VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj
changeset 8608 c5d603f7094e
parent 8600 092802455aed
child 8609 d59f0f12bf07
child 8611 a762dfc67e1a
equal deleted inserted replaced
8607:ef23c9d08eed 8608:c5d603f7094e
    95     <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
    95     <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
    96     <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
    96     <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
    97     <ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
    97     <ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
    98     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
    98     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
    99     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
    99     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
       
   100     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
       
   101       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       
   102       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       
   103       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
       
   104       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
       
   105       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
       
   106       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
       
   107     </ClCompile>
   100     <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
   108     <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
   101     <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
   109     <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
   102     <ClCompile Include="..\..\src\render\SDL_render.c" />
   110     <ClCompile Include="..\..\src\render\SDL_render.c" />
   103     <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
   111     <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
   104     <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
   112     <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
   275     <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
   283     <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
   276     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
   284     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
   277     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
   285     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
   278     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
   286     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
   279     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
   287     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
       
   288     <ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h" />
   280     <ClInclude Include="..\..\src\render\mmx.h" />
   289     <ClInclude Include="..\..\src\render\mmx.h" />
   281     <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
   290     <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
   282     <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
   291     <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
   283     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
   292     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
   284     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
   293     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />