1.1 --- a/src/render/psp/SDL_render_psp.c Tue Aug 20 19:49:24 2013 -0300
1.2 +++ b/src/render/psp/SDL_render_psp.c Tue Aug 20 20:34:40 2013 -0300
1.3 @@ -458,7 +458,7 @@
1.4 static int
1.5 PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
1.6 {
1.7 -// PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata;
1.8 +/* PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata;*/
1.9 PSP_TextureData* psp_texture = (PSP_TextureData*) SDL_calloc(1, sizeof(*psp_texture));;
1.10
1.11 if(!psp_texture)
1.12 @@ -528,7 +528,7 @@
1.13 PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
1.14 const SDL_Rect * rect, const void *pixels, int pitch)
1.15 {
1.16 -// PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
1.17 +/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;*/
1.18 const Uint8 *src;
1.19 Uint8 *dst;
1.20 int row, length,dpitch;
1.21 @@ -895,8 +895,8 @@
1.22 sceGuColor(0xFFFFFFFF);
1.23 }
1.24
1.25 -// x += width * 0.5f;
1.26 -// y += height * 0.5f;
1.27 +/* x += width * 0.5f;*/
1.28 +/* y += height * 0.5f;*/
1.29 x += centerx;
1.30 y += centery;
1.31
1.32 @@ -904,8 +904,8 @@
1.33
1.34 MathSincos(degToRad(angle), &s, &c);
1.35
1.36 -// width *= 0.5f;
1.37 -// height *= 0.5f;
1.38 +/* width *= 0.5f;*/
1.39 +/* height *= 0.5f;*/
1.40 width -= centerx;
1.41 height -= centery;
1.42
1.43 @@ -968,7 +968,7 @@
1.44 sceGuFinish();
1.45 sceGuSync(0,0);
1.46
1.47 -// if(data->vsync)
1.48 +/* if(data->vsync)*/
1.49 sceDisplayWaitVblankStart();
1.50
1.51 data->backbuffer = data->frontbuffer;
1.52 @@ -1007,8 +1007,8 @@
1.53 StartDrawing(renderer);
1.54
1.55 sceGuTerm();
1.56 -// vfree(data->backbuffer);
1.57 -// vfree(data->frontbuffer);
1.58 +/* vfree(data->backbuffer);*/
1.59 +/* vfree(data->frontbuffer);*/
1.60
1.61 data->initialized = SDL_FALSE;
1.62 data->displayListAvail = SDL_FALSE;