src/video/android/SDL_androidtouch.c
changeset 5001 77df56570442
child 5262 b530ef003506
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5000:6a10693e66c3 5001:77df56570442
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2010 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 #include <android/log.h>
       
    25 
       
    26 #include "SDL_events.h"
       
    27 #include "../../events/SDL_mouse_c.h"
       
    28 
       
    29 #include "SDL_androidtouch.h"
       
    30 
       
    31 
       
    32 #define ACTION_DOWN 0
       
    33 #define ACTION_UP 1
       
    34 #define ACTION_MOVE 2
       
    35 #define ACTION_CANCEL 3
       
    36 #define ACTION_OUTSIDE 4
       
    37 
       
    38 void Android_OnTouch(int action, float x, float y, float p)
       
    39 {
       
    40     if (!Android_Window) {
       
    41         return;
       
    42     }
       
    43 
       
    44     if ((action != ACTION_CANCEL) && (action != ACTION_OUTSIDE)) {
       
    45         SDL_SetMouseFocus(Android_Window);
       
    46         SDL_SendMouseMotion(Android_Window, 0, (int)x, (int)y);
       
    47         switch(action) {
       
    48         case ACTION_DOWN:
       
    49             SDL_SendMouseButton(Android_Window, SDL_PRESSED, SDL_BUTTON_LEFT);
       
    50             break;
       
    51         case ACTION_UP:
       
    52             SDL_SendMouseButton(Android_Window, SDL_RELEASED, SDL_BUTTON_LEFT);
       
    53             break;
       
    54         }
       
    55     } else {
       
    56         SDL_SetMouseFocus(NULL);
       
    57     }
       
    58 }
       
    59 
       
    60 /* vi: set ts=4 sw=4 expandtab: */