src/dynapi/SDL_dynapi_procs.h
changeset 8145 663d7d9de9bf
parent 8099 d1cf6a27fa7e
child 8148 56ba41ac64fe
equal deleted inserted replaced
8144:855b1d6d7d8e 8145:663d7d9de9bf
   597 SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(void),(),return)
   597 SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(void),(),return)
   598 SDL_DYNAPI_PROC(void,SDL_GL_SwapWindow,(SDL_Window *a),(a),)
   598 SDL_DYNAPI_PROC(void,SDL_GL_SwapWindow,(SDL_Window *a),(a),)
   599 SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),)
   599 SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),)
   600 SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return)
   600 SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return)
   601 SDL_DYNAPI_PROC(int,SDL_GameControllerAddMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)
   601 SDL_DYNAPI_PROC(int,SDL_GameControllerAddMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)
       
   602 SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),)