src/video/SDL_yuv_sw.c
branchgsoc2009_ps3
changeset 3144 0d8d1f870964
parent 2859 99210400e8b9
child 3697 f7b03b6838cb
     1.1 --- a/src/video/SDL_yuv_sw.c	Sat Jun 06 06:40:23 2009 +0000
     1.2 +++ b/src/video/SDL_yuv_sw.c	Wed Jun 10 09:15:33 2009 +0000
     1.3 @@ -88,32 +88,6 @@
     1.4  #include "SDL_yuv_sw_c.h"
     1.5  
     1.6  
     1.7 -struct SDL_SW_YUVTexture
     1.8 -{
     1.9 -    Uint32 format;
    1.10 -    Uint32 target_format;
    1.11 -    int w, h;
    1.12 -    Uint8 *pixels;
    1.13 -    int *colortab;
    1.14 -    Uint32 *rgb_2_pix;
    1.15 -    void (*Display1X) (int *colortab, Uint32 * rgb_2_pix,
    1.16 -                       unsigned char *lum, unsigned char *cr,
    1.17 -                       unsigned char *cb, unsigned char *out,
    1.18 -                       int rows, int cols, int mod);
    1.19 -    void (*Display2X) (int *colortab, Uint32 * rgb_2_pix,
    1.20 -                       unsigned char *lum, unsigned char *cr,
    1.21 -                       unsigned char *cb, unsigned char *out,
    1.22 -                       int rows, int cols, int mod);
    1.23 -
    1.24 -    /* These are just so we don't have to allocate them separately */
    1.25 -    Uint16 pitches[3];
    1.26 -    Uint8 *planes[3];
    1.27 -
    1.28 -    /* This is a temporary surface in case we have to stretch copy */
    1.29 -    SDL_Surface *stretch;
    1.30 -    SDL_Surface *display;
    1.31 -};
    1.32 -
    1.33  /* The colorspace conversion functions */
    1.34  
    1.35  #if (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES