BUGS
changeset 47 45b1c4303f87
parent 27 a7e598a8d8be
child 58 bd6b0a910a65
     1.1 --- a/BUGS	Thu Jun 07 13:53:51 2001 +0000
     1.2 +++ b/BUGS	Thu Jun 07 14:28:11 2001 +0000
     1.3 @@ -70,22 +70,35 @@
     1.4  	Not all of the keys are properly recognized on the keyboard.
     1.5  
     1.6  MacOS X:
     1.7 -	Fullscreen mode doesn't work - it requires the QuickTime framework
     1.8 -	and that the new SDL window gets raised to the top of the Z order.
     1.9 +	Joystick and CD-ROM functions are not implemented yet.
    1.10  
    1.11 +	Closing window from window's close widget not implemented yet.
    1.12 +	
    1.13 +	Minimizing the window erases the framebuffer to the pinstripe pattern.
    1.14 +	
    1.15 +	Window may not close when unsetting video mode and resetting.
    1.16 +	
    1.17 +	Depth switching for windowed mode isn't implemented yet.
    1.18 +	
    1.19  	Palette handling isn't implemented in windowed mode yet.
    1.20 +	
    1.21 +	Command-line arguments Dialog is not implemented yet.
    1.22  
    1.23 -	Native sound and video routines are not finished, though Carbon
    1.24 -	seems to work fairly well.
    1.25 +	Fullscreen drawing has some artifacts.
    1.26 +	
    1.27 +	Fullscreen window covers *all* other windows - even force quit.
    1.28 +	
    1.29 +	Fullscreen OpenGL for the software renderer is broken.
    1.30  
    1.31 -	Joysticks and CD-ROM functions are not implemented yet.
    1.32 +	Some OpenGL parameters are not accounted for, for example color bits customization.
    1.33 +	
    1.34 +	Getting OpenGL context parameters is not implemented.
    1.35 +	
    1.36 +	Continuous mouse motion perhaps is not as smooth as it should be.
    1.37  
    1.38 -	SDL_WM_GrabInput() is not implemented.
    1.39 -	Does anyone know how to do this?  SDL_WM_GrabInput() is designed
    1.40 -	to prevent the user from switching input and mouse focus away from
    1.41 -	the SDL application.
    1.42 -
    1.43 -	Continuous relative mouse motion is not implemented.
    1.44 +	SDL_WM_GrabInput() is implemented, but it "freezes" the hardware
    1.45 +	cursor in the center of the window/screen.  Also, mouse moved events
    1.46 +	are not generated, and the keyboard cannot be grabbed.
    1.47  
    1.48  	Not all of the keys are properly recognized on the keyboard.
    1.49