src/render/opengles/SDL_glesfuncs.h
changeset 6188 e82023802002
child 6190 519380462400
equal deleted inserted replaced
6187:6b1932e5a36b 6188:e82023802002
       
     1 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
       
     2 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
       
     3 SDL_PROC(void, glClear, (GLbitfield))
       
     4 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
       
     5 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
       
     6 SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
       
     7 SDL_PROC(void, glDisable, (GLenum))
       
     8 SDL_PROC(void, glDisableClientState, (GLenum array))
       
     9 SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
       
    10 SDL_PROC(void, glDrawTexiOES, (GLint, GLint, GLint, GLint, GLint))
       
    11 SDL_PROC(void, glEnable, (GLenum))
       
    12 SDL_PROC(void, glEnableClientState, (GLenum))
       
    13 SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
       
    14 SDL_PROC(GLenum, glGetError, (void))
       
    15 SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
       
    16 SDL_PROC(void, glLoadIdentity, (void))
       
    17 SDL_PROC(void, glMatrixMode, (GLenum))
       
    18 SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
       
    19 SDL_PROC(void, glPixelStorei, (GLenum, GLint))
       
    20 SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
       
    21 SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *))
       
    22 SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat))
       
    23 SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
       
    24 SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
       
    25 SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *))
       
    26 SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
       
    27 SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *))
       
    28 SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
       
    29 
       
    30 /* vi: set ts=4 sw=4 expandtab: */