include/SDL_video.h
changeset 3603 847549156244
parent 3596 f638ded38b8a
child 3677 cec9ea711294
     1.1 --- a/include/SDL_video.h	Mon Dec 28 08:28:24 2009 +0000
     1.2 +++ b/include/SDL_video.h	Wed Dec 30 19:10:41 2009 +0000
     1.3 @@ -1225,36 +1225,6 @@
     1.4   */
     1.5  extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count);
     1.6  
     1.7 -#if 0
     1.8 -/**
     1.9 - *  \brief Draw a circle on the current rendering target with the drawing color.
    1.10 - *  
    1.11 - *  \return 0 on success, or -1 if there is no rendering context current.
    1.12 - */
    1.13 -extern DECLSPEC int SDLCALL SDL_RenderDrawCircle(int x, int y, int radius);
    1.14 -
    1.15 -/**
    1.16 - *  \brief Fill a circle on the current rendering target with the drawing color.
    1.17 - *  
    1.18 - *  \return 0 on success, or -1 if there is no rendering context current.
    1.19 - */
    1.20 -extern DECLSPEC int SDLCALL SDL_RenderFillCircle(int x, int y, int radius);
    1.21 -
    1.22 -/**
    1.23 - *  \brief Draw an ellipse on the current rendering target with the drawing color.
    1.24 - *  
    1.25 - *  \return 0 on success, or -1 if there is no rendering context current.
    1.26 - */
    1.27 -extern DECLSPEC int SDLCALL SDL_RenderDrawEllipse(int x, int y, int w, int h);
    1.28 -
    1.29 -/**
    1.30 - *  \brief Fill an ellipse on the current rendering target with the drawing color.
    1.31 - *  
    1.32 - *  \return 0 on success, or -1 if there is no rendering context current.
    1.33 - */
    1.34 -extern DECLSPEC int SDLCALL SDL_RenderFillEllipse(int x, int y, int w, int h);
    1.35 -#endif // 0
    1.36 -
    1.37  /**
    1.38   *  \brief Copy a portion of the texture to the current rendering target.
    1.39   *