WhatsNew.txt
changeset 9759 5bae9db53b80
parent 9757 74ad518ae505
child 9830 0ada01db0923
     1.1 --- a/WhatsNew.txt	Thu Jun 18 22:34:39 2015 -0400
     1.2 +++ b/WhatsNew.txt	Fri Jun 19 21:17:00 2015 +0200
     1.3 @@ -27,7 +27,10 @@
     1.4  * Added a Vivante video driver that is used on various SoC platforms
     1.5  * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated
     1.6  * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling
     1.7 +* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads
     1.8 +* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
     1.9  * Improved support for WAV and BMP files with unusual chunks in them
    1.10 +* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState
    1.11  
    1.12  Windows:
    1.13  * Added support for Windows Phone 8.1
    1.14 @@ -39,7 +42,7 @@
    1.15  * SDL_SysWMinfo now contains the window HDC
    1.16  * Added support for Unicode command line options
    1.17  * Prevent beeping when Alt-key combos are pressed
    1.18 -* SDL_SetTextInputRect re-positions the OS-rendered IME
    1.19 +* SDL_SetTextInputRect() re-positions the OS-rendered IME
    1.20  
    1.21  Mac OS X:
    1.22  * Implemented drag-and-drop support
    1.23 @@ -62,8 +65,8 @@
    1.24  * Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK
    1.25  * Added sRGB OpenGL ES context support on iOS 7+
    1.26  * Added native resolution support for the iPhone 6 Plus
    1.27 -* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize gets the window resolution in pixels
    1.28 -* SDL_GetWindowSize and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior)
    1.29 +* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels
    1.30 +* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior)
    1.31  * SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view
    1.32  * Fixed various rotation and orientation issues
    1.33  * Fixed memory leaks