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     1.4 +<!DOCTYPE HTML PUBLIC "-//Norman Walsh//DTD DocBook HTML 1.0//EN">
     1.5 +<HTML
     1.6 +><HEAD
     1.7 +><TITLE
     1.8 +>Introduction</TITLE
     1.9 +>
    1.10 +</HEAD
    1.11 +><BODY
    1.12 +BGCOLOR="#FFF8DC"
    1.13 +TEXT="#000000"
    1.14 +LINK="#0000ee"
    1.15 +VLINK="#551a8b"
    1.16 +ALINK="#ff0000"
    1.17 +><DIV
    1.18 +CLASS="NAVHEADER"
    1.19 +>
    1.20 +<HR
    1.21 +ALIGN="LEFT"
    1.22 +WIDTH="100%"></DIV
    1.23 +><DIV
    1.24 +CLASS="PREFACE"
    1.25 +><H1
    1.26 +><A
    1.27 +NAME="AEN8"
    1.28 +>Introduction</A
    1.29 +></H1
    1.30 +><P
    1.31 +>This library is designed to make it easy to write games that run on Linux,
    1.32 +Win32 and BeOS using the various native high-performance media interfaces,
    1.33 +(for video, audio, etc) and presenting a single source-code level API to
    1.34 +your application.  This is a fairly low level API, but using this, completely
    1.35 +portable applications can be written with a great deal of flexibility.</P
    1.36 +><P
    1.37 +>The library is loaded as a dynamically linked library on its native
    1.38 +platform, and is currently compiled natively for Linux, compiled for
    1.39 +Win32 using a Linux hosted GCC
    1.40 +<A
    1.41 +HREF="http://www.libsdl.org/Xmingw32/"
    1.42 +TARGET="_top"
    1.43 +>cross-compilation</A
    1.44 +>
    1.45 +environment, and compiled using the EGCS C++ compiler under BeOS.</P
    1.46 +><P
    1.47 +>An introduction to SDL can be found online at:
    1.48 +<A
    1.49 +HREF="http://www.libsdl.org/intro/toc.html"
    1.50 +TARGET="_top"
    1.51 +>http://www.libsdl.org/intro/</A
    1.52 +>&#13;</P
    1.53 +><P
    1.54 +>There are code examples on each of the main library pages, and there are
    1.55 +fully fleshed example C++ classes and programs in the examples archive,
    1.56 +available on the
    1.57 +<A
    1.58 +HREF="http://www.libsdl.org/download.html"
    1.59 +TARGET="_top"
    1.60 +>SDL download page</A
    1.61 +>.</P
    1.62 +><P
    1.63 +>For an introduction to basic multi-media programming concepts, you might try
    1.64 +some of the following links:
    1.65 +<P
    1.66 +></P
    1.67 +><UL
    1.68 +><LI
    1.69 +><P
    1.70 +><A
    1.71 +HREF="http://www.ziron.com/links/"
    1.72 +TARGET="_top"
    1.73 +>Game Programming Links</A
    1.74 +></P
    1.75 +></LI
    1.76 +><LI
    1.77 +><P
    1.78 +><A
    1.79 +HREF="http://developer.dungeon-crawl.com/"
    1.80 +TARGET="_top"
    1.81 +>Game Developer Search Engine</A
    1.82 +></P
    1.83 +></LI
    1.84 +></UL
    1.85 +></P
    1.86 +><P
    1.87 +>Enjoy!</P
    1.88 +><P
    1.89 +>&nbsp;&nbsp;&nbsp; Sam Lantinga
    1.90 +<TT
    1.91 +CLASS="EMAIL"
    1.92 +>&#60;<A
    1.93 +HREF="mailto:slouken@libsdl.org"
    1.94 +><A
    1.95 +HREF="mailto:slouken@libsdl.org"
    1.96 +TARGET="_top"
    1.97 +>slouken@libsdl.org</A
    1.98 +></A
    1.99 +>&#62;</TT
   1.100 +></P
   1.101 +>
   1.102 +<P>
   1.103 +<br><br><HR>
   1.104 +<H1>Table of Contents</H1>
   1.105 +<UL>
   1.106 +<LI><A HREF="html/index.html">Full Table of Contents</A></LI>
   1.107 +<LI><A HREF="html/guide.html">The SDL Guide</A></LI>
   1.108 +<LI><A HREF="html/reference.html">The SDL Reference</A></LI>
   1.109 +<UL>
   1.110 +<LI><A HREF="html/general.html">Initialization</A></LI>
   1.111 +<LI><A HREF="html/video.html">Video</A></LI>
   1.112 +<LI><A HREF="html/wm.html">Window Manager</A></LI>
   1.113 +<LI><A HREF="html/event.html">Event Handling</A></LI>
   1.114 +<LI><A HREF="html/joystick.html">Joystick</A></LI>
   1.115 +<LI><A HREF="html/audio.html">Audio</A></LI>
   1.116 +<LI><A HREF="html/cdrom.html">CDROM</A></LI>
   1.117 +<LI><A HREF="html/thread.html">Threads</A></LI>
   1.118 +<LI><A HREF="html/time.html">Timers</A></LI>
   1.119 +</UL>
   1.120 +</UL>
   1.121 +</DIV
   1.122 +></BODY
   1.123 +></HTML
   1.124 +>