include/SDL_hints.h
changeset 8284 a2910aa6c056
parent 8274 8b1f8feb42a6
child 8295 56f7e38ff0bc
equal deleted inserted replaced
8283:176891c01b3c 8284:a2910aa6c056
   199  *
   199  *
   200  */
   200  */
   201 #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS   "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
   201 #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS   "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
   202 
   202 
   203 /**
   203 /**
   204  *  \brief Set whether windows go fullscreen in their own spaces on Mac OS X
       
   205  *
       
   206  *  This variable can be set to the following values:
       
   207  *    "0"       - Fullscreen windows will use the classic fullscreen mode
       
   208  *    "1"       - Fullscreen windows will use fullscreen spaces
       
   209  *
       
   210  *  By default SDL will use the classic fullscreen mode.
       
   211  */
       
   212 #define SDL_HINT_VIDEO_FULLSCREEN_SPACES   "SDL_VIDEO_FULLSCREEN_SPACES"
       
   213 
       
   214 /**
       
   215  *  \brief  A variable controlling whether the idle timer is disabled on iOS.
   204  *  \brief  A variable controlling whether the idle timer is disabled on iOS.
   216  *
   205  *
   217  *  When an iOS app does not receive touches for some time, the screen is
   206  *  When an iOS app does not receive touches for some time, the screen is
   218  *  dimmed automatically. For games where the accelerometer is the only input
   207  *  dimmed automatically. For games where the accelerometer is the only input
   219  *  this is problematic. This functionality can be disabled by setting this
   208  *  this is problematic. This functionality can be disabled by setting this