WhatsNew.txt
changeset 8197 7e9a477d3e07
parent 8062 4fc5f66d63cc
child 8220 7fff00b50032
     1.1 --- a/WhatsNew.txt	Sun Feb 09 03:09:04 2014 -0800
     1.2 +++ b/WhatsNew.txt	Sun Feb 09 03:09:56 2014 -0800
     1.3 @@ -5,11 +5,19 @@
     1.4  2.0.2:
     1.5  ---------------------------------------------------------------------------
     1.6  General:
     1.7 +* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
     1.8  * Added an API to load a database of Game Controller mappings from a file:    
     1.9      SDL_GameControllerAddMappingsFromFile
    1.10 +* Added game controller mappings for the PS4 and OUYA controllers
    1.11 +* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
    1.12 +* Added SDL_DetachThread()
    1.13 +* Added SDL_HasAVX() to determine if the CPU has AVX features
    1.14 +* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
    1.15  * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
    1.16    them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
    1.17 -* Added testgles2. testgl2 does not need to link with libGL anymore.
    1.18 +* testgl2 does not need to link with libGL anymore
    1.19 +* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
    1.20 +* Added controllermap test program to visually map a game controller
    1.21    
    1.22  Windows:
    1.23  * Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
    1.24 @@ -23,7 +31,8 @@
    1.25  
    1.26  Linux:
    1.27  * Fixed fullscreen and focused behavior when receiving NotifyGrab events
    1.28 -* Wayland support
    1.29 +* Added experimental Wayland and Mir support, disabled by default
    1.30 +
    1.31  
    1.32  ---------------------------------------------------------------------------
    1.33  2.0.1: