include/SDL_video.h
branchgsoc2009_IME
changeset 3135 f4e553ec6a62
parent 3130 fef1a835af43
child 3136 962357f325e1
equal deleted inserted replaced
3134:f896821736fb 3135:f4e553ec6a62
  1466  * \sa SDL_GL_CreateContext()
  1466  * \sa SDL_GL_CreateContext()
  1467  */
  1467  */
  1468 extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  1468 extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  1469 
  1469 
  1470 /**
  1470 /**
  1471  * \fn void SDL_StartTextInput(SDL_rect *rect)
  1471  * \fn void SDL_StartTextInput(SDL_WindowID windowID)
  1472  *
  1472  *
  1473  * \brief Start Unicode text input within the given rectangle.
  1473  * \brief Start accepting Unicode text input events in given window.
  1474  */
  1474  *
  1475 extern DECLSPEC void SDLCALL SDL_StartTextInput(SDL_Rect *rect);
  1475  * \sa SDL_StopTextInput()
       
  1476  * \sa SDL_SetTextInputRect()
       
  1477  */
       
  1478 extern DECLSPEC void SDLCALL SDL_StartTextInput(SDL_WindowID windowID);
       
  1479 
       
  1480 /**
       
  1481  * \fn void SDL_StopTextInput(void)
       
  1482  *
       
  1483  * \brief Stop receiving any text input events.
       
  1484  *
       
  1485  * \sa SDL_StartTextInput()
       
  1486  */
       
  1487 extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
       
  1488 
       
  1489 /**
       
  1490  * \fn void SDL_SetTextInputRect(SDL_Rect *rect)
       
  1491  *
       
  1492  * \brief Set the rectangle used to type Unicode text inputs.
       
  1493  *
       
  1494  * \sa SDL_StartTextInput()
       
  1495  */
       
  1496 extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
  1476 
  1497 
  1477 /* Ends C function definitions when using C++ */
  1498 /* Ends C function definitions when using C++ */
  1478 #ifdef __cplusplus
  1499 #ifdef __cplusplus
  1479 /* *INDENT-OFF* */
  1500 /* *INDENT-OFF* */
  1480 }
  1501 }