VisualC/SDL/SDL.vcxproj
changeset 11702 cf166abbde4a
parent 11684 eccdf37f8996
child 11726 27d08f1aab80
equal deleted inserted replaced
11701:d131f3193794 11702:cf166abbde4a
    76     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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    81     <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
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   322     <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
   323     <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
   323     <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
   324     <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
   324     <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
   325     <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
   325     <ClInclude Include="..\..\src\libm\math_libm.h" />
   326     <ClInclude Include="..\..\src\libm\math_libm.h" />
   326     <ClInclude Include="..\..\src\libm\math_private.h" />
   327     <ClInclude Include="..\..\src\libm\math_private.h" />
   327     <ClInclude Include="..\..\src\render\mmx.h" />
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   329     <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
   328     <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
   330     <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
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   332     <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
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   333     <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
   332     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
   334     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
   356     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
   358     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
   357     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
   359     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
   358     <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
   360     <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
   359     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
   361     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
   360     <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
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   363     <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
   361     <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
   364     <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
   362     <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
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   363     <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
   366     <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
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   367     <ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
   365     <ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
   368     <ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
   370     <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
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   371     <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
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   378     <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
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   377     <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
   381     <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
   378     <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
   382     <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
   379     <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
   383     <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
   432     <ClCompile Include="..\..\src\libm\s_sin.c" />
   436     <ClCompile Include="..\..\src\libm\s_sin.c" />
   433     <ClCompile Include="..\..\src\libm\s_tan.c" />
   437     <ClCompile Include="..\..\src\libm\s_tan.c" />
   434     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
   438     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
   435     <ClCompile Include="..\..\src\power\SDL_power.c" />
   439     <ClCompile Include="..\..\src\power\SDL_power.c" />
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   441     <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
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   450     <ClCompile Include="..\..\src\render\SDL_render.c" />
   445     <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
       
   446     <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
   451     <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
   447     <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
   452     <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
   448     <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
   453     <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
   449     <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
   454     <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
   450     <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
   455     <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
   492     <ClCompile Include="..\..\src\video\SDL_shape.c" />
   497     <ClCompile Include="..\..\src\video\SDL_shape.c" />
   493     <ClCompile Include="..\..\src\video\SDL_stretch.c" />
   498     <ClCompile Include="..\..\src\video\SDL_stretch.c" />
   494     <ClCompile Include="..\..\src\video\SDL_surface.c" />
   499     <ClCompile Include="..\..\src\video\SDL_surface.c" />
   495     <ClCompile Include="..\..\src\video\SDL_video.c" />
   500     <ClCompile Include="..\..\src\video\SDL_video.c" />
   496     <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
   501     <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
       
   502     <ClCompile Include="..\..\src\video\SDL_yuv.c" />
   497     <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
   503     <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
   498     <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
   504     <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
   499     <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
   505     <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
   500     <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
   506     <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
   501     <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
   507     <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
   505     <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
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   506     <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
   512     <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
   507     <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
   513     <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
   508     <ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
   514     <ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
   509     <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
   515     <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
       
   516     <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
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   517   </ItemGroup>
   511   <ItemGroup>
   518   <ItemGroup>
   512     <ResourceCompile Include="..\..\src\main\windows\version.rc" />
   519     <ResourceCompile Include="..\..\src\main\windows\version.rc" />
   513   </ItemGroup>
   520   </ItemGroup>
   514   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   521   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />