 @@
1.31 impl->CloseDevice = PSPAUD_CloseDevice;
1.32 impl->ThreadInit = PSPAUD_ThreadInit;
1.33
1.34 - /*PSP audio device*/
1.35 + /*PSP audio device */
1.36 impl->OnlyHasDefaultOutputDevice = 1;
1.37 /*
1.38 impl->HasCaptureSupport = 1;
1.39 @@ -189,7 +189,7 @@
1.40 "psp", "PSP audio driver", PSPAUD_Init, 0
1.41 };
1.42
1.43 - /* SDL_AUDI*/
1.44 + /* SDL_AUDI */
1.45
1.46
1.47