include/SDL_hints.h
changeset 8221 6ded2087e346
parent 8149 681eb46b8ac4
child 8266 d123fc5d02bc
     1.1 --- a/include/SDL_hints.h	Sat Feb 15 23:57:38 2014 +0100
     1.2 +++ b/include/SDL_hints.h	Sun Feb 16 00:04:15 2014 +0100
     1.3 @@ -240,8 +240,8 @@
     1.4   *  \brief  A variable that lets you disable the detection and use of Xinput gamepad devices
     1.5   *
     1.6   *  The variable can be set to the following values:
     1.7 - *    "0"       - Disable XInput timer (only uses direct input)
     1.8 - *    "1"       - Enable XInput timer (the default)
     1.9 + *    "0"       - Disable XInput detection (only uses direct input)
    1.10 + *    "1"       - Enable XInput detection (the default)
    1.11   */
    1.12  #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
    1.13  
    1.14 @@ -264,7 +264,7 @@
    1.15   *    "0"       - Disable joystick & gamecontroller input events when the
    1.16   *                application is in the background.
    1.17   *    "1"       - Enable joystick & gamecontroller input events when the
    1.18 - *                application is in the backgroumd.
    1.19 + *                application is in the background.
    1.20   *
    1.21   *  The default value is "0".  This hint may be set at any time.
    1.22   */
    1.23 @@ -318,7 +318,7 @@
    1.24  *  SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
    1.25  *  can use two different sets of binaries, those compiled by the user from source
    1.26  *  or those provided by the Chrome browser. In the later case, these binaries require
    1.27 -*  that SDL loads 
    1.28 +*  that SDL loads a DLL providing the shader compiler.
    1.29  *
    1.30  *  This variable can be set to the following values:
    1.31  *    "d3dcompiler_46.dll" - default, best for Vista or later.