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     1 <HTML
       
     2 ><HEAD
       
     3 ><TITLE
       
     4 >SDL_VideoInfo</TITLE
       
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    31 SUMMARY="Header navigation table"
       
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    36 ><TR
       
    37 ><TH
       
    38 COLSPAN="3"
       
    39 ALIGN="center"
       
    40 >SDL Library Documentation</TH
       
    41 ></TR
       
    42 ><TR
       
    43 ><TD
       
    44 WIDTH="10%"
       
    45 ALIGN="left"
       
    46 VALIGN="bottom"
       
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    68 ><HR
       
    69 ALIGN="LEFT"
       
    70 WIDTH="100%"></DIV
       
    71 ><H1
       
    72 ><A
       
    73 NAME="SDLVIDEOINFO"
       
    74 ></A
       
    75 >SDL_VideoInfo</H1
       
    76 ><DIV
       
    77 CLASS="REFNAMEDIV"
       
    78 ><A
       
    79 NAME="AEN3390"
       
    80 ></A
       
    81 ><H2
       
    82 >Name</H2
       
    83 >SDL_VideoInfo&nbsp;--&nbsp;Video Target information</DIV
       
    84 ><DIV
       
    85 CLASS="REFSECT1"
       
    86 ><A
       
    87 NAME="AEN3393"
       
    88 ></A
       
    89 ><H2
       
    90 >Structure Definition</H2
       
    91 ><PRE
       
    92 CLASS="PROGRAMLISTING"
       
    93 >typedef struct{
       
    94   Uint32 hw_available:1;
       
    95   Uint32 wm_available:1;
       
    96   Uint32 blit_hw:1;
       
    97   Uint32 blit_hw_CC:1;
       
    98   Uint32 blit_hw_A:1;
       
    99   Uint32 blit_sw:1;
       
   100   Uint32 blit_sw_CC:1;
       
   101   Uint32 blit_sw_A:1;
       
   102   Uint32 blit_fill;
       
   103   Uint32 video_mem;
       
   104   SDL_PixelFormat *vfmt;
       
   105 } SDL_VideoInfo;</PRE
       
   106 ></DIV
       
   107 ><DIV
       
   108 CLASS="REFSECT1"
       
   109 ><A
       
   110 NAME="AEN3396"
       
   111 ></A
       
   112 ><H2
       
   113 >Structure Data</H2
       
   114 ><DIV
       
   115 CLASS="INFORMALTABLE"
       
   116 ><A
       
   117 NAME="AEN3398"
       
   118 ></A
       
   119 ><P
       
   120 ></P
       
   121 ><TABLE
       
   122 BORDER="0"
       
   123 CLASS="CALSTABLE"
       
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   125 ><TR
       
   126 ><TD
       
   127 ALIGN="LEFT"
       
   128 VALIGN="TOP"
       
   129 ><TT
       
   130 CLASS="STRUCTFIELD"
       
   131 ><I
       
   132 >hw_available</I
       
   133 ></TT
       
   134 ></TD
       
   135 ><TD
       
   136 ALIGN="LEFT"
       
   137 VALIGN="TOP"
       
   138 >Is it possible to create hardware surfaces?</TD
       
   139 ></TR
       
   140 ><TR
       
   141 ><TD
       
   142 ALIGN="LEFT"
       
   143 VALIGN="TOP"
       
   144 ><TT
       
   145 CLASS="STRUCTFIELD"
       
   146 ><I
       
   147 >wm_available</I
       
   148 ></TT
       
   149 ></TD
       
   150 ><TD
       
   151 ALIGN="LEFT"
       
   152 VALIGN="TOP"
       
   153 >Is there a window manager available</TD
       
   154 ></TR
       
   155 ><TR
       
   156 ><TD
       
   157 ALIGN="LEFT"
       
   158 VALIGN="TOP"
       
   159 ><TT
       
   160 CLASS="STRUCTFIELD"
       
   161 ><I
       
   162 >blit_hw</I
       
   163 ></TT
       
   164 ></TD
       
   165 ><TD
       
   166 ALIGN="LEFT"
       
   167 VALIGN="TOP"
       
   168 >Are hardware to hardware blits accelerated?</TD
       
   169 ></TR
       
   170 ><TR
       
   171 ><TD
       
   172 ALIGN="LEFT"
       
   173 VALIGN="TOP"
       
   174 ><TT
       
   175 CLASS="STRUCTFIELD"
       
   176 ><I
       
   177 >blit_hw_CC</I
       
   178 ></TT
       
   179 ></TD
       
   180 ><TD
       
   181 ALIGN="LEFT"
       
   182 VALIGN="TOP"
       
   183 >Are hardware to hardware colorkey blits accelerated?</TD
       
   184 ></TR
       
   185 ><TR
       
   186 ><TD
       
   187 ALIGN="LEFT"
       
   188 VALIGN="TOP"
       
   189 ><TT
       
   190 CLASS="STRUCTFIELD"
       
   191 ><I
       
   192 >blit_hw_A</I
       
   193 ></TT
       
   194 ></TD
       
   195 ><TD
       
   196 ALIGN="LEFT"
       
   197 VALIGN="TOP"
       
   198 >Are hardware to hardware alpha blits accelerated?</TD
       
   199 ></TR
       
   200 ><TR
       
   201 ><TD
       
   202 ALIGN="LEFT"
       
   203 VALIGN="TOP"
       
   204 ><TT
       
   205 CLASS="STRUCTFIELD"
       
   206 ><I
       
   207 >blit_sw</I
       
   208 ></TT
       
   209 ></TD
       
   210 ><TD
       
   211 ALIGN="LEFT"
       
   212 VALIGN="TOP"
       
   213 >Are software to hardware blits accelerated?</TD
       
   214 ></TR
       
   215 ><TR
       
   216 ><TD
       
   217 ALIGN="LEFT"
       
   218 VALIGN="TOP"
       
   219 ><TT
       
   220 CLASS="STRUCTFIELD"
       
   221 ><I
       
   222 >blit_sw_CC</I
       
   223 ></TT
       
   224 ></TD
       
   225 ><TD
       
   226 ALIGN="LEFT"
       
   227 VALIGN="TOP"
       
   228 >Are software to hardware colorkey blits accelerated?</TD
       
   229 ></TR
       
   230 ><TR
       
   231 ><TD
       
   232 ALIGN="LEFT"
       
   233 VALIGN="TOP"
       
   234 ><TT
       
   235 CLASS="STRUCTFIELD"
       
   236 ><I
       
   237 >blit_sw_A</I
       
   238 ></TT
       
   239 ></TD
       
   240 ><TD
       
   241 ALIGN="LEFT"
       
   242 VALIGN="TOP"
       
   243 >Are software to hardware alpha blits accelerated?</TD
       
   244 ></TR
       
   245 ><TR
       
   246 ><TD
       
   247 ALIGN="LEFT"
       
   248 VALIGN="TOP"
       
   249 ><TT
       
   250 CLASS="STRUCTFIELD"
       
   251 ><I
       
   252 >blit_fill</I
       
   253 ></TT
       
   254 ></TD
       
   255 ><TD
       
   256 ALIGN="LEFT"
       
   257 VALIGN="TOP"
       
   258 >Are color fills accelerated?</TD
       
   259 ></TR
       
   260 ><TR
       
   261 ><TD
       
   262 ALIGN="LEFT"
       
   263 VALIGN="TOP"
       
   264 ><TT
       
   265 CLASS="STRUCTFIELD"
       
   266 ><I
       
   267 >video_mem</I
       
   268 ></TT
       
   269 ></TD
       
   270 ><TD
       
   271 ALIGN="LEFT"
       
   272 VALIGN="TOP"
       
   273 >Total amount of video memory in Kilobytes</TD
       
   274 ></TR
       
   275 ><TR
       
   276 ><TD
       
   277 ALIGN="LEFT"
       
   278 VALIGN="TOP"
       
   279 ><TT
       
   280 CLASS="STRUCTFIELD"
       
   281 ><I
       
   282 >vfmt</I
       
   283 ></TT
       
   284 ></TD
       
   285 ><TD
       
   286 ALIGN="LEFT"
       
   287 VALIGN="TOP"
       
   288 ><A
       
   289 HREF="sdlpixelformat.html"
       
   290 >Pixel format</A
       
   291 > of the video device</TD
       
   292 ></TR
       
   293 ></TBODY
       
   294 ></TABLE
       
   295 ><P
       
   296 ></P
       
   297 ></DIV
       
   298 ></DIV
       
   299 ><DIV
       
   300 CLASS="REFSECT1"
       
   301 ><A
       
   302 NAME="AEN3446"
       
   303 ></A
       
   304 ><H2
       
   305 >Description</H2
       
   306 ><P
       
   307 >This (read-only) structure is returned by <A
       
   308 HREF="sdlgetvideoinfo.html"
       
   309 ><TT
       
   310 CLASS="FUNCTION"
       
   311 >SDL_GetVideoInfo</TT
       
   312 ></A
       
   313 >. It contains information on either the 'best' available mode  (if called before <A
       
   314 HREF="sdlsetvideomode.html"
       
   315 ><TT
       
   316 CLASS="FUNCTION"
       
   317 >SDL_SetVideoMode</TT
       
   318 ></A
       
   319 >) or the current video mode.</P
       
   320 ></DIV
       
   321 ><DIV
       
   322 CLASS="REFSECT1"
       
   323 ><A
       
   324 NAME="AEN3453"
       
   325 ></A
       
   326 ><H2
       
   327 >See Also</H2
       
   328 ><P
       
   329 ><A
       
   330 HREF="sdlpixelformat.html"
       
   331 ><SPAN
       
   332 CLASS="STRUCTNAME"
       
   333 >SDL_PixelFormat</SPAN
       
   334 ></A
       
   335 >,
       
   336 <A
       
   337 HREF="sdlgetvideoinfo.html"
       
   338 ><TT
       
   339 CLASS="FUNCTION"
       
   340 >SDL_GetVideoInfo</TT
       
   341 ></A
       
   342 ></P
       
   343 ></DIV
       
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