include/SDL_mouse.h
changeset 6901 57dcaecb19e5
parent 6885 700f1b25f77f
child 7067 7ac321f6e0e4
     1.1 --- a/include/SDL_mouse.h	Mon Feb 18 20:14:24 2013 -0800
     1.2 +++ b/include/SDL_mouse.h	Tue Feb 19 05:39:19 2013 -0800
     1.3 @@ -23,22 +23,6 @@
     1.4   *  \file SDL_mouse.h
     1.5   *  
     1.6   *  Include file for SDL mouse event handling.
     1.7 - *
     1.8 - *  Please note that this ONLY discusses "mice" with the notion of the
     1.9 - *  desktop GUI. You (usually) have one system cursor, and the OS hides
    1.10 - *  the hardware details from you. If you plug in 10 mice, all ten move that
    1.11 - *  one cursor. For many applications and games, this is perfect, and this
    1.12 - *  API has served hundreds of SDL programs well since its birth.
    1.13 - *
    1.14 - *  It's not the whole picture, though. If you want more lowlevel control,
    1.15 - *  SDL offers a different API, that gives you visibility into each input
    1.16 - *  device, multi-touch interfaces, etc.
    1.17 - *
    1.18 - *  Those two APIs are incompatible, and you usually should not use both
    1.19 - *  at the same time. But for legacy purposes, this API refers to a "mouse"
    1.20 - *  when it actually means the system pointer and not a physical mouse.
    1.21 - *
    1.22 - *  The other API is in SDL_input.h
    1.23   */
    1.24  
    1.25  #ifndef _SDL_mouse_h