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     4 >SDL_GL_LoadLibrary</TITLE
       
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    40 >SDL Library Documentation</TH
       
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    71 ><H1
       
    72 ><A
       
    73 NAME="SDLGLLOADLIBRARY"
       
    74 ></A
       
    75 >SDL_GL_LoadLibrary</H1
       
    76 ><DIV
       
    77 CLASS="REFNAMEDIV"
       
    78 ><A
       
    79 NAME="AEN2648"
       
    80 ></A
       
    81 ><H2
       
    82 >Name</H2
       
    83 >SDL_GL_LoadLibrary&nbsp;--&nbsp;Specify an OpenGL library</DIV
       
    84 ><DIV
       
    85 CLASS="REFSYNOPSISDIV"
       
    86 ><A
       
    87 NAME="AEN2651"
       
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    89 ><H2
       
    90 >Synopsis</H2
       
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    92 CLASS="FUNCSYNOPSIS"
       
    93 ><A
       
    94 NAME="AEN2652"
       
    95 ></A
       
    96 ><P
       
    97 ></P
       
    98 ><PRE
       
    99 CLASS="FUNCSYNOPSISINFO"
       
   100 >#include "SDL.h"</PRE
       
   101 ><P
       
   102 ><CODE
       
   103 ><CODE
       
   104 CLASS="FUNCDEF"
       
   105 >int <B
       
   106 CLASS="FSFUNC"
       
   107 >SDL_GL_LoadLibrary</B
       
   108 ></CODE
       
   109 >(const char *path);</CODE
       
   110 ></P
       
   111 ><P
       
   112 ></P
       
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   116 CLASS="REFSECT1"
       
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   118 NAME="AEN2658"
       
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   120 ><H2
       
   121 >Description</H2
       
   122 ><P
       
   123 >If you wish, you may load the OpenGL library at runtime, this must be done before <A
       
   124 HREF="sdlsetvideomode.html"
       
   125 ><TT
       
   126 CLASS="FUNCTION"
       
   127 >SDL_SetVideoMode</TT
       
   128 ></A
       
   129 > is called. The <TT
       
   130 CLASS="PARAMETER"
       
   131 ><I
       
   132 >path</I
       
   133 ></TT
       
   134 > of the GL library is passed to <TT
       
   135 CLASS="FUNCTION"
       
   136 >SDL_GL_LoadLibrary</TT
       
   137 > and it returns <SPAN
       
   138 CLASS="RETURNVALUE"
       
   139 >0</SPAN
       
   140 > on success, or <SPAN
       
   141 CLASS="RETURNVALUE"
       
   142 >-1</SPAN
       
   143 > on an error. You must then use <A
       
   144 HREF="sdlglgetprocaddress.html"
       
   145 ><TT
       
   146 CLASS="FUNCTION"
       
   147 >SDL_GL_GetProcAddress</TT
       
   148 ></A
       
   149 > to retrieve function pointers to GL functions.</P
       
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   152 CLASS="REFSECT1"
       
   153 ><A
       
   154 NAME="AEN2669"
       
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   156 ><H2
       
   157 >See Also</H2
       
   158 ><P
       
   159 ><A
       
   160 HREF="sdlglgetprocaddress.html"
       
   161 ><TT
       
   162 CLASS="FUNCTION"
       
   163 >SDL_GL_GetProcAddress</TT
       
   164 ></A
       
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