include/SDL_mouse.h
changeset 7067 7ac321f6e0e4
parent 6901 57dcaecb19e5
child 7104 4e4ca313000c
     1.1 --- a/include/SDL_mouse.h	Tue Apr 16 00:09:48 2013 -0400
     1.2 +++ b/include/SDL_mouse.h	Tue Apr 16 01:05:32 2013 -0400
     1.3 @@ -47,18 +47,18 @@
     1.4   */
     1.5  typedef enum
     1.6  {
     1.7 -    SDL_SYSTEM_CURSOR_ARROW,     // Arrow
     1.8 -    SDL_SYSTEM_CURSOR_IBEAM,     // I-beam
     1.9 -    SDL_SYSTEM_CURSOR_WAIT,      // Wait
    1.10 -    SDL_SYSTEM_CURSOR_CROSSHAIR, // Crosshair
    1.11 -    SDL_SYSTEM_CURSOR_WAITARROW, // Small wait cursor (or Wait if not available)
    1.12 -    SDL_SYSTEM_CURSOR_SIZENWSE,  // Double arrow pointing northwest and southeast
    1.13 -    SDL_SYSTEM_CURSOR_SIZENESW,  // Double arrow pointing northeast and southwest
    1.14 -    SDL_SYSTEM_CURSOR_SIZEWE,    // Double arrow pointing west and east
    1.15 -    SDL_SYSTEM_CURSOR_SIZENS,    // Double arrow pointing north and south
    1.16 -    SDL_SYSTEM_CURSOR_SIZEALL,   // Four pointed arrow pointing north, south, east, and west
    1.17 -    SDL_SYSTEM_CURSOR_NO,        // Slashed circle or crossbones
    1.18 -    SDL_SYSTEM_CURSOR_HAND,      // Hand
    1.19 +    SDL_SYSTEM_CURSOR_ARROW,     /**< Arrow */
    1.20 +    SDL_SYSTEM_CURSOR_IBEAM,     /**< I-beam */
    1.21 +    SDL_SYSTEM_CURSOR_WAIT,      /**< Wait */
    1.22 +    SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */
    1.23 +    SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */
    1.24 +    SDL_SYSTEM_CURSOR_SIZENWSE,  /**< Double arrow pointing northwest and southeast */
    1.25 +    SDL_SYSTEM_CURSOR_SIZENESW,  /**< Double arrow pointing northeast and southwest */
    1.26 +    SDL_SYSTEM_CURSOR_SIZEWE,    /**< Double arrow pointing west and east */
    1.27 +    SDL_SYSTEM_CURSOR_SIZENS,    /**< Double arrow pointing north and south */
    1.28 +    SDL_SYSTEM_CURSOR_SIZEALL,   /**< Four pointed arrow pointing north, south, east, and west */
    1.29 +    SDL_SYSTEM_CURSOR_NO,        /**< Slashed circle or crossbones */
    1.30 +    SDL_SYSTEM_CURSOR_HAND,      /**< Hand */
    1.31      SDL_NUM_SYSTEM_CURSORS
    1.32  } SDL_SystemCursor;
    1.33