src/video/SDL_sysvideo.h
branchSDL-1.3
changeset 1668 4da1ee79c9af
parent 1666 6e7ec5cb83c3
child 1669 9857d21967bb
     1.1 --- a/src/video/SDL_sysvideo.h	Mon May 29 03:53:21 2006 +0000
     1.2 +++ b/src/video/SDL_sysvideo.h	Mon May 29 04:04:35 2006 +0000
     1.3 @@ -139,8 +139,8 @@
     1.4                              int firstcolor, int ncolors, SDL_Color * colors);
     1.5  
     1.6      /* Get some platform dependent window information */
     1.7 -      SDL_bool (*GetWindowWMInfo) (_THIS, SDL_Window * window,
     1.8 -                                   SDL_SysWMinfo * info);
     1.9 +      SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
    1.10 +                                  SDL_SysWMinfo * info);
    1.11  
    1.12      /* Create a YUV video surface (possibly overlay) of the given
    1.13         format.  The hardware should be able to perform at least 2x
    1.14 @@ -432,11 +432,11 @@
    1.15  #define SDL_ShadowSurface	((_this && SDL_CurrentDisplay.num_windows > 0) ? SDL_CurrentWindow.shadow : NULL)
    1.16  #define SDL_PublicSurface	(SDL_ShadowSurface ? SDL_ShadowSurface : SDL_VideoSurface)
    1.17  
    1.18 -extern SDL_VideoDevice *SDL_GetVideoDevice ();
    1.19 -extern void SDL_AddBasicVideoDisplay (const SDL_DisplayMode * desktop_mode);
    1.20 -extern void SDL_AddVideoDisplay (SDL_VideoDisplay * display);
    1.21 -extern void SDL_AddDisplayMode (int display, const SDL_DisplayMode * mode);
    1.22 -extern SDL_Window *SDL_GetWindowFromSurface (SDL_Surface * surface);
    1.23 +extern SDL_VideoDevice *SDL_GetVideoDevice();
    1.24 +extern void SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
    1.25 +extern void SDL_AddVideoDisplay(SDL_VideoDisplay * display);
    1.26 +extern void SDL_AddDisplayMode(int display, const SDL_DisplayMode * mode);
    1.27 +extern SDL_Window *SDL_GetWindowFromSurface(SDL_Surface * surface);
    1.28  
    1.29  #endif /* _SDL_sysvideo_h */
    1.30