docs/README-porting.md
changeset 10153 2abd425e41dc
parent 9824 d5a7d25c5b22
child 10941 e42332dd9f4e
     1.1 --- a/docs/README-porting.md	Thu Apr 14 21:10:08 2016 +0200
     1.2 +++ b/docs/README-porting.md	Thu Apr 14 21:10:57 2016 +0200
     1.3 @@ -1,11 +1,11 @@
     1.4 -Porting
     1.5 -=======
     1.6 +Porting
     1.7 +=======
     1.8  
     1.9  * Porting To A New Platform
    1.10  
    1.11    The first thing you have to do when porting to a new platform, is look at
    1.12  include/SDL_platform.h and create an entry there for your operating system.
    1.13 -The standard format is __PLATFORM__, where PLATFORM is the name of the OS.
    1.14 +The standard format is "__PLATFORM__", where PLATFORM is the name of the OS.
    1.15  Ideally SDL_platform.h will be able to auto-detect the system it's building
    1.16  on based on C preprocessor symbols.
    1.17  
    1.18 @@ -15,7 +15,9 @@
    1.19  
    1.20     If you have a GNUish system, then you might try this.  Edit configure.in,
    1.21     take a look at the large section labelled:
    1.22 +
    1.23  	"Set up the configuration based on the host platform!"
    1.24 +
    1.25     Add a section for your platform, and then re-run autogen.sh and build!
    1.26  
    1.27  2. Using an IDE:
    1.28 @@ -27,6 +29,7 @@
    1.29  
    1.30     Add the top level include directory to the header search path, and then add
    1.31     the following sources to the project:
    1.32 +
    1.33  	src/*.c
    1.34  	src/atomic/*.c
    1.35  	src/audio/*.c