README
changeset 2062 c9aa6bcb26f3
parent 1763 1c8672065e3b
child 3269 a67a961e2171
child 3976 8582c6a5ca16
equal deleted inserted replaced
2061:6051761b5934 2062:c9aa6bcb26f3
    12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
    12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
    13 and 2D framebuffer across multiple platforms.
    13 and 2D framebuffer across multiple platforms.
    14 
    14 
    15 The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
    15 The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
    16 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
    16 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
    17 The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64,
    17 The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
    18 RISC OS, SymbianOS, and OS/2, but these are not officially supported.
    18 RISC OS, SymbianOS, and OS/2, but these are not officially supported.
    19 
    19 
    20 SDL is written in C, but works with C++ natively, and has bindings to
    20 SDL is written in C, but works with C++ natively, and has bindings to
    21 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
    21 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
    22 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
    22 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,