src/audio/psp/SDL_pspaudio.c
changeset 7663 53fe1b64eb2d
parent 7191 75360622e65f
child 7677 871d43c6968a
     1.1 --- a/src/audio/psp/SDL_pspaudio.c	Tue Aug 20 19:49:24 2013 -0300
     1.2 +++ b/src/audio/psp/SDL_pspaudio.c	Tue Aug 20 20:34:40 2013 -0300
     1.3 @@ -63,7 +63,7 @@
     1.4      this->spec.freq = 44100;
     1.5  
     1.6      /* Update the fragment size as size in bytes. */
     1.7 -//  SDL_CalculateAudioSpec(this->spec); MOD
     1.8 +/*  SDL_CalculateAudioSpec(this->spec); MOD*/
     1.9      switch (this->spec.format) {
    1.10      case AUDIO_U8:
    1.11          this->spec.silence = 0x80;
    1.12 @@ -76,7 +76,7 @@
    1.13      this->spec.size *= this->spec.channels;
    1.14      this->spec.size *= this->spec.samples;
    1.15  
    1.16 -//==========================================
    1.17 +/*==========================================*/
    1.18  
    1.19      /* Allocate the mixing buffer.  Its size and starting address must
    1.20         be a multiple of 64 bytes.  Our sample count is already a multiple of
    1.21 @@ -162,7 +162,7 @@
    1.22  PSPAUD_Init(SDL_AudioDriverImpl * impl)
    1.23  {
    1.24  
    1.25 -    // Set the function pointers
    1.26 +    /* Set the function pointers*/
    1.27      impl->OpenDevice = PSPAUD_OpenDevice;
    1.28      impl->PlayDevice = PSPAUD_PlayDevice;
    1.29      impl->WaitDevice = PSPAUD_WaitDevice;
    1.30 @@ -171,7 +171,7 @@
    1.31      impl->CloseDevice = PSPAUD_CloseDevice;
    1.32      impl->ThreadInit = PSPAUD_ThreadInit;
    1.33  
    1.34 -    //PSP audio device
    1.35 +    /*PSP audio device*/
    1.36      impl->OnlyHasDefaultOutputDevice = 1;
    1.37  /*
    1.38      impl->HasCaptureSupport = 1;