src/video/uikit/SDL_uikitvideo.m
changeset 2765 f55c87ae336b
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2764:4868c0df2e83 2765:f55c87ae336b
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 #include "SDL_video.h"
       
    25 #include "SDL_mouse.h"
       
    26 #include "../SDL_sysvideo.h"
       
    27 #include "../SDL_pixels_c.h"
       
    28 #include "../../events/SDL_events_c.h"
       
    29 
       
    30 #include "SDL_uikitvideo.h"
       
    31 #include "SDL_uikitevents.h"
       
    32 #include "SDL_uikitwindow.h"
       
    33 #include "SDL_uikitopengles.h"
       
    34 
       
    35 #include "SDL_renderer_sw.h"
       
    36 #include "SDL_renderer_gles.h"
       
    37 
       
    38 #define UIKITVID_DRIVER_NAME "uikit"
       
    39 
       
    40 /* Initialization/Query functions */
       
    41 static int UIKit_VideoInit(_THIS);
       
    42 static int UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode);
       
    43 static void UIKit_VideoQuit(_THIS);
       
    44 
       
    45 /* DUMMY driver bootstrap functions */
       
    46 
       
    47 static int
       
    48 UIKit_Available(void)
       
    49 {
       
    50 	return (1);
       
    51 }
       
    52 
       
    53 static void UIKit_DeleteDevice(SDL_VideoDevice * device)
       
    54 {
       
    55     SDL_free(device);
       
    56 }
       
    57 
       
    58 static SDL_VideoDevice *
       
    59 UIKit_CreateDevice(int devindex)
       
    60 {
       
    61     SDL_VideoDevice *device;
       
    62 
       
    63     /* Initialize all variables that we clean on shutdown */
       
    64     device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
       
    65     if (!device) {
       
    66         SDL_OutOfMemory();
       
    67         if (device) {
       
    68             SDL_free(device);
       
    69         }
       
    70         return (0);
       
    71     }
       
    72 
       
    73     /* Set the function pointers */
       
    74     device->VideoInit = UIKit_VideoInit;
       
    75     device->VideoQuit = UIKit_VideoQuit;
       
    76     device->SetDisplayMode = UIKit_SetDisplayMode;
       
    77     device->PumpEvents = UIKit_PumpEvents;
       
    78 	device->CreateWindow = UIKit_CreateWindow;
       
    79 	device->DestroyWindow = UIKit_DestroyWindow;
       
    80 	
       
    81 	
       
    82 	/* OpenGL (ES) functions */
       
    83 	device->GL_MakeCurrent		= UIKit_GL_MakeCurrent;
       
    84 	device->GL_SwapWindow		= UIKit_GL_SwapWindow;
       
    85 	device->GL_CreateContext	= UIKit_GL_CreateContext;
       
    86 	device->GL_DeleteContext    = UIKit_GL_DeleteContext;
       
    87 	device->GL_GetProcAddress   = UIKit_GL_GetProcAddress;
       
    88 	device->GL_LoadLibrary	    = UIKit_GL_LoadLibrary;
       
    89 	device->free = UIKit_DeleteDevice;
       
    90 
       
    91 	device->gl_config.accelerated = 1;
       
    92 	
       
    93     return device;
       
    94 }
       
    95 
       
    96 VideoBootStrap UIKIT_bootstrap = {
       
    97     UIKITVID_DRIVER_NAME, "SDL UIKit video driver",
       
    98     UIKit_Available, UIKit_CreateDevice
       
    99 };
       
   100 
       
   101 
       
   102 int
       
   103 UIKit_VideoInit(_THIS)
       
   104 {
       
   105     SDL_DisplayMode mode;
       
   106 		
       
   107 	_this->gl_config.driver_loaded = 1;
       
   108 
       
   109 	SDL_VideoDisplay display;
       
   110 	SDL_zero(display);
       
   111 
       
   112     /* Use a 32-bpp desktop mode */
       
   113     SDL_zero(mode);
       
   114 	mode.format = SDL_PIXELFORMAT_ABGR8888;
       
   115     mode.w = 320;
       
   116     mode.h = 480;
       
   117     mode.refresh_rate = 0;
       
   118     mode.driverdata = NULL;
       
   119 		
       
   120 	display.num_display_modes = 1;
       
   121 	display.max_display_modes = 1;
       
   122 	display.display_modes = (SDL_DisplayMode *)SDL_malloc(display.max_display_modes * sizeof(SDL_DisplayMode));
       
   123 	
       
   124 	display.display_modes[0] = mode;
       
   125 	display.desktop_mode = mode;
       
   126 	display.fullscreen_mode = mode;
       
   127 	display.current_mode = mode;
       
   128 		
       
   129 	SDL_AddVideoDisplay(&display);
       
   130 
       
   131     /* We're done! */
       
   132     return 0;
       
   133 }
       
   134 
       
   135 static int
       
   136 UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
       
   137 {
       
   138     return 0;
       
   139 }
       
   140 
       
   141 void
       
   142 UIKit_VideoQuit(_THIS)
       
   143 {
       
   144 }
       
   145 
       
   146 /* vi: set ts=4 sw=4 expandtab: */