src/render/opengles2/SDL_shaders_gles2.c
changeset 5201 523409574510
child 5204 daa5463466c5
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/render/opengles2/SDL_shaders_gles2.c	Sun Feb 06 00:00:13 2011 -0800
     1.3 @@ -0,0 +1,550 @@
     1.4 +/*
     1.5 +    SDL - Simple DirectMedia Layer
     1.6 +    Copyright (C) 2010 itsnotabigtruck.
     1.7 +
     1.8 +    Permission is hereby granted, free of charge, to any person obtaining a
     1.9 +    copy of this software and associated documentation files (the "Software"),
    1.10 +    to deal in the Software without restriction, including without limitation
    1.11 +    the rights to use, copy, modify, merge, publish, distribute, sublicense,
    1.12 +    and/or sell copies of the Software, and to permit persons to whom the
    1.13 +    Software is furnished to do so, subject to the following conditions:
    1.14 +
    1.15 +    The above copyright notice and this permission notice shall be included in
    1.16 +    all copies or substantial portions of the Software.
    1.17 +
    1.18 +    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    1.19 +    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    1.20 +    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    1.21 +    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    1.22 +    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
    1.23 +    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
    1.24 +    DEALINGS IN THE SOFTWARE.
    1.25 +*/
    1.26 +
    1.27 +#include "SDL_config.h"
    1.28 +
    1.29 +#if SDL_VIDEO_RENDER_OGL_ES2
    1.30 +
    1.31 +#ifdef __IPHONEOS__
    1.32 +#include <OpenGLES/ES2/gl.h>
    1.33 +#include <OpenGLES/ES2/glext.h>
    1.34 +#else
    1.35 +#include <GLES2/gl2.h>
    1.36 +#include <GLES2/gl2ext.h>
    1.37 +#endif
    1.38 +#include "SDL_video.h"
    1.39 +#include "SDL_shaders_gles2.h"
    1.40 +#include "SDL_stdinc.h"
    1.41 +
    1.42 +/*************************************************************************************************
    1.43 + * Vertex/fragment shader source                                                                 *
    1.44 + *************************************************************************************************/
    1.45 +
    1.46 +static const Uint8 GLES2_VertexSrc_Default_[] = " \
    1.47 +    uniform mat4 u_projection; \
    1.48 +    attribute vec4 a_position; \
    1.49 +    attribute vec2 a_texCoord; \
    1.50 +    varying vec2 v_texCoord; \
    1.51 +    \
    1.52 +    void main() \
    1.53 +    { \
    1.54 +        v_texCoord = a_texCoord; \
    1.55 +        gl_Position = u_projection * a_position; \
    1.56 +        gl_PointSize = 1.0; \
    1.57 +    } \
    1.58 +";
    1.59 +
    1.60 +static const Uint8 GLES2_FragmentSrc_SolidSrc_[] = " \
    1.61 +    precision mediump float; \
    1.62 +    uniform vec4 u_color; \
    1.63 +    \
    1.64 +    void main() \
    1.65 +    { \
    1.66 +        gl_FragColor = u_color; \
    1.67 +    } \
    1.68 +";
    1.69 +
    1.70 +static const Uint8 GLES2_FragmentSrc_TextureSrc_[] = " \
    1.71 +    precision mediump float; \
    1.72 +    uniform sampler2D u_texture; \
    1.73 +    uniform vec4 u_modulation; \
    1.74 +    varying vec2 v_texCoord; \
    1.75 +    \
    1.76 +    void main() \
    1.77 +    { \
    1.78 +        gl_FragColor = texture2D(u_texture, v_texCoord); \
    1.79 +        gl_FragColor *= u_modulation; \
    1.80 +    } \
    1.81 +";
    1.82 +
    1.83 +static const GLES2_ShaderInstance GLES2_VertexSrc_Default = {
    1.84 +    GL_VERTEX_SHADER,
    1.85 +    GLES2_SOURCE_SHADER,
    1.86 +    sizeof(GLES2_VertexSrc_Default_),
    1.87 +    GLES2_VertexSrc_Default_
    1.88 +};
    1.89 +
    1.90 +static const GLES2_ShaderInstance GLES2_FragmentSrc_SolidSrc = {
    1.91 +    GL_FRAGMENT_SHADER,
    1.92 +    GLES2_SOURCE_SHADER,
    1.93 +    sizeof(GLES2_FragmentSrc_SolidSrc_),
    1.94 +    GLES2_FragmentSrc_SolidSrc_
    1.95 +};
    1.96 +
    1.97 +static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureSrc = {
    1.98 +    GL_FRAGMENT_SHADER,
    1.99 +    GLES2_SOURCE_SHADER,
   1.100 +    sizeof(GLES2_FragmentSrc_TextureSrc_),
   1.101 +    GLES2_FragmentSrc_TextureSrc_
   1.102 +};
   1.103 +
   1.104 +/*************************************************************************************************
   1.105 + * Vertex/fragment shader binaries (NVIDIA Tegra 1/2)                                            *
   1.106 + *************************************************************************************************/
   1.107 +
   1.108 +#if GLES2_INCLUDE_NVIDIA_SHADERS
   1.109 +
   1.110 +#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B
   1.111 +
   1.112 +static const Uint8 GLES2_VertexTegra_Default_[] = {
   1.113 +    243, 193, 1, 142, 31, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
   1.114 +    0, 0, 46, 0, 0, 0, 48, 0, 0, 0, 2, 0, 0, 0, 85, 0, 0, 0, 2, 0, 0, 0, 24, 0, 0, 0, 3, 0, 0, 0,
   1.115 +    91, 0, 0, 0, 1, 0, 0, 0, 16, 0, 0, 0, 5, 0, 0, 0, 95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
   1.116 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 95, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
   1.117 +    13, 0, 0, 0, 102, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
   1.118 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
   1.119 +    0, 0, 0, 16, 0, 0, 0, 104, 0, 0, 0, 1, 0, 0, 0, 32, 0, 0, 0, 17, 0, 0, 0, 112, 0, 0, 0, 0, 0,
   1.120 +    0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 112, 0, 0, 0, 80, 0, 0, 0, 80, 0, 0, 0, 19, 0, 0, 0, 132, 0,
   1.121 +    0, 0, 104, 0, 0, 0, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
   1.122 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,
   1.123 +    95, 112, 111, 115, 105, 116, 105, 111, 110, 0, 97, 95, 116, 101, 120, 67, 111, 111, 114, 100,
   1.124 +    0, 118, 95, 116, 101, 120, 67, 111, 111, 114, 100, 0, 117, 95, 112, 114, 111, 106, 101, 99,
   1.125 +    116, 105, 111, 110, 0, 0, 0, 0, 0, 0, 0, 82, 139, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 80, 139, 0,
   1.126 +    0, 1, 0, 0, 0, 22, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 33, 0, 0, 0, 92, 139, 0, 0,
   1.127 +    1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 240, 0, 0, 0, 0, 0, 0, 1, 0,
   1.128 +    0, 0, 64, 0, 0, 0, 80, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 193, 0, 0, 0,
   1.129 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
   1.130 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
   1.131 +    0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 66, 24, 0, 6, 34, 108, 28,
   1.132 +    0, 0, 42, 16, 128, 0, 195, 192, 6, 129, 252, 255, 65, 96, 108, 28, 0, 0, 0, 0, 0, 1, 195, 192,
   1.133 +    6, 1, 252, 255, 33, 96, 108, 156, 31, 64, 8, 1, 64, 0, 131, 192, 6, 1, 156, 159, 65, 96, 108,
   1.134 +    28, 0, 0, 85, 32, 0, 1, 195, 192, 6, 1, 252, 255, 33, 96, 108, 156, 31, 64, 0, 64, 64, 0, 131,
   1.135 +    192, 134, 1, 152, 31, 65, 96, 108, 156, 31, 64, 127, 48, 0, 1, 195, 192, 6, 129, 129, 255, 33,
   1.136 +    96
   1.137 +};
   1.138 +
   1.139 +static const Uint8 GLES2_FragmentTegra_None_SolidSrc_[] = {
   1.140 +    155, 191, 159, 1, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
   1.141 +    0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 75,
   1.142 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0,
   1.143 +    75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 75, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 13, 0,
   1.144 +    0, 0, 82, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 14, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
   1.145 +    22, 0, 0, 0, 84, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 4,
   1.146 +    0, 0, 0, 15, 0, 0, 0, 93, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 113, 0, 0, 0, 0, 0,
   1.147 +    0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 113, 0, 0,
   1.148 +    0, 108, 0, 0, 0, 108, 0, 0, 0, 20, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0,
   1.149 +    0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
   1.150 +    0, 117, 95, 99, 111, 108, 111, 114, 0, 0, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0,
   1.151 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 241, 0, 0, 0, 240, 0, 0,
   1.152 +    0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0, 0,
   1.153 +    0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 21, 32, 0, 0, 0, 0, 0,
   1.154 +    0, 0, 0, 0, 0, 20, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
   1.155 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 82, 50, 48, 45, 66, 73, 78, 1,
   1.156 +    0, 0, 0, 1, 0, 0, 0, 1, 0, 65, 37, 0, 0, 0, 0, 1, 0, 0, 21, 0, 0, 0, 0, 1, 0, 1, 38, 0, 0, 0,
   1.157 +    0, 1, 0, 1, 39, 0, 0, 0, 0, 1, 0, 1, 40, 1, 0, 0, 0, 8, 0, 4, 40, 0, 40, 0, 0, 0, 242, 65, 63,
   1.158 +    192, 200, 0, 0, 0, 242, 65, 63, 128, 168, 0, 0, 0, 242, 65, 63, 64, 72, 0, 0, 0, 242, 65, 63,
   1.159 +    1, 0, 6, 40, 0, 0, 0, 0, 1, 0, 1, 41, 5, 0, 2, 0
   1.160 +};
   1.161 +
   1.162 +static const Uint8 GLES2_FragmentTegra_Alpha_SolidSrc_[] = {
   1.163 +    169, 153, 195, 28, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
   1.164 +    0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 75,
   1.165 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0,
   1.166 +    75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 75, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 13, 0,
   1.167 +    0, 0, 82, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 14, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
   1.168 +    22, 0, 0, 0, 84, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 4,
   1.169 +    0, 0, 0, 15, 0, 0, 0, 93, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 113, 0, 0, 0, 0, 0,
   1.170 +    0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 113, 0, 0,
   1.171 +    0, 220, 0, 0, 0, 220, 0, 0, 0, 20, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0,
   1.172 +    0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
   1.173 +    0, 117, 95, 99, 111, 108, 111, 114, 0, 0, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0,
   1.174 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 118, 118, 17, 241, 0, 0, 0, 240, 0,
   1.175 +    0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0,
   1.176 +    0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 21, 32, 0, 0, 0, 0,
   1.177 +    0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
   1.178 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 82, 50, 48, 45, 66, 73, 78,
   1.179 +    1, 0, 0, 0, 3, 0, 0, 0, 3, 0, 65, 37, 8, 0, 129, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 21, 0,
   1.180 +    0, 0, 0, 3, 0, 1, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 39, 0, 0, 0, 0, 0, 0, 0,
   1.181 +    0, 0, 0, 0, 0, 3, 0, 1, 40, 1, 0, 0, 0, 5, 0, 0, 0, 9, 0, 0, 0, 24, 0, 4, 40, 232, 231, 15,
   1.182 +    0, 0, 242, 65, 62, 194, 72, 1, 0, 0, 250, 65, 63, 194, 40, 1, 0, 0, 250, 65, 63, 192, 168, 1,
   1.183 +    0, 0, 242, 1, 64, 192, 168, 1, 0, 0, 242, 1, 68, 168, 32, 0, 0, 0, 50, 64, 0, 192, 168, 15,
   1.184 +    0, 0, 242, 1, 66, 168, 64, 0, 16, 0, 242, 65, 1, 232, 231, 15, 0, 0, 242, 65, 62, 168, 160,
   1.185 +    0, 0, 0, 50, 64, 2, 104, 192, 0, 0, 36, 48, 66, 4, 232, 231, 15, 0, 0, 242, 65, 62, 3, 0, 6,
   1.186 +    40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 41, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 2, 0
   1.187 +};
   1.188 +
   1.189 +static const Uint8 GLES2_FragmentTegra_Additive_SolidSrc_[] = {
   1.190 +    59, 71, 42, 17, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0, 0,
   1.191 +    0, 8, 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 75,
   1.192 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0,
   1.193 +    75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 75, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 13, 0,
   1.194 +    0, 0, 82, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 14, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
   1.195 +    22, 0, 0, 0, 84, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 4,
   1.196 +    0, 0, 0, 15, 0, 0, 0, 93, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 113, 0, 0, 0, 0, 0,
   1.197 +    0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 113, 0, 0,
   1.198 +    0, 108, 0, 0, 0, 108, 0, 0, 0, 20, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0,
   1.199 +    0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
   1.200 +    0, 117, 95, 99, 111, 108, 111, 114, 0, 0, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0,
   1.201 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 22, 22, 17, 241, 0, 0, 0, 240, 0,
   1.202 +    0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0,
   1.203 +    0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 21, 32, 0, 0, 0, 0,
   1.204 +    0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
   1.205 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 82, 50, 48, 45, 66, 73, 78,
   1.206 +    1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 65, 37, 8, 0, 129, 0, 1, 0, 0, 21, 0, 0, 0, 0, 1, 0, 1, 38, 0,
   1.207 +    0, 0, 0, 1, 0, 1, 39, 0, 0, 0, 0, 1, 0, 1, 40, 1, 0, 0, 0, 8, 0, 4, 40, 192, 200, 0, 0, 0, 26,
   1.208 +    0, 70, 192, 40, 0, 0, 0, 2, 0, 64, 192, 72, 0, 0, 0, 10, 0, 66, 192, 168, 0, 0, 0, 18, 0, 68,
   1.209 +    1, 0, 6, 40, 0, 0, 0, 0, 1, 0, 1, 41, 5, 0, 2, 0
   1.210 +};
   1.211 +
   1.212 +static const Uint8 GLES2_FragmentTegra_Modulated_SolidSrc_[] = {
   1.213 +    37, 191, 49, 17, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0, 0,
   1.214 +    0, 8, 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 75,
   1.215 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0,
   1.216 +    75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 75, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 13, 0,
   1.217 +    0, 0, 82, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 14, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
   1.218 +    22, 0, 0, 0, 84, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 4,
   1.219 +    0, 0, 0, 15, 0, 0, 0, 93, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 113, 0, 0, 0, 0, 0,
   1.220 +    0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 113, 0, 0,
   1.221 +    0, 108, 0, 0, 0, 108, 0, 0, 0, 20, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0,
   1.222 +    0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
   1.223 +    0, 117, 95, 99, 111, 108, 111, 114, 0, 0, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0,
   1.224 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 32, 32, 17, 241, 0, 0, 0, 240, 0,
   1.225 +    0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0,
   1.226 +    0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 21, 32, 0, 0, 0, 0,
   1.227 +    0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
   1.228 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 82, 50, 48, 45, 66, 73, 78,
   1.229 +    1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 65, 37, 8, 0, 129, 0, 1, 0, 0, 21, 0, 0, 0, 0, 1, 0, 1, 38, 0,
   1.230 +    0, 0, 0, 1, 0, 1, 39, 0, 0, 0, 0, 1, 0, 1, 40, 1, 0, 0, 0, 8, 0, 4, 40, 104, 192, 0, 0, 0, 242,
   1.231 +    1, 70, 8, 32, 0, 0, 0, 242, 1, 64, 40, 64, 0, 0, 0, 242, 1, 66, 72, 160, 0, 0, 0, 242, 1, 68,
   1.232 +    1, 0, 6, 40, 0, 0, 0, 0, 1, 0, 1, 41, 5, 0, 2, 0
   1.233 +};
   1.234 +
   1.235 +static const Uint8 GLES2_FragmentTegra_None_TextureSrc_[] = {
   1.236 +    220, 217, 41, 211, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
   1.237 +    0, 0, 34, 0, 0, 0, 36, 0, 0, 0, 2, 0, 0, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0,
   1.238 +    82, 0, 0, 0, 1, 0, 0, 0, 20, 0, 0, 0, 6, 0, 0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0,
   1.239 +    0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 87, 0, 0, 0, 2, 0, 0, 0, 56, 0, 0, 0,
   1.240 +    13, 0, 0, 0, 101, 0, 0, 0, 4, 0, 0, 0, 16, 0, 0, 0, 14, 0, 0, 0, 105, 0, 0, 0, 1, 0, 0, 0, 4,
   1.241 +    0, 0, 0, 22, 0, 0, 0, 106, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 114, 0, 0, 0, 1, 0,
   1.242 +    0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 115, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 135, 0, 0,
   1.243 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 135,
   1.244 +    0, 0, 0, 120, 0, 0, 0, 120, 0, 0, 0, 20, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21,
   1.245 +    0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0,
   1.246 +    0, 0, 0, 118, 95, 116, 101, 120, 67, 111, 111, 114, 100, 0, 117, 95, 109, 111, 100, 117, 108,
   1.247 +    97, 116, 105, 111, 110, 0, 117, 95, 116, 101, 120, 116, 117, 114, 101, 0, 0, 0, 0, 0, 0, 0,
   1.248 +    2, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1,
   1.249 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 94, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0,
   1.250 +    0, 2, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0,
   1.251 +    0, 0, 1, 0, 0, 0, 241, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240,
   1.252 +    0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 1, 0,
   1.253 +    0, 0, 1, 0, 0, 0, 21, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0,
   1.254 +    0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
   1.255 +    0, 0, 65, 82, 50, 48, 45, 66, 73, 78, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 65, 37, 0, 0, 0, 0, 1, 0,
   1.256 +    0, 21, 0, 0, 0, 0, 1, 0, 1, 38, 1, 0, 0, 0, 2, 0, 4, 38, 186, 81, 78, 16, 2, 1, 0, 0, 1, 0,
   1.257 +    1, 39, 0, 4, 0, 0, 1, 0, 1, 40, 1, 0, 0, 0, 8, 0, 4, 40, 104, 192, 0, 0, 0, 242, 1, 70, 8, 32,
   1.258 +    0, 0, 0, 242, 1, 64, 40, 64, 0, 0, 0, 242, 1, 66, 72, 160, 0, 0, 0, 242, 1, 68, 1, 0, 6, 40,
   1.259 +    0, 0, 0, 0, 1, 0, 1, 41, 5, 0, 2, 0
   1.260 +};
   1.261 +
   1.262 +static const Uint8 GLES2_FragmentTegra_Alpha_TextureSrc_[] = {
   1.263 +    71, 202, 114, 229, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
   1.264 +    0, 0, 34, 0, 0, 0, 36, 0, 0, 0, 2, 0, 0, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0,
   1.265 +    82, 0, 0, 0, 1, 0, 0, 0, 20, 0, 0, 0, 6, 0, 0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0,
   1.266 +    0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 87, 0, 0, 0, 2, 0, 0, 0, 56, 0, 0, 0,
   1.267 +    13, 0, 0, 0, 101, 0, 0, 0, 4, 0, 0, 0, 16, 0, 0, 0, 14, 0, 0, 0, 105, 0, 0, 0, 1, 0, 0, 0, 4,
   1.268 +    0, 0, 0, 22, 0, 0, 0, 106, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 114, 0, 0, 0, 1, 0,
   1.269 +    0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 115, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 135, 0, 0,
   1.270 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 135,
   1.271 +    0, 0, 0, 176, 0, 0, 0, 176, 0, 0, 0, 20, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21,
   1.272 +    0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0,
   1.273 +    0, 0, 0, 118, 95, 116, 101, 120, 67, 111, 111, 114, 100, 0, 117, 95, 109, 111, 100, 117, 108,
   1.274 +    97, 116, 105, 111, 110, 0, 117, 95, 116, 101, 120, 116, 117, 114, 101, 0, 0, 0, 0, 0, 0, 0,
   1.275 +    2, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1,
   1.276 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 94, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0,
   1.277 +    0, 2, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0,
   1.278 +    0, 0, 1, 118, 118, 17, 241, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0,
   1.279 +    240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0,
   1.280 +    1, 0, 0, 0, 2, 0, 0, 0, 21, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 16, 0, 0, 0, 16,
   1.281 +    0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
   1.282 +    0, 0, 0, 0, 65, 82, 50, 48, 45, 66, 73, 78, 1, 0, 0, 0, 2, 0, 0, 0, 2, 0, 65, 37, 0, 0, 0, 0,
   1.283 +    8, 0, 129, 0, 1, 0, 0, 21, 0, 0, 0, 0, 2, 0, 1, 38, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 4, 38, 186,
   1.284 +    81, 78, 16, 2, 1, 0, 0, 2, 0, 1, 39, 0, 4, 0, 0, 0, 0, 0, 0, 2, 0, 1, 40, 1, 0, 0, 0, 5, 0,
   1.285 +    0, 0, 16, 0, 4, 40, 40, 160, 1, 0, 0, 242, 1, 66, 8, 192, 1, 0, 0, 242, 1, 64, 104, 32, 1, 0,
   1.286 +    0, 242, 1, 70, 72, 64, 1, 0, 0, 242, 1, 68, 154, 192, 0, 0, 37, 34, 64, 3, 8, 32, 0, 0, 5, 58,
   1.287 +    208, 4, 40, 64, 0, 0, 5, 50, 208, 4, 72, 160, 0, 0, 37, 42, 208, 4, 2, 0, 6, 40, 0, 0, 0, 0,
   1.288 +    0, 0, 0, 0, 2, 0, 1, 41, 0, 0, 0, 0, 5, 0, 2, 0
   1.289 +};
   1.290 +
   1.291 +static const Uint8 GLES2_FragmentTegra_Additive_TextureSrc_[] = {
   1.292 +    161, 234, 193, 234, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
   1.293 +    0, 0, 34, 0, 0, 0, 36, 0, 0, 0, 2, 0, 0, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0,
   1.294 +    82, 0, 0, 0, 1, 0, 0, 0, 20, 0, 0, 0, 6, 0, 0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0,
   1.295 +    0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 87, 0, 0, 0, 2, 0, 0, 0, 56, 0, 0, 0,
   1.296 +    13, 0, 0, 0, 101, 0, 0, 0, 4, 0, 0, 0, 16, 0, 0, 0, 14, 0, 0, 0, 105, 0, 0, 0, 1, 0, 0, 0, 4,
   1.297 +    0, 0, 0, 22, 0, 0, 0, 106, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 114, 0, 0, 0, 1, 0,
   1.298 +    0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 115, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 135, 0, 0,
   1.299 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 135,
   1.300 +    0, 0, 0, 176, 0, 0, 0, 176, 0, 0, 0, 20, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21,
   1.301 +    0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0,
   1.302 +    0, 0, 0, 118, 95, 116, 101, 120, 67, 111, 111, 114, 100, 0, 117, 95, 109, 111, 100, 117, 108,
   1.303 +    97, 116, 105, 111, 110, 0, 117, 95, 116, 101, 120, 116, 117, 114, 101, 0, 0, 0, 0, 0, 0, 0,
   1.304 +    2, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1,
   1.305 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 94, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0,
   1.306 +    0, 2, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0,
   1.307 +    0, 0, 1, 22, 22, 17, 241, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240,
   1.308 +    0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0, 1, 0,
   1.309 +    0, 0, 2, 0, 0, 0, 21, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0,
   1.310 +    0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
   1.311 +    0, 0, 65, 82, 50, 48, 45, 66, 73, 78, 1, 0, 0, 0, 2, 0, 0, 0, 2, 0, 65, 37, 0, 0, 0, 0, 8, 0,
   1.312 +    129, 0, 1, 0, 0, 21, 0, 0, 0, 0, 2, 0, 1, 38, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 4, 38, 186, 81,
   1.313 +    78, 16, 2, 1, 0, 0, 2, 0, 1, 39, 0, 4, 0, 0, 0, 0, 0, 0, 2, 0, 1, 40, 1, 0, 0, 0, 5, 0, 0, 0,
   1.314 +    16, 0, 4, 40, 40, 160, 1, 0, 0, 242, 1, 66, 104, 32, 1, 0, 0, 242, 1, 70, 8, 192, 1, 0, 0, 242,
   1.315 +    1, 64, 72, 64, 1, 0, 0, 242, 1, 68, 136, 192, 0, 0, 0, 26, 64, 4, 136, 32, 0, 0, 0, 2, 64, 7,
   1.316 +    136, 64, 0, 0, 0, 10, 64, 6, 136, 160, 0, 0, 0, 18, 64, 5, 2, 0, 6, 40, 0, 0, 0, 0, 0, 0, 0,
   1.317 +    0, 2, 0, 1, 41, 0, 0, 0, 0, 5, 0, 2, 0
   1.318 +};
   1.319 +
   1.320 +static const Uint8 GLES2_FragmentTegra_Modulated_TextureSrc_[] = {
   1.321 +    75, 132, 201, 227, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
   1.322 +    0, 0, 34, 0, 0, 0, 36, 0, 0, 0, 2, 0, 0, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0,
   1.323 +    82, 0, 0, 0, 1, 0, 0, 0, 20, 0, 0, 0, 6, 0, 0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0,
   1.324 +    0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 87, 0, 0, 0, 2, 0, 0, 0, 56, 0, 0, 0,
   1.325 +    13, 0, 0, 0, 101, 0, 0, 0, 4, 0, 0, 0, 16, 0, 0, 0, 14, 0, 0, 0, 105, 0, 0, 0, 1, 0, 0, 0, 4,
   1.326 +    0, 0, 0, 22, 0, 0, 0, 106, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 114, 0, 0, 0, 1, 0,
   1.327 +    0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 115, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 135, 0, 0,
   1.328 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 135,
   1.329 +    0, 0, 0, 176, 0, 0, 0, 176, 0, 0, 0, 20, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21,
   1.330 +    0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0,
   1.331 +    0, 0, 0, 118, 95, 116, 101, 120, 67, 111, 111, 114, 100, 0, 117, 95, 109, 111, 100, 117, 108,
   1.332 +    97, 116, 105, 111, 110, 0, 117, 95, 116, 101, 120, 116, 117, 114, 101, 0, 0, 0, 0, 0, 0, 0,
   1.333 +    2, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1,
   1.334 +    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 94, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0,
   1.335 +    0, 2, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0,
   1.336 +    0, 0, 1, 32, 32, 17, 241, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240,
   1.337 +    0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0, 1, 0,
   1.338 +    0, 0, 2, 0, 0, 0, 21, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0,
   1.339 +    0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
   1.340 +    0, 0, 65, 82, 50, 48, 45, 66, 73, 78, 1, 0, 0, 0, 2, 0, 0, 0, 2, 0, 65, 37, 0, 0, 0, 0, 8, 0,
   1.341 +    129, 0, 1, 0, 0, 21, 0, 0, 0, 0, 2, 0, 1, 38, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 4, 38, 186, 81,
   1.342 +    78, 16, 2, 1, 0, 0, 2, 0, 1, 39, 0, 4, 0, 0, 0, 0, 0, 0, 2, 0, 1, 40, 1, 0, 0, 0, 5, 0, 0, 0,
   1.343 +    16, 0, 4, 40, 40, 160, 1, 0, 0, 242, 1, 66, 8, 192, 1, 0, 0, 242, 1, 64, 104, 32, 1, 0, 0, 242,
   1.344 +    1, 70, 72, 64, 1, 0, 0, 242, 1, 68, 104, 192, 0, 0, 0, 242, 65, 4, 232, 32, 0, 0, 0, 242, 65,
   1.345 +    0, 40, 64, 0, 0, 0, 242, 65, 6, 72, 160, 0, 0, 0, 242, 65, 5, 2, 0, 6, 40, 0, 0, 0, 0, 0, 0,
   1.346 +    0, 0, 2, 0, 1, 41, 0, 0, 0, 0, 5, 0, 2, 0
   1.347 +};
   1.348 +
   1.349 +static const GLES2_ShaderInstance GLES2_VertexTegra_Default = {
   1.350 +    GL_VERTEX_SHADER,
   1.351 +    GL_NVIDIA_PLATFORM_BINARY_NV,
   1.352 +    sizeof(GLES2_VertexTegra_Default_),
   1.353 +    GLES2_VertexTegra_Default_
   1.354 +};
   1.355 +
   1.356 +static const GLES2_ShaderInstance GLES2_FragmentTegra_None_SolidSrc = {
   1.357 +    GL_FRAGMENT_SHADER,
   1.358 +    GL_NVIDIA_PLATFORM_BINARY_NV,
   1.359 +    sizeof(GLES2_FragmentTegra_None_SolidSrc_),
   1.360 +    GLES2_FragmentTegra_None_SolidSrc_
   1.361 +};
   1.362 +
   1.363 +static const GLES2_ShaderInstance GLES2_FragmentTegra_Alpha_SolidSrc = {
   1.364 +    GL_FRAGMENT_SHADER,
   1.365 +    GL_NVIDIA_PLATFORM_BINARY_NV,
   1.366 +    sizeof(GLES2_FragmentTegra_Alpha_SolidSrc_),
   1.367 +    GLES2_FragmentTegra_Alpha_SolidSrc_
   1.368 +};
   1.369 +
   1.370 +static const GLES2_ShaderInstance GLES2_FragmentTegra_Additive_SolidSrc = {
   1.371 +    GL_FRAGMENT_SHADER,
   1.372 +    GL_NVIDIA_PLATFORM_BINARY_NV,
   1.373 +    sizeof(GLES2_FragmentTegra_Additive_SolidSrc_),
   1.374 +    GLES2_FragmentTegra_Additive_SolidSrc_
   1.375 +};
   1.376 +
   1.377 +static const GLES2_ShaderInstance GLES2_FragmentTegra_Modulated_SolidSrc = {
   1.378 +    GL_FRAGMENT_SHADER,
   1.379 +    GL_NVIDIA_PLATFORM_BINARY_NV,
   1.380 +    sizeof(GLES2_FragmentTegra_Modulated_SolidSrc_),
   1.381 +    GLES2_FragmentTegra_Modulated_SolidSrc_
   1.382 +};
   1.383 +
   1.384 +static const GLES2_ShaderInstance GLES2_FragmentTegra_None_TextureSrc = {
   1.385 +    GL_FRAGMENT_SHADER,
   1.386 +    GL_NVIDIA_PLATFORM_BINARY_NV,
   1.387 +    sizeof(GLES2_FragmentTegra_None_TextureSrc_),
   1.388 +    GLES2_FragmentTegra_None_TextureSrc_
   1.389 +};
   1.390 +
   1.391 +static const GLES2_ShaderInstance GLES2_FragmentTegra_Alpha_TextureSrc = {
   1.392 +    GL_FRAGMENT_SHADER,
   1.393 +    GL_NVIDIA_PLATFORM_BINARY_NV,
   1.394 +    sizeof(GLES2_FragmentTegra_Alpha_TextureSrc_),
   1.395 +    GLES2_FragmentTegra_Alpha_TextureSrc_
   1.396 +};
   1.397 +
   1.398 +static const GLES2_ShaderInstance GLES2_FragmentTegra_Additive_TextureSrc = {
   1.399 +    GL_FRAGMENT_SHADER,
   1.400 +    GL_NVIDIA_PLATFORM_BINARY_NV,
   1.401 +    sizeof(GLES2_FragmentTegra_Additive_TextureSrc_),
   1.402 +    GLES2_FragmentTegra_Additive_TextureSrc_
   1.403 +};
   1.404 +
   1.405 +static const GLES2_ShaderInstance GLES2_FragmentTegra_Modulated_TextureSrc = {
   1.406 +    GL_FRAGMENT_SHADER,
   1.407 +    GL_NVIDIA_PLATFORM_BINARY_NV,
   1.408 +    sizeof(GLES2_FragmentTegra_Modulated_TextureSrc_),
   1.409 +    GLES2_FragmentTegra_Modulated_TextureSrc_
   1.410 +};
   1.411 +
   1.412 +#endif /* GLES2_INCLUDE_NVIDIA_SHADERS */
   1.413 +
   1.414 +/*************************************************************************************************
   1.415 + * Vertex/fragment shader definitions                                                            *
   1.416 + *************************************************************************************************/
   1.417 +
   1.418 +static GLES2_Shader GLES2_VertexShader_Default = {
   1.419 +    2,
   1.420 +    {
   1.421 +#if GLES2_INCLUDE_NVIDIA_SHADERS
   1.422 +        &GLES2_VertexTegra_Default,
   1.423 +#endif
   1.424 +        &GLES2_VertexSrc_Default
   1.425 +    }
   1.426 +};
   1.427 +
   1.428 +static GLES2_Shader GLES2_FragmentShader_None_SolidSrc = {
   1.429 +    2,
   1.430 +    {
   1.431 +#if GLES2_INCLUDE_NVIDIA_SHADERS
   1.432 +        &GLES2_FragmentTegra_None_SolidSrc,
   1.433 +#endif
   1.434 +        &GLES2_FragmentSrc_SolidSrc
   1.435 +    }
   1.436 +};
   1.437 +
   1.438 +static GLES2_Shader GLES2_FragmentShader_Alpha_SolidSrc = {
   1.439 +    2,
   1.440 +    {
   1.441 +#if GLES2_INCLUDE_NVIDIA_SHADERS
   1.442 +        &GLES2_FragmentTegra_Alpha_SolidSrc,
   1.443 +#endif
   1.444 +        &GLES2_FragmentSrc_SolidSrc
   1.445 +    }
   1.446 +};
   1.447 +
   1.448 +static GLES2_Shader GLES2_FragmentShader_Additive_SolidSrc = {
   1.449 +    2,
   1.450 +    {
   1.451 +#if GLES2_INCLUDE_NVIDIA_SHADERS
   1.452 +        &GLES2_FragmentTegra_Additive_SolidSrc,
   1.453 +#endif
   1.454 +        &GLES2_FragmentSrc_SolidSrc
   1.455 +    }
   1.456 +};
   1.457 +
   1.458 +static GLES2_Shader GLES2_FragmentShader_Modulated_SolidSrc = {
   1.459 +    2,
   1.460 +    {
   1.461 +#if GLES2_INCLUDE_NVIDIA_SHADERS
   1.462 +        &GLES2_FragmentTegra_Modulated_SolidSrc,
   1.463 +#endif
   1.464 +        &GLES2_FragmentSrc_SolidSrc
   1.465 +    }
   1.466 +};
   1.467 +
   1.468 +static GLES2_Shader GLES2_FragmentShader_None_TextureSrc = {
   1.469 +    2,
   1.470 +    {
   1.471 +#if GLES2_INCLUDE_NVIDIA_SHADERS
   1.472 +        &GLES2_FragmentTegra_None_TextureSrc,
   1.473 +#endif
   1.474 +        &GLES2_FragmentSrc_TextureSrc
   1.475 +    }
   1.476 +};
   1.477 +
   1.478 +static GLES2_Shader GLES2_FragmentShader_Alpha_TextureSrc = {
   1.479 +    2,
   1.480 +    {
   1.481 +#if GLES2_INCLUDE_NVIDIA_SHADERS
   1.482 +        &GLES2_FragmentTegra_Alpha_TextureSrc,
   1.483 +#endif
   1.484 +        &GLES2_FragmentSrc_TextureSrc
   1.485 +    }
   1.486 +};
   1.487 +
   1.488 +static GLES2_Shader GLES2_FragmentShader_Additive_TextureSrc = {
   1.489 +    2,
   1.490 +    {
   1.491 +#if GLES2_INCLUDE_NVIDIA_SHADERS
   1.492 +        &GLES2_FragmentTegra_Additive_TextureSrc,
   1.493 +#endif
   1.494 +        &GLES2_FragmentSrc_TextureSrc
   1.495 +    }
   1.496 +};
   1.497 +
   1.498 +static GLES2_Shader GLES2_FragmentShader_Modulated_TextureSrc = {
   1.499 +    2,
   1.500 +    {
   1.501 +#if GLES2_INCLUDE_NVIDIA_SHADERS
   1.502 +        &GLES2_FragmentTegra_Modulated_TextureSrc,
   1.503 +#endif
   1.504 +        &GLES2_FragmentSrc_TextureSrc
   1.505 +    }
   1.506 +};
   1.507 +
   1.508 +/*************************************************************************************************
   1.509 + * Shader selector                                                                               *
   1.510 + *************************************************************************************************/
   1.511 +
   1.512 +const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMode)
   1.513 +{
   1.514 +    switch (type)
   1.515 +    {
   1.516 +    case GLES2_SHADER_VERTEX_DEFAULT:
   1.517 +        return &GLES2_VertexShader_Default;
   1.518 +    case GLES2_SHADER_FRAGMENT_SOLID_SRC:
   1.519 +        switch (blendMode)
   1.520 +        {
   1.521 +        case SDL_BLENDMODE_NONE:
   1.522 +            return &GLES2_FragmentShader_None_SolidSrc;
   1.523 +        case SDL_BLENDMODE_BLEND:
   1.524 +            return &GLES2_FragmentShader_Alpha_SolidSrc;
   1.525 +        case SDL_BLENDMODE_ADD:
   1.526 +            return &GLES2_FragmentShader_Additive_SolidSrc;
   1.527 +        case SDL_BLENDMODE_MOD:
   1.528 +            return &GLES2_FragmentShader_Modulated_SolidSrc;
   1.529 +        default:
   1.530 +            return NULL;
   1.531 +        }
   1.532 +    case GLES2_SHADER_FRAGMENT_TEXTURE_SRC:
   1.533 +        switch (blendMode)
   1.534 +        {
   1.535 +        case SDL_BLENDMODE_NONE:
   1.536 +            return &GLES2_FragmentShader_None_TextureSrc;
   1.537 +        case SDL_BLENDMODE_BLEND:
   1.538 +            return &GLES2_FragmentShader_Alpha_TextureSrc;
   1.539 +        case SDL_BLENDMODE_ADD:
   1.540 +            return &GLES2_FragmentShader_Additive_TextureSrc;
   1.541 +        case SDL_BLENDMODE_MOD:
   1.542 +            return &GLES2_FragmentShader_Modulated_TextureSrc;
   1.543 +        default:
   1.544 +            return NULL;
   1.545 +        }
   1.546 +    default:
   1.547 +        return NULL;
   1.548 +    }
   1.549 +}
   1.550 +
   1.551 +#endif /* SDL_VIDEO_RENDER_OGL_ES2 */
   1.552 +
   1.553 +/* vi: set ts=4 sw=4 expandtab: */