docs/README.md
changeset 10486 5bf595c48fd4
parent 9302 2ddb65f75084
child 10811 8dd0da2a25b6
     1.1 --- a/docs/README.md	Fri Oct 07 17:30:21 2016 -0700
     1.2 +++ b/docs/README.md	Fri Oct 07 17:46:58 2016 -0700
     1.3 @@ -1,63 +1,63 @@
     1.4 -Simple DirectMedia Layer {#mainpage}
     1.5 -========================
     1.6 -
     1.7 -                                  (SDL)
     1.8 -
     1.9 -                                Version 2.0
    1.10 -
    1.11 ----
    1.12 -http://www.libsdl.org/
    1.13 -
    1.14 -Simple DirectMedia Layer is a cross-platform development library designed
    1.15 -to provide low level access to audio, keyboard, mouse, joystick, and graphics
    1.16 -hardware via OpenGL and Direct3D. It is used by video playback software,
    1.17 -emulators, and popular games including Valve's award winning catalog
    1.18 -and many Humble Bundle games.
    1.19 -
    1.20 -SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
    1.21 -Support for other platforms may be found in the source code.
    1.22 -
    1.23 -SDL is written in C, works natively with C++, and there are bindings 
    1.24 -available for several other languages, including C# and Python.
    1.25 -
    1.26 -This library is distributed under the zlib license, which can be found
    1.27 -in the file "COPYING.txt".
    1.28 -
    1.29 -The best way to learn how to use SDL is to check out the header files in
    1.30 -the "include" subdirectory and the programs in the "test" subdirectory.
    1.31 -The header files and test programs are well commented and always up to date.
    1.32 -
    1.33 -More documentation and FAQs are available online at [the wiki](http://wiki.libsdl.org/)
    1.34 -
    1.35 -- [Android](README-android.md)
    1.36 -- [CMake](README-cmake.md)
    1.37 -- [DirectFB](README-directfb.md)
    1.38 -- [DynAPI](README-dynapi.md)
    1.39 -- [Emscripten](README-emscripten.md)
    1.40 -- [Gesture](README-gesture.md)
    1.41 -- [Mercurial](README-hg.md)
    1.42 -- [iOS](README-ios.md)
    1.43 -- [Linux](README-linux.md)
    1.44 -- [OS X](README-macosx.md)
    1.45 -- [Native Client](README-nacl.md)
    1.46 -- [Pandora](README-pandora.md)
    1.47 -- [Supported Platforms](README-platforms.md)
    1.48 -- [Porting information](README-porting.md)
    1.49 -- [PSP](README-psp.md)
    1.50 -- [Raspberry Pi](README-raspberrypi.md)
    1.51 -- [Touch](README-touch.md)
    1.52 -- [WinCE](README-wince.md)
    1.53 -- [Windows](README-windows.md)
    1.54 -- [WinRT](README-winrt.md)
    1.55 -
    1.56 -If you need help with the library, or just want to discuss SDL related
    1.57 -issues, you can join the [developers mailing list](http://www.libsdl.org/mailing-list.php)
    1.58 -
    1.59 -If you want to report bugs or contribute patches, please submit them to
    1.60 -[bugzilla](http://bugzilla.libsdl.org/)
    1.61 -
    1.62 -Enjoy!
    1.63 -
    1.64 -
    1.65 -Sam Lantinga <mailto:slouken@libsdl.org>
    1.66 -
    1.67 +Simple DirectMedia Layer {#mainpage}
    1.68 +========================
    1.69 +
    1.70 +                                  (SDL)
    1.71 +
    1.72 +                                Version 2.0
    1.73 +
    1.74 +---
    1.75 +http://www.libsdl.org/
    1.76 +
    1.77 +Simple DirectMedia Layer is a cross-platform development library designed
    1.78 +to provide low level access to audio, keyboard, mouse, joystick, and graphics
    1.79 +hardware via OpenGL and Direct3D. It is used by video playback software,
    1.80 +emulators, and popular games including Valve's award winning catalog
    1.81 +and many Humble Bundle games.
    1.82 +
    1.83 +SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
    1.84 +Support for other platforms may be found in the source code.
    1.85 +
    1.86 +SDL is written in C, works natively with C++, and there are bindings 
    1.87 +available for several other languages, including C# and Python.
    1.88 +
    1.89 +This library is distributed under the zlib license, which can be found
    1.90 +in the file "COPYING.txt".
    1.91 +
    1.92 +The best way to learn how to use SDL is to check out the header files in
    1.93 +the "include" subdirectory and the programs in the "test" subdirectory.
    1.94 +The header files and test programs are well commented and always up to date.
    1.95 +
    1.96 +More documentation and FAQs are available online at [the wiki](http://wiki.libsdl.org/)
    1.97 +
    1.98 +- [Android](README-android.md)
    1.99 +- [CMake](README-cmake.md)
   1.100 +- [DirectFB](README-directfb.md)
   1.101 +- [DynAPI](README-dynapi.md)
   1.102 +- [Emscripten](README-emscripten.md)
   1.103 +- [Gesture](README-gesture.md)
   1.104 +- [Mercurial](README-hg.md)
   1.105 +- [iOS](README-ios.md)
   1.106 +- [Linux](README-linux.md)
   1.107 +- [OS X](README-macosx.md)
   1.108 +- [Native Client](README-nacl.md)
   1.109 +- [Pandora](README-pandora.md)
   1.110 +- [Supported Platforms](README-platforms.md)
   1.111 +- [Porting information](README-porting.md)
   1.112 +- [PSP](README-psp.md)
   1.113 +- [Raspberry Pi](README-raspberrypi.md)
   1.114 +- [Touch](README-touch.md)
   1.115 +- [WinCE](README-wince.md)
   1.116 +- [Windows](README-windows.md)
   1.117 +- [WinRT](README-winrt.md)
   1.118 +
   1.119 +If you need help with the library, or just want to discuss SDL related
   1.120 +issues, you can join the [developers mailing list](http://www.libsdl.org/mailing-list.php)
   1.121 +
   1.122 +If you want to report bugs or contribute patches, please submit them to
   1.123 +[bugzilla](http://bugzilla.libsdl.org/)
   1.124 +
   1.125 +Enjoy!
   1.126 +
   1.127 +
   1.128 +Sam Lantinga <mailto:slouken@libsdl.org>
   1.129 +